Voraria (Terraria Vore Mod) V0.4.0 (Updated 06/06/20)

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Voraria (Terraria Vore Mod) V0.4.0 (Updated 06/06/20)

Postby Maroy » Tue May 19, 2020 9:43 am

Voraria
A Terraria Vore Mod

Image

Compatible with tModLoader v0.11.7.1 and Terraria 1.3.5.3 (not the most recent update, Journey's End (1.4), although I'll update the mod when support for 1.4 is added to tModLoader!)

To see it in action, check out Test Footage (v0.3.0) on YouTube (Thanks WobblyWolfess!)

Features
  • Eat and digest (almost) any mob or NPC, or get eaten yourself!
  • Any combination of gender for pred and prey!
  • Custom belly sprites with multiple stages of digestion!
  • Custom audio of belly gurgles, belches, and gulping!
  • Valid preds, prey, and fatal vs non-fatal vore all configurable by gender and type!
  • Lore-friendly crafting tree progression!
  • New Succubus town NPC who sells new vore-related items!
  • More to come! Comment here on the discussion thread with feature requests or bug reports.

Installation
1. You'll need to own the Steam version of Terraria. Other versions will not work.
2. Install tModLoader through Steam. This is essentially a separate version of Terraria with modding support built in.
3. Download the mod's zip file and extract the .tmod file.
4. Launch tModLoader through Steam and click "Mods" on the main menu.
5. Click "Open Mods Folder" at the bottom of the mods list. This should open a file browser to the tModLoader mod folder.
6. Drag the .tmod file you extracted earlier into this folder.
7. Click "Reload Mods" in tModLoader.
8. You should see the mod now, as in the image above.
9. If the mod says "Disabled", click it to change it to "Enabled".
10. Go back to the main menu and start a game! It doesn't need to be a new character or world.

Limitations
  • Multiplayer is extremely broken/buggy (for now).
  • Most mobs, even the human-like ones, have no belly sprites. If there's a particular mob you want to see enhanced support for, make a feature request!
  • Pred and prey vore status is reset when saving-and-exiting or restarting Terraria. The game isn't really designed to save NPCs :(

Gameplay

The Succubus

The Succubus is a new town NPC that sells the base version of the various amulets, talismans, and charms. She also provides a helpful walkthrough of what each type of item does, how to craft them, and more. She'll defend herself with a demon scythe, but if an enemy gets too close, she'll gulp them down instead. She has no special requirements for spawning, you just need an open house!

Eating Others

You can purchase a starter Throat Amulet from the Succubus. Using the amulet with left-click swallows any NPCs or mobs you hit, while right-click regurgitates any prey you've already swallowed. A UI panel will list out all of the prey you are currently carrying, as well as their progress towards being digested. Better amulets can be crafted at an anvil using five pre-hardmode metal bars and two of the right type of gem for the type of vore. Higher tiers of amulets increase your prey capacity and reduce the chance that enemies will escape. All vore by players and friendly NPCs is non-fatal by default, but this can be changed by using Acid and Hunger Charms.

Being Eaten

All enemies have a chance to eat you when they make contact with you. Holding down the jump button will allow you to struggle and attempt to escape, if you so choose. You can also purchase a starter Throat Talisman from the Succubus, or craft a better one from five blocks of wood and two of the right type of gem at any workbench. Using a talisman on any NPC or mob will cause them to immediately swallow you. To be digested by a friendly NPC, you'll need to activate a Hunger Charm.

Digestion

While a creature is swallowed by a predator that wishes to digest them (either due to hostility or the effects of a hunger charm), their life is slowly sapped away. They take more damage the closer they are to being fully digested. If their health drops all the way to zero, they'll die, and the predator will get kill credit and any item drops they would've gotten from killing the prey normally. If a predator gets digested, all of their prey will be transferred to the new predator.

