Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby bees123 » Fri Apr 02, 2021 4:37 pm

QQQQQ wrote: I’ve only got this and the bellyslider mod, so I wouldn’t think so. Maybe it’s because I’m using a mac? At first glance the method to install mods seems identical to Windows, but maybe there are some differences somewhere that make it act up.

Hmm, have you tried repairing your game? And have you tried loading a game without the mod installed? Mac shouldn't make a difference, if anything Macs apparently work better with Python code :p

Ragnow wrote:Is there no way to be eaten by Sims outside your household? When I ask to be eaten by one nothing happens.

You need to have a friendly relationship with Sims outside your household to increase the chances of them agreeing to swallow you. The difference in animation to show that they've responded with a "no" is very subtle, so I'll work on fixing that soon
Making the Sims 4 Vore Mod here: http://www.aryion.com/forum/viewtopic.php?f=79&t=58776
Feel free to support the mod on Patreon! http://www.patreon.com/bees123
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby dbgtdude » Sun Apr 04, 2021 4:29 am

question: can you resurrect sims once you absorb/digest them, or do they stay as ghosts forever? I know normally you can use magic and certain items to resurrect dead sims in game, and I know certain mods will allow you to do the same.

if the answer to my question is yes, there is a way to resurrect prey, please let me know exactly how! I accidently (it's why I shouldn't be playing video games at 4 am with only two hours of sleep the night before lol) absorbed the female magical sage instead of releasing her. ended up force quitting so I didn't lose her (it happened after I last saved luckily).

if the answer is no, please consider making prey sims able to be resurrected in a future update.
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby bees123 » Sun Apr 04, 2021 8:47 pm

dbgtdude wrote:question: can you resurrect sims once you absorb/digest them, or do they stay as ghosts forever? I know normally you can use magic and certain items to resurrect dead sims in game, and I know certain mods will allow you to do the same.

if the answer to my