Ok, in all honesty, this update was kinda lackluster. I don't normally make longer posts but I will make an exception because I thought the first update was kinda ok.
So talking about what really pained me about this update is both the facts that despite there being 7 new scenes, there were only 2 real unique scenes. The scene with the mage was the only real unique scene but even then it was rather short with a quick climax and no build-up. All of them were just really something which, to quote QD from evenicle
"emptistories" stories as basic as possible. In your game this would mostly come to: "You get swallowed, you pass out, the end.". Even though this may be good for small side characters like the mage, this is done for all of the new scenes, which makes the bosses even worse than it already is.
So to talk more about the bosses, this is just pain incarnate. None of the moves you get are really special, and most of it is just spamming as much as possible. The bosses attacks and you attack back, no type weaknesses, no real special moves done by specific bosses, all are just sprite-swaps of the same template boss you fight 3 times in a row. The only real change of pace you get is that their health will become higher and higher, which isn't a good thing. Mind you, I don't dislike long bosses, I am a JRPG fan at heart, but whenever there is a long bossfight in any JRPG it is because they are special and you will have many different strategies to defeat them, making the fun part finding out which strategy works and which do not. A V-Game which really shows this concept well is "The chosen one" where you can't level-grind because levels are bound to certain specific encounters. This makes the game more fun though because you can earn new equipment from sidequests if you want, making it easier to defeat the next boss, but you can also charge right through to the next boss and try to defeat them anyways, because most of the times you can! The same also kinda applies to the normal enemy fights, because all encounters are with the same enemy with no variety at all, you just attack them and they die, this becomes even more annoying because you have no AOE moves yet which can speed up these encounters a lot if you get to a level where they are never killing you, which should be there tho because they would otherwise become as annoying as they are now.
All in all I think you should get the general idea I am trying to convey: as a V-game this game is bad because none of your scenes have any real difference between them, which differs from your first update, and as a normal game this is just a drag because the normal encounters can never be killed easily, even when you are at a level where they are no threat anymore. And both the enemies and the bosses have no real variety, because the normal encounters are only 1 enemy and the bosses have just been copy-pasted down to their vore scenes.
I hope this will help you make a more interesting game, because the first update was a lot of fun to play through even though it was a bit rough around the edges!