Fallout Vore 3.0

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Fallout Vore 3.0

Postby Carreau » Wed Apr 08, 2020 12:43 pm

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Welcome to the future of Fallout Vore!

Download link in the second post

They say that Vore never changes, but the Voracious Evolutionary Virus that has permeated the Commonwealth has evolved yet again! Version 3 combines aspects of Version 2 and Voremersion while also expanding every aspect in meaningful ways.

What can you expect in this girthier, meatier mod? Why the same fun gameplay you've grown to love, of course! Punching, swallowing, gaining experience, and making the Commonwealth part of your ever increasing thiccness!

Leveraging the power of Fallout 4 Script Extender, Fallout Vore now has increased functionality to immerse you with custom UIs.

In previous versions of Fallout Vore, you needed a special weapon, Devour, to swallow anyone. Now, all you have to do is unequip your weapon, or equip an unarmed weapon such as knuckles or a power fist, and you'll be able to swallow. New to version 3 is the ability for unarmed attacks to swallow!

Players now have options when leveling! You earn level points which can be spent either on your prey level or your pred level. The higher your prey and pred levels, the better perks you can buy. And with better perks come better stats!

Now to manage all of your stats, you can view them in your Pipboy 3000 Mk IV. While on the STAT page, you can simply navigate to the VORE tab, and see what your vore stats, level, and capacity look like. You can also view your companions' stats here as well, so long as you've recruited them to your voracious cause.

Additionally, you can swallow items directly from your Pipboy inventory! New to Version 3 is a mechanic where items are destroyed by stomach acids (with the relavent perk to save some items). If you feel like opening up some of your inventory, you can swallow the item and transfer it to your belly. Be careful, though! Too many items in your bowels can overencumber you, and you won't be able to swallow more live prey.

As you may have noticed, there's now a new option when on the STAT page, OPEN VORE PERKS. In addition to viewing your stats on the Pipboy, version 3 introduces a custom perk selection menu. Here, you can view all perks available to the mod, and there are A LOT of perks, purchase perks, and purchase your vore levels. Simply navigate to the perk, and if you have the requirements to purchase the perk, and the available points, buy away! Currently there are over 30 different perks with multiple ranks to choose from with more planned in future updates. To help with purchasing such a variety of perks, players now gain a perk point with each vore level gained.

Capacity is no longer controlled by perks. Version 3 pulls the stops out of how many settlers you can cram into your salivating maw. To aid in this, a new capacity system dubbed V.I.C.E.S. (Voracious Capacity Enhancement System) has been added. The more you eat, the more you stretch your belly out, allowing you to eat more over time. There is no upper limit to this system. You can grind it as high as you like. The only limits are those imposed by Bethesda's scripting system. Version 3 will allow up to 125 individual prey into your gut at any time.

HUD Framework has been utilized to add a tracking widget to the player's screen to let them know how many prey they've devoured. No longer will players be forced to count and guess how many prey they've had!

Another new feature for Version 3 is a struggle mini-game for the player. When you get slurped up by a greedy glutton, you'll be greeted with a memory recall minigame. Based on your stats and the stats of your pred, a difficulty will be displayed at the top of the screen. This difficulty sets the sequence length, symbols you need to memorize, and how many times you need to succeed. You'll then be given a few seconds to remember the sequence before needing to press keys in the correct order. Succeed, and you'll move closer to the mouth of your predator, and freedom! Fail, and you'll slide further back into their belly. Fail twice in a row in the depth of their bowels, and the only way out for you will be through the full tour.

Everyone's favorite voracious companion, Bria, is still here! Currently, she can still be found in the Vore Basement outside of Concord. But now she's voiced by the amazing Hestia! Not all of her lines are currently voiced, but as we can get them recorded, we'll get them into mod updates. So make sure your subtitles are still turned on.

A full list of Bria's likes and dislikes can be found in the spoiler below.