Struggling

Swallowed prey may attempt to escape from the bowels of their predator. Every digestion tick, they have a chance to successfully struggle based on the toughness of the pred and the attack power of the prey. Struggling undoes progress on the digestion meter, and if the meter drops back to empty, the prey escapes.

Charms

Charms are items which modify the effects of vore while their buffs are active. You don't need to equip them as accessories, just use them like a tool from the hotbar to apply their buff, and then shuffle them back into your inventory until you need them again. Right-clicking on any of the active buffs beneath the hotbar will cancel them. Better versions of each kind of charm can be crafted from an appropriate ingredient and metal bars at a workbench.

New NPC Effects

Several town NPCs already have charms, and can apply the effects to you! Being (nonfatally) swallowed by the Nurse or Witch Doctor will heal you, while the Dryad and the Wizard can restore your mana.

Settings and Configuration

While in-game, you can configure the mod by going to Settings -> Mod Configuration -> Voraria: Settings. You can configure which types of creatures can be predators or prey, and which can digest others or be digested themselves. There are also toggles for various sound effects, if you're not into farting, belching, or whatever else. If there are other settings you have a need for, let me know with a feature request!

Changelog
v0.4.0 (Download)
  • Feature: Expanded tag-based filtering system for turning vore mechanics on and off
  • Feature: Struggle contest system
  • Feature: Slime pred spritework
  • Feature: Custom belly spritework for female town NPCs (credit to MysticSummoner)
  • Feature: Custom belly spritework for male town NPCs (credit to Myconid32)
  • Feature: Nymph belly spritework
  • Feature: Lamia belly spritework (credit to MysticSummoner)
  • Feature: Harpy belly spritework (credit to jaded353)
  • Feature: Werewolf belly spritework (credit to KraGo)
  • Feature: Larger belly sprite sizes for players (credit to MysticSummoner)
  • Feature: Debug setting for disabling prey capacity limit
  • Bug: Acquiring and using the Soul Charm before hardmode allows for sequence breaking
  • Bug: Belly sprites positioned incorrectly while riding mounts
  • Bug: Merfolk/Werewolf transformations use default belly color
  • Bug: The Eternia Crystal can be vored
  • Bug: Some "pseudo-projectile" NPCs can vore and be vored
  • Bug: Prey stuck in permanently swallowed state if pred despawns
  • Bug: Secondary parts of some bosses are still vorable
  • Bug: Enemies charge off in random directions after voring the player
  • Change: Better struggle indicator
  • Change: Rework digestion damage
  • Change: Stack charm effects of both pred and prey where applicable
  • Change: Give all mobs the lowest tier of the life charm effect
  • Change: Size belly based on "mass" instead of health
  • Change: Change default attachment point for NPC bellies
Previous versions
Spoiler: show

v0.3.0 (Download) (Test footage by WobblyWolfess)
  • Feature: Mob preds (NPC-initiated vore)
  • Feature: Struggling mechanic
  • Feature: Stomach capacity limit/increase mechanic
  • Feature: Non-fatal vore mechanic
  • Feature: Healing vore mechanic
  • Feature: Mana regen vore mechanic
  • Feature: Soul vore mechanic
  • Feature: Use buff system to display active vore-related effects
  • Feature: Holding a prey tool to guarantee mobs will vore the player on contact
  • Feature: Fart sounds
  • Feature: Settings toggle for each type of sound
  • Feature: Vore-specific player death messages
  • Feature: NPC prey and pred dialogue
  • Bug: The Succubus can vore bosses
  • Bug: Everyone can vore bosses
v0.2.1 (Download) (Test footage by WobblyWolfess)
  • Feature: Succubus NPC
  • Bug: Digesting an enemy allows them to get one last hit on you before dying
  • Bug: Debugging messages appear when a pred digests another pred
  • Bug: Digested enemies don't drop items
  • Bug: Segmented worm-type enemies are eaten one piece at a time
  • Bug: Mod configuration is completely off by default
  • Other miscellaneous bug-fixes and improvements
v0.2.0 (Download) (Test footage by WobblyWolfess)
  • Feature: Replace "Vore" item with something more lore-friendly
  • Feature: Multiple prey at once
  • Feature: Predator/prey/digestion settings
  • Feature: Town NPC preds (plus barebones mob preds)
  • Feature: Separate male/female sound effects
  • Feature: Belly swallow animation
  • Bug: Prey can take damage and die without being digested
  • Bug: Boss music plays while digesting
  • Other miscellaneous bug-fixes and improvements
v0.1.0 (Download)
  • Initial release


