The Last Elf of Silverwood, A Vore RPG (MAJOR NEWS!!!)

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Should I release a Mobile build?

Yes
315
44%
No
393
56%
 
Total votes : 708

Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Fri May 13, 2022 4:35 pm

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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby NightRoller » Fri May 20, 2022 9:13 pm

Looking forward to further development, so commenting to bookmark :thumbs_up:
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby Someone92 » Wed Jun 01, 2022 11:06 am

As there is no mentioning of what vore types are included, I assume it is limited to Same Size Oral Vore?
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Mon Jun 06, 2022 5:19 pm

Someone92 wrote:As there is no mentioning of what vore types are included, I assume it is limited to Same Size Oral Vore?


No. there is already more than that included in the current build.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Sat Aug 20, 2022 12:25 am

Big update coming sometime in the next couple weeks. More details when it launches, but it's a huge improvement to the current release.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby Dongers » Sat Aug 20, 2022 9:55 am

Dillybar12345 wrote:
Someone92 wrote:As there is no mentioning of what vore types are included, I assume it is limited to Same Size Oral Vore?


No. there is already more than that included in the current build.


So what is included?
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby vgove » Sat Aug 20, 2022 6:29 pm

can you put wether it is pred or prey for the "Location of All Vore Scenes in"
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Sat Aug 20, 2022 6:31 pm

vgove wrote:can you put wether it is pred or prey for the "Location of All Vore Scenes in"


Of course!
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby Vennaya » Sun Aug 21, 2022 8:49 pm

So i beat the demon maid but then it gave me a game over? Is that as far as the game is developed?
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Sun Aug 21, 2022 8:53 pm

Vennaya wrote:So i beat the demon maid but then it gave me a game over? Is that as far as the game is developed?


Ok, so I have this happen myself sometimes, and every time it happens, I lost Percialla (the MC). I believe this is a glitch/bug that occurs when Cynthialla is removed from your party. I don't know the fix, but try to keep Perci alive and you'll be fine. It also only happens on this fight.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby Aickavon12 » Tue Aug 23, 2022 10:00 pm

Update.

Going to the wolf den causes music load error on loop.


Some of the new scripted vore scenes are rather enjoyable, though sometimes they seemed a bit random as if you talking to the wrong npc gave you an unavoidable game over, even when the character could have easily disengaged from the situation. Mayhaps make all friendly npc vore scenes have a chance to back up from the situation before committing.

The minibosses are woefully under utilized. Their endings a very boring and hopefully you revamp them and put more detail and uniqueness to them.

The final boss also seems to be more of a skip over though you did add a bit more flavor to it so I enjoyed that. Though I do hope you improve on it in the future.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Tue Aug 23, 2022 10:01 pm

Aickavon12 wrote:Update.

Going to the wolf den causes music load error on loop.


Some of the new scripted vore scenes are rather enjoyable, though sometimes they seemed a bit random as if you talking to the wrong npc gave you an unavoidable game over, even when the character could have easily disengaged from the situation. Mayhaps make all friendly npc vore scenes have a chance to back up from the situation before committing.

The minibosses are woefully under utilized. Their endings a very boring and hopefully you revamp them and put more detail and uniqueness to them.

The final boss also seems to be more of a skip over though you did add a bit more flavor to it so I enjoyed that. Though I do hope you improve on it in the future.


Thanks for pointing out the Wolf Den issue.

As for everything else, already in the works for the current update.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby snowkid0011 » Wed Aug 24, 2022 1:30 am

Are we just a "Futa" Character?

Sorry I don't like futunari characters. :'( (Maybe if they are food in game:P)
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Wed Aug 24, 2022 1:31 am

snowkid0011 wrote:Are we just a "Futa" Character?

Sorry I don't like futunari characters. :'( (Maybe if they are food in game:P)


All Futa related scenes are optional, but yes. You are futa only. Sorry.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby snowkid0011 » Wed Aug 24, 2022 3:25 pm

"You are futa only. Sorry." - Why Cannot We Choose it?:S - Everybody can select their preferences...
Will we get option? Or not?
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Wed Aug 24, 2022 3:42 pm

snowkid0011 wrote:"You are futa only. Sorry." - Why Cannot We Choose it?:S - Everybody can select their preferences...
Will we get option? Or not?


As I have already stated, your character is futa. I made it strictly futa for ease of development, but all scenes related to this will be optional.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby Aickavon12 » Wed Aug 24, 2022 7:36 pm

Dillybar12345 wrote:
Aickavon12 wrote:Update.

Going to the wolf den causes music load error on loop.


Some of the new scripted vore scenes are rather enjoyable, though sometimes they seemed a bit random as if you talking to the wrong npc gave you an unavoidable game over, even when the character could have easily disengaged from the situation. Mayhaps make all friendly npc vore scenes have a chance to back up from the situation before committing.

The minibosses are woefully under utilized. Their endings a very boring and hopefully you revamp them and put more detail and uniqueness to them.

The final boss also seems to be more of a skip over though you did add a bit more flavor to it so I enjoyed that. Though I do hope you improve on it in the future.


Thanks for pointing out the Wolf Den issue.

As for everything else, already in the works for the current update.

Glad to hear that! I look forward to your new update!



(Also I rather do enjoy the combat system though I hope to see some enemy variety in the future)
This song is dedicated to Eka.

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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Wed Aug 24, 2022 7:38 pm

Aickavon12 wrote:
Dillybar12345 wrote:
Aickavon12 wrote:Update.

Going to the wolf den causes music load error on loop.


Some of the new scripted vore scenes are rather enjoyable, though sometimes they seemed a bit random as if you talking to the wrong npc gave you an unavoidable game over, even when the character could have easily disengaged from the situation. Mayhaps make all friendly npc vore scenes have a chance to back up from the situation before committing.

The minibosses are woefully under utilized. Their endings a very boring and hopefully you revamp them and put more detail and uniqueness to them.

The final boss also seems to be more of a skip over though you did add a bit more flavor to it so I enjoyed that. Though I do hope you improve on it in the future.


Thanks for pointing out the Wolf Den issue.

As for everything else, already in the works for the current update.

Glad to hear that! I look forward to your new update!



(Also I rather do enjoy the combat system though I hope to see some enemy variety in the future)


Already in the works. The current update already adds new enemies.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby iepie122 » Thu Aug 25, 2022 2:12 pm

about the poll, imo a mobile build is kinda unneeded at this exact moment. It will only divide attention away from the main game which in the long run will have no positive effect on the game at the moment. At first the game should be nigh bug-free before you should consider making a mobile port of it. Even then there are already a lot of options for the mobile market to play RPGmaker if you have an android device.
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Re: The Last Elf of Silverwood, A Vore RPG (Version 1.3 Upda

Postby KyleWaterdrop » Fri Sep 02, 2022 9:43 pm

The final touches of this current update is taking a bit longer than expected. I will have this update out sometime this month, but the visuals are taking a while to make, as I'm still learning the kinks of Koikatsu's studio.
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