Spoiler: show

Donate Items = Hate
Use Cannibalism = Dislike
Pick Lock = Like
Drink Nuka Acid = Like
Walk around Naked = Like
Chem Addiction = Dislike
Heal Dogmeat = Hate
Enter Vertibird = Hate
Pick Lock on Owned Door = Like
Synth Suspect Release = Hate
Refuse to Help Minutemen Settlement = Like
Speech for more caps = Like


Vore Raiders will now make an appearance throughout the Commonwealth. These special raiders now have a chance to spawn in place of a melee raider, and will come fully equipped with perks and stats to make them a formidable enemy.

Previously, included as an addon, Vore Queens could spawn in your settlement. These have been added as a standard feature in Version 3. Not only can you have Vore Queens spawn, you can also have Vore Kings approach your settlements. Don't worry, though. If you have male vore disabled, you will only get Queens. The same goes for if you have female vore disabled.

Version 3 also includes an in depth weight gain mod, named Thicc Vore. The more you or your companion eats, the thiccer you become. However, don't eat often enough, the VEV coursing through your body will cause you to loose weight, eventually wasting away to a thin waif. Thicc Vore supports Vanilla, CBBE, or Atomic Beauty models. For CBBE and Atomic Beauty, you will need to use Bodyslide to rebuild outfits to utilize "Body Morphs", otherwise their sliders will not work in game.

With Context Vore, you can now talk to other friendly NPCs and convince them to take a ride in your belly for some non-lethal fun. If you feel like it, you can even betray them! You can also convince NPCs to swallow you. If they don't have the ability, give them a Nuka Acid and hop on in!

Mod Configuration Menu is still the primary way users can handle their settings.

Version 3 continues to use mesh bellies from ColdSteelJ's Weight Gain mod. Enabling the option to use ColdSteelJ's belly sliders will disable the classic Gat Guts completely, eliminating the need for messy patch files.

Voremersion also has a feature to slow down predators if they've eaten a lot of prey, called Heavy Preds. You can also try to sleep or wait off a big belly to get back on your feet!

Lastly, the UI is translatable. Features added to the Pipboy, Perks Menu, and MCM all have translations included. Currently this supports English, German, Spanish, and French. If you feel that you would like to help with further localization, please reach out to Carreau either here on Eka's or through Discord.

For a list of perks available in the mod, click on the following Google Doc link. The perks are still actively being worked on and added to the mod as they are finished. The intent is to make a variety of perks for both pred and prey play types.

Check below this spoiler for pictures of the mod's features
Spoiler: show

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-Pipboy stats!

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-Swallow your inventory straight from the Pipboy!

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-New perks UI

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-Prey Tracker widget

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-Struggle Minigame

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-Bria

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-Thicc Vore slider settings showing Thicc vs Thin

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-Thicc Vore tracker widget

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-Vore Raiders

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-Vore Royalty

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-ColdSteelJ Sliders in action

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-The Perks Menu translated into German


Now for the boring part, what mods do you need to play Fallout Vore?
Fallout 4 Script Extender
-Required for all aspects of the mod
Waster Armor by BloodFree
-Required for Bria's outfits
Ponytail Hairstyles By Azar
-Required for Bria's hair
Mod Configuration Menu by Registrator2000, Neanka, and shadowslasher410
-Required for Fallout Vore and Thicc Vore
LooksMenu by Expired6978
-Needed for Thicc Vore and ColdSteelJ vore bellies
HUDFramework by Registrator2000
-Needed for Thicc Vore HUD and Prey Tracker HUD

CREDITS
Gat and Company - The original Fallout Vore mod (2.0.2 and earlier)
Carreau - Scripting, game balance, level design, UI, character design, and writing
Gaz - Scripting
Übermensch Bodhisattva - Perk Design
Bria's voice - Hestia
Vocal direction and editing - Naomi
Rasati - Dialogue
Rando - Dialogue
RakeVuri - Rebalanced sound files and voiceless sounds
Vicyntae - Nate vore sound files
Testing - Rasati, Rando, Gaz, Kavvan Shrike, Übermensch Bodhisattva, Naomi, Darek, Saucisson Sac, Fuzzy Taco

Access all of Fallout Vore's source code by visiting our Github Repository

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Be sure to head over to Hestia's Patreon and show her some love! Click the image above to head there!