Up-to-Date Feature Request and Bug Board

Discord server

The source code is publicly available here on GitHub

Don't see a feature that you want or found a bug that isn't on the board? Drop a reply here in this thread!


This is my first time modding Terraria and my first time submitting content to Eka's so let me know what I can improve on!

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Last edited by Maroy on Sun Jul 25, 2021 11:41 pm, edited 17 times in total.
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Re: Voraria (Terraria Vore Mod)

Postby ian66613 » Tue May 19, 2020 9:55 am

Comment here on the discussion thread with feature requests


Being able to feed yourself to NPCs (Such as the Dryad) or having Harpies try and eat you.
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Re: Voraria (Terraria Vore Mod)

Postby Dragonvorelover135 » Tue May 19, 2020 9:59 am

ian66613 wrote:
Comment here on the discussion thread with feature requests


Being able to feed yourself to NPCs (Such as the Dryad) or having Harpies try and eat you.


Might as well just say enemy/mob vore. :P
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Re: Voraria (Terraria Vore Mod)

Postby Maroy » Tue May 19, 2020 10:00 am

ian66613 wrote:Being able to feed yourself to NPCs (Such as the Dryad) or having Harpies try and eat you.

Dragonvorelover135 wrote:Might as well just say enemy/mob vore. :P


Definitely something I'd like to figure out! It's a bit trickier since you can't take away control from the player as easily as you can an NPC but it's top of my to-do list to play around with.
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Re: Voraria (Terraria Vore Mod)

Postby 3rasvok » Tue May 19, 2020 10:11 am

If you implement the enemy/mob vore thing I might finally get myself to play Terraria.
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Re: Voraria (Terraria Vore Mod)

Postby NeatyDude » Tue May 19, 2020 10:45 am

If by chance you can implement player as prey, would it also be possible to add it for multiplayer?
I'd love to eat my friends ^^
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Re: Voraria (Terraria Vore Mod)

Postby YapFennec » Tue May 19, 2020 11:16 am

Honestly think player as prey stuff will be the most in demand and popular, just cause the idea is so good.

-Whether it be being able to be eaten by enemies(Maybe, if easy enough, able to adjust values and settings about it such as digestion rate if any, the rate at which it can randomly occur, the escapability where some players might want a chance but others might just turn it to have 0 chance of escape after being gulped, etc) Struggling mechanics work super well with this.

-Most of all, as mentioned already here, multiplayer player vs player vore definitely would be amazing. the BigFatties starbound mod does this REALLY well and it might be a good source of inspiration
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Re: Voraria (Terraria Vore Mod)

Postby oskar1111 » Tue May 19, 2020 11:56 am

can you ad special dialouge for npc that are in your stomach
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Re: Voraria (Terraria Vore Mod)

Postby JohnnyB » Tue May 19, 2020 12:01 pm

FUCk yeah I've been waiting for this, we've already got minecraft and starbound
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Re: Voraria (Terraria Vore Mod)

Postby JohnnyB » Tue May 19, 2020 12:10 pm

YapFennec wrote:Honestly think player as prey stuff will be the most in demand and popular, just cause the idea is so good.

-Whether it be being able to be eaten by enemies(Maybe, if easy enough, able to adjust values and settings about it such as digestion rate if any, the rate at which it can randomly occur, the escapability where some players might want a chance but others might just turn it to have 0 chance of escape after being gulped, etc) Struggling mechanics work super well with this.

-Most of all, as mentioned already here, multiplayer player vs player vore definitely would be amazing. the BigFatties starbound mod does this REALLY well and it might be a good source of inspiration


I'd like to add to this by saying i think people would also very much appreciate different types of vore being implemented
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Re: Voraria (Terraria Vore Mod)

Postby bighead » Tue May 19, 2020 12:25 pm

This looks promising so far. If you do get multiplayer vore working, being able to hold an ally inside harmlessly would also be a great addition
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Re: Voraria (Terraria Vore Mod)

Postby mrsirman » Tue May 19, 2020 12:51 pm

This looks really good, and for your first time modding terraria this is amazing.
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Re: Voraria (Terraria Vore Mod)

Postby Gendor » Tue May 19, 2020 12:55 pm

Love the mod! Found a small issue which seemed to come at random where prey would end up digested completely without being clicked on, which seems to have caused the status as "full" to remain, while there was no prey to let out or digest.
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Re: Voraria (Terraria Vore Mod)

Postby Maroy » Tue May 19, 2020 12:58 pm

Gendor wrote:Love the mod! Found a small issue which seemed to come at random where prey would end up digested completely without being clicked on, which seems to have caused the status as "full" to remain, while there was no prey to let out or digest.


Thank you for including the screenshot of the bug! That'll make figuring it out a whole lot easier. Glad you like the mod!
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Re: Voraria (Terraria Vore Mod)

Postby Gendor » Tue May 19, 2020 1:19 pm

Maroy wrote:
Gendor wrote:Love the mod! Found a small issue which seemed to come at random where prey would end up digested completely without being clicked on, which seems to have caused the status as "full" to remain, while there was no prey to let out or digest.


Thank you for including the screenshot of the bug! That'll make figuring it out a whole lot easier. Glad you like the mod!


Most welcome, after a few more test this seems to happen when the "invisible" enemy model might get hit by a weapon as it's about to hit it's last hitpoint, getting killed while in the belly.
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Re: Voraria (Terraria Vore Mod)

Postby Maroy » Tue May 19, 2020 1:24 pm

Gendor wrote:Most welcome, after a few more test this seems to happen when the "invisible" enemy model might get hit by a weapon as it's about to hit it's last hitpoint, getting killed while in the belly.


Perfect! I know exactly how to fix this, will release a bugfix with the next update. Thanks for the help!
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Re: Voraria (Terraria Vore Mod)

Postby rabidPsionic » Tue May 19, 2020 2:23 pm

Does this work with the latest version of Terraria? I know Minecraft mods aren't very compatible cross-version, but I've never modded Terraria before.
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Re: Voraria (Terraria Vore Mod)

Postby Maroy » Tue May 19, 2020 2:28 pm

rabidPsionic wrote:Does this work with the latest version of Terraria? I know Minecraft mods aren't very compatible cross-version, but I've never modded Terraria before.


tModLoader is a separate Terraria install based on the most recent compatible version so it's guaranteed to work with mods. It's on 1.3.1 (not the version that came out last weekend) but they're working on an update for it.
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Re: Voraria (Terraria Vore Mod)

Postby stuffofthings8 » Tue May 19, 2020 2:58 pm

What with 1.4 having furniture that can be interacted with, is there any chance of having something similar to the static pred objects in the SB mod when tModLoader updates to it?
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Re: Voraria (Terraria Vore Mod)

Postby Maroy » Tue May 19, 2020 3:02 pm

stuffofthings8 wrote:What with 1.4 having furniture that can be interacted with, is there any chance of having something similar to the static pred objects in the SB mod when tModLoader updates to it?


Sounds possible but it'll definitely depend on what APIs tModLoader exposes for those. I'm unfortunately not super familiar with the Terraria codebase :silly:
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