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Don't forget to join the Discord!
Last edited by Carreau on Thu Apr 23, 2020 9:19 am, edited 3 times in total.
Mod author of Fallout Vore. Read my blogs for what I’ll be doing next with Fallout Vore
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Re: Fallout Vore 3.0

Postby Carreau » Wed Apr 08, 2020 12:45 pm

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Click the image above to download the latest version! Current release is v3.0.4

INSTALL GUIDE

An install guide has been included to help users with scrubbing their old installs and upgrading to the newest version. Please take note that it's best to use a brand new save that has never had Fallout Vore played on it when starting with the newest version.

Known issues
-When the player is swallowed, sometimes a crash to desktop (CTD) can occur. This is due to a game engine bug when switching camera targets and it affects different users differently. Sometimes it can be nearly every time the player is swallowed, sometimes it can rarely happen. There is unfortunately not much that can be done about it.
-Companion as pred Context Vore may have issues if you engage the companion and then end the conversation. Due to the command system, companions will quickly become harder to target for interactions. Eventually not being targetable at all. This requires a reload. So far, this has not affected normal NPCs.
-If an NPC is interrupted when first engaging them in context vore, the option to use context may be missing momentarily. If it affects multiple NPCs and does not correct itself in a minute, a reload of save may be required.
-Less a problem and more of a quirk. Context vore spawns invisible NPCs to give the game engine something to hook for dialogue purposes. Because of this, when the player is pred, the camera may need to be panned around to find the NPC to get the dialogue options
-Context Vore can affect some quests such as the Silver Shroud by preventing alternate activation. It is recommended to turn off Context Vore when doing these quests.
-Trying to swallow too many items from the Pipboy can cause items to be dropped instead. This is a limitation of the vanilla RefID system. Fallout Vore has to use the drop mechanic from the Pipboy to spawn the item before it can be swallowed. The system can miss items if too many items are swallowed at the same time.

Changelog
Spoiler: show

v3.0.4
BUG FIXES
-Classic Vault Girl animation for That Went Right Through Me! will play instead of Vore Girl when the Classic Vault Girl option is chosen during install
-Fixed a naming error in the Male One Prey v2 Gat Gut Bodyslide file
-Fixed an issue with Female Two Prey v2 Gat Gut from building to the wrong folder when using Bodyslide
-Bones in scat will now show up properly again
-That Went Right Through Me should no longer proc on prey who die while being swallowed or corpses that are swallowed
-Fixed issue in Thicc Vore where sliders updated in 3.0.3 weren't responding right when using the Set Thicc and Set Thin debug commands
-Down the Hatch! will no longer swallow non-hostile NPCs or corpses
-Vertibirds can no longer be swallowed
-Naming conventions will now properly work with additional mods. Previously, naming conventions made by Fallout Vore were either overriding other mods, or being overriden depending on load order
-Messages from Thicc Vore will now properly display when reporting actions occurring to the player's companion
-Companions will no longer be shown on Thicc HUD when Thicc Vore is turned off and the player transitions from one zone to another

MISC CHANGES
-New two prey model for Male Gat Gut included
-New custom event from FV_UpdateScript: ModUpdateEvent; use of this event is to signal to listener scripts that the mod has updated in the event they need to perform special functions during a mod update
-Thicc Vore will no longer report "You are not a pred" when attempting to toggle the player on.
-Thicc Vore will no longer report "You do not have an active companion that is a pred." when attempting to toggle the active companion on.
-Removed Trait injectors. These were not meant to be in the live build

NEW FEATURES
-New perk: Hunter's Nose. 2 ranks.
-Hunter's Nose Rank 1: Pred Level 1, Perception 9 - Adds a yellow shade to hostile enemies up to 50 ft away when they're able to be swallowed when you're not sneaking
-Hunter's Nose Rank 2: Pred Level 11, Perception 9 - Adds yellow shade to hostile enemies up to 50 ft away when sneaking
-New perk: Frightening Growl. 3 ranks
-Frightening Growl Rank 1: Pred Level 1, Charisma 6 - Gives the player the ability to incite terror in enemies, causing them to have a 50% chance to flee combat for 3 minutes. Ability can be used once every in-game hour
-Frightening Growl Rank 2: Pred Level 16, Charisma 6 - Gives the player the ability to incite terror in enemies, causing them to have a 30% chance to flee combat or a 30% chance to cower in place for 3 minutes. Ability can be used once every in-game hour
-Frightening Growl Rank 3: Pred Level 31, Charisma 6 - Gives the player the ability to incite terror in enemies, causing them to have a 30% chance to flee combat, a 55% chance to cower in place, or a 15% chance to force themselves into the player's belly for 3 minutes. Ability can be used once every in-game hour
-Frightening growl must be "primed" by using a hotkey or consumable to ready the next digestion event as a growl event. Every enemy that is currently in combat with the player will then have their chance to be influenced by the growl individually. Once the growl has been primed, it cannot be primed again for one in game hour (3 minutes in real time with default time scale settings)

BRIA DIALOGUE
-Recorded lines for affinity conversations with Bria have been added. Neutral to Friend and Friend to Admire
-Reworked player dialogue to reuse Vanilla voice assets for Neutral to Friend and Friend to Admire dialogue

TRANSLATION CHANGES
-Fixed error in English translation file that was causing the debug option to set the player to extreme thin to show with placeholder

v3.0.3
NEW FEATURE
-The base tick rate for damage and digestion can now be controlled in MCM. It is adjustable from 7 to 24 seconds. Your perks and stats can still effect this value.
-Companions can now equip unarmed weapons such as knuckles or a power fist and still be able to swallow
-Prey Health Meters added to the HUD. You can see up to 5 preys' health next to the prey tracker. These will cycle as you swallow more than 5 creatures based on when damage is dealt

BUG FIXES
-Companions with long names will now properly show as Active in the voretab of the pipboy.
-Thicc HUD now correctly shows the percentage of Thiccness the player and companions have achieved
-Atomic Beauty sliders should now show correct thiccness on the Thicc Hud
-Vore Royalty that appear in the wild (unassigned settlers) will no longer force the popup to choose where a settler is assigned
-Coldsteel bellies will now properly shrink back down if more than 3 humans are swallowed and the maximum coldsteel setting is set higher than default
-Using Disposal/Scat Hotkey will now properly open the belly container when scat is disabled after having been used and ready to scat
-NPCs will now spawn with appropriate stats and abilities
-Corrected error that was causing Nubile Nibbler to display as an AGI 5 perk when it is an AGI 6 perk
-Companion Vore XP earned will once again level up the player properly
-Fixed error that was forcing companion messages in Thicc Vore to display incorrectly
-Punching someone engaged in a brawl will no longer swallow them when punched by a pred
-XP bars in the pipboy and Level Up menu will no longer show past 100% full

MISC CHANGES
-Renamed all INI settings for Thicc Vore sliders. Anything that was labeled Min is now Thin, and anything labeled Max is now Thicc. Custom INI settings will need to be updated accordingly
-The first time starting the game after updating to v3.0.3 will reset all sliders in thicc vore to the INI settings
-Bria's voice lines outside of dialogue interaction had voume increased
-Increased starting belly inventory weight to 70 lbs. The player's capacity will now also increase it 2 lbs per slot
-Added a widget tracker to the Pipboy Vore tab to track inventory within the player's belly container
-Reduced the number of visible stats in the Pipboy Vore tab from 10 to 9
-Female Two Prey belly model for Gat Guts changed to use a lumpy model created by UU
-'Cannot Learn XX Perk' will now properly show in the Vore Perks menu. Was previously only showing the $FVSE translation string
-New belly meshes and textures for Male Gat Guts. Single Prey and Multi Prey bellies have replaced the smooth bellies
-New belly mesh for Female Two Prey Gat Guts.

STABILITY CHANGES
-Swallowing speed is significantly improved and more stable when multiple swallow successes happen in quick succession
-Swallow sound effects should no longer cause delayed sounds
-Player XP will properly receive XP from companion actions.

v3.0.2
NEW FEATURE
-Vore Raiders and Vore Royalty NPCs now have toggles in MCM to turn their spawns off. Vore Gunners are not affected due to their use in Bria's quest
-New INI settings to enable/disable Vore Raiders and Vore Royalty on start. Defaults to true (1)

MISC CHANGES
-Vore Raiders will now show names designating their level
-Vore Raiders will no longer wear masks. It's hard to swallow people when you got a hood or a flight helmet, ya know!
-Upated Disposal description to reflect that it can be used to check the belly container
-Vore Raiders and Exiled Gunners now have randomized body types for CBBE bodies
-Removed Vore Perks from the Pipboy Terminal menu. Was no longer being used.

BUG FIXES
-Judge Predd, Strong Stomach, Prowler, and Rapacious Hunter now properly stack their stats
-Thicc Hud will now show thiccness properly again

TRANSLATION CHANGES
-Updated translation files to include dialogue regarding new toggles
-Clarified that the Scat hotkey can be used for opening the belly container
-Portugese Translation provided by Duck

Version 3.0.1
MISC CHANGES
-Correction to plugin description in FOMOD to match the mod description
-Fixed typo in description of Cause Indigestion rank 1
-Caps will no longer be digested
-Changed rank 3 of Vore Survivor to always succeed for reform

BUG FIX
-Corrected issue where using the 'C' key in the Pipboy was allowing other vore operations to occur, such as Swallow Item or Open Perks Menu
-Keys, Holotapes, and Books will no longer inadvertently be digested
-Debug option level player should once again work

Version 3.0.0
-Initial Release


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Click the image above to download the Fallout Vore Vanilla Outfit overhaul project. The aim of this project is to add True Wasteland Body sliders and ColdSteelJ sliders to all vanilla outfits. It also increases the polygon count of each outfit so they can maintain a nice shape when things get their biggest. Is it perfect? No. But this download will allow the use of ColdSteelJ vore bellies on every vanilla outfit in the game. This file is huge. It clocks in at 1.8 gigs to download, and once unpacked, it's roughly 2.7 gigs. One quality of life change I made was to have all outfits default to 0 whereas ColdSteelJ defaulted his specific sliders to 100. This will eliminate any accidental builds of balloon looking outfits.

Please understand that if you have vanilla replacer mods such as 2Pac's skimpy armor, you will need to uninstall them before using this Vanilla outfit overhaul. As these are vanilla outfits and they require the vanilla textures in your Fallout 4. Missing textures, or funky looking textures will be because there is a texture replacer that was meant for a modified vanilla outfit. This overhaul will be compatible with vanilla retextures that add more fidelity or color enhancements to an otherwise vanilla outfit.

Be sure to install Caliente's Beautiful Bodies Enhancer (CBBE) before attempting to install the conversions.

Installation and use in the spoiler.

Spoiler: show

For those that need help with installing BodySlide to their mod manager, I'll link videos
For Nexus Mod Manager: https://www.youtube.com/watch?v=Wkwtgp3 ... =emb_title Video by Gopher. Fast forward to 4:28

For Vortex: https://www.youtube.com/watch?v=oyOLtSfhs4w by Allmighty Loaf. Turn up your volume. He's Q U I E T

For MO2: https://www.youtube.com/watch?v=piuKW5L5MM0 by Tonyo Allie

1 - Install the Fallout Vore Project: Vanilla Outfit Overhaul with your favorite mod manager. There is no .ESP. Only BodySlide files
2 - Open BodySlide
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3 - Click the magnifying glass by the 'Group Filter' box and select 'Choose Groups'
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4 - Scroll down until you see 'Vore Armor Batch Build' and place a checkmark next to it. Click 'Ok'
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5 - Select an outfit from the filtered list. You can also set the preset to the included ''Vore Zero Sliders' preset. Or you can use your own preset if you so desire
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6 - In the lower left corner, make sure 'Build Morphs' is checked, and then click 'Batch Build'
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7 - The batch build window will pop up. All outfits you want to build will need a check next to them. They default to checked, but it's a good idea to scroll through the list to make sure everything is checked properly. You can also choose not to build some outfits if you want. Once you're satisfied, click 'Build'.
8 - Bodyslide will now build all of your outfits and place them in the appropriate folders. Once it is done building, you can close BodySlide
9 - Once you start the game, all vanilla outfits that you built will have access to True Wasteland Body and ColdsteelJ sliders


Mods that take advantage of Fallout Vore version 3
Vulpine Race and Crimes Against Nature patches by RakeVuri
Last edited by Carreau on Fri Jun 12, 2020 2:19 pm, edited 9 times in total.
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Re: Fallout Vore 3.0

Postby Carreau » Wed Apr 08, 2020 12:47 pm

Some advanced features.

To access debug mode, open the console in game (using the ~ key), and type 'Set FV_VoreDebugEnabled to 1'. This will enable extra features inside Fallout Vore's MCM menu.

Additionally, you can save values in FalloutVore.ini located within Data\MCM\Settings\ that can affect your starting options.

The following values are turned off by default (set =0).

[FalloutVoreMain]
bClothesRipEnabledOnStart=0
bFemaleVoreEnabledOnStart=0
bMaleVoreEnabledOnStart=0
bScatEnabledOnStart=0
bColdsteelEnabledOnStart=0

[ThiccVoreMain]
bEnabledOnStart=0
bEnablePlayerWeightChangeOnStart=0
bEnableCompanionWeightChangeOnStart=0
iCompanionSliderTypeOnStart=0
iPlayerSliderTypeOnStart=0

Each of these can be turned on (1) or off (0) So, say you want scat enabled, coldsteel mesh bellies enabled, and female vore enabled on start, simply put in FalloutVore.ini, under the [FalloutVoreMain] header:

bFemaleVoreEnabledOnStart=1
bScatEnabledOnStart=1
bColdsteelEnabledOnStart=1

Under the [ThiccVoreMain] header, there are more start enabled values. Of particular note are the two leveled iCompanionSliderTypeOnStart and iPlayerSliderTypeOnStart. These can accept 3 different values, 0, 1, and 2. 0 means the mod will start with vanilla sliders, 1 will start with Atomic Beauty sliders, and 2 will start with CBBE sliders.

For Bria's companion quest, there is a puzzle in the Boston Library that must be passed to proceed. If you missed the in game hints, check the spoiler tag below.
Spoiler: show
Shannon's cipher is based on the two numbers written on the note. The first number represents a letter in the alphabet. 1 = A, 2 = B, C = 3, etc. The second number is how many characters you must count, including spaces and punctuation. To help, there are underlined letters in each note. So if you think you're close, but the letter isn't underlined. Look around where you counted to.

Lastly, there's a shift to the cipher at the bottom of the note. It applies to all entries in the note. In the case of this note, the shift is -1:0, which means you shift the letter by -1 and the count is not shifted. So, for 3:20, instead of looking for Volume C and counting 20 spaces, you would get Volume B and count 20 spaces.

If all of that fails and you're still struggling figure out the puzzle, the answer is below. Highlight the text below to see it.

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Re: Fallout Vore 3.0

Postby GramzonTheDragon » Wed Apr 08, 2020 12:51 pm

Are beast preds enabled, and can npc vore/vore queens be disabled? As someone who's mainly pred only or not interested in humans (who would use the vixen mod), this is important info!
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Re: Fallout Vore 3.0

Postby Carreau » Wed Apr 08, 2020 12:58 pm

No to the first bit. Beast preds have always been add ons. And as for the queens/kings, I can add a toggle for them in a future build.
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Re: Fallout Vore 3.0

Postby GramzonTheDragon » Wed Apr 08, 2020 1:03 pm

Carreau wrote:No to the first bit. Beast preds have always been add ons. And as for the queens/kings, I can add a toggle for them in a future build.

and what of entirely disabling npc preds?
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Re: Fallout Vore 3.0

Postby Carreau » Wed Apr 08, 2020 1:14 pm

That will never happen. That's asking way too much.
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Re: Fallout Vore 3.0

Postby Sideromelane » Wed Apr 08, 2020 1:53 pm

Carreau wrote:That will never happen. That's asking way too much.
GramzonTheDragon wrote:
Carreau wrote:No to the first bit. Beast preds have always been add ons. And as for the queens/kings, I can add a toggle for them in a future build.

and what of entirely disabling npc preds?


That's disappointing. I'll have go at disabling NPC preds, but not holding much hope for being able to play the update.
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Re: Fallout Vore 3.0

Postby SeemsEdibleToMe » Wed Apr 08, 2020 2:00 pm

As someone who doesn't have FA4 yet (but got interested from what you've been doing here), is this for the base game or the GOTY edition with all add-ons?
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Re: Fallout Vore 3.0

Postby Carreau » Wed Apr 08, 2020 2:05 pm

Base game.
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Re: Fallout Vore 3.0

Postby crazytf2 » Wed Apr 08, 2020 2:24 pm

i hope someone will be making a CAN (crime against nature) for the pony race compatibility patch for it
:D
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Re: Fallout Vore 3.0

Postby paperairplaneclip » Wed Apr 08, 2020 5:47 pm

Couple of bugs here and there, as per the known issues, but I LOVE it, especially the struggle minigame :)
The vore perks and entirely new menu system are insane!
You (all) are amazing, thanks!
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Re: Fallout Vore 3.0

Postby Zbeubyx » Wed Apr 08, 2020 6:51 pm

The mod works fine, except for one thing , I don’t have the vore menu in the stats , which is strange since I’m vorelvl 2 now
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Re: Fallout Vore 3.0

Postby joecool » Wed Apr 08, 2020 9:46 pm

I know this is dumb a question, but will all of the outfits that I have gotten working with voremersion and weight gain and fallout vore 2 still work with this?
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Re: Fallout Vore 3.0

Postby RakeVuri » Wed Apr 08, 2020 10:40 pm

Also a weird thing happened with reforming. I let an NPC digest me, which replaces the context button with "Return to Menu" and after I reformed it was still stuck on that no matter what object I looked at.
I walked over to a door to go through it and got booted to menu by pressing E.

edit:

I notice that there's a way to swallow items and perks to not digest some items from foes. Is there a way to access the items in your belly without scat?

edit 2:

It seems that C is doubling as a keybind for "swallow item" when the menu only shows B for that.
Last edited by RakeVuri on Thu Apr 09, 2020 12:59 am, edited 2 times in total.
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Re: Fallout Vore 3.0

Postby gunner0316 » Wed Apr 08, 2020 10:44 pm

I notice Bria's voice is a little quiet compared to enemies and I have trouble hearing her. Would it be possible in future updates to raise her volume separately or just in general?
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Re: Fallout Vore 3.0

Postby Delt » Thu Apr 09, 2020 1:33 am

gunner0316 wrote:I notice Bria's voice is a little quiet compared to enemies and I have trouble hearing her. Would it be possible in future updates to raise her volume separately or just in general?

yeah it's super quiet
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Re: Fallout Vore 3.0

Postby DoomStone » Thu Apr 09, 2020 2:24 am

i cant seem to figure out why, but i keep getting a crash the instant i press tab to pull up my pipboy, and, i aslo noticed that when i use the console to lookup things related to the mod, nothing comes up
for reference i am using vortex as my mod manager
any ideas as to what i can try?

Edit: nevermind, i figured it out, it was an issue with mod deployment
Last edited by DoomStone on Thu Apr 09, 2020 3:34 am, edited 2 times in total.
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Re: Fallout Vore 3.0

Postby rusticdragon20 » Thu Apr 09, 2020 2:52 am

Whenever I go into the vore settings on the pipboy to ‘manage perks’ it keeps saying: Disabled. How would I go about fixing this? :-)

Edit: so I found out how to get to the perks, but what would the console command be to manually give me perk points and level up?
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Re: Fallout Vore 3.0

Postby mmmooo55 » Thu Apr 09, 2020 4:37 am

it seems that i couldn't find any way to access the vore perk menu, whether as a prey or predator, i press the shown button, but nothing happens.
i'll troubleshoot tomorrow but if any of ya'll have a solution/explanation it'd be appreciated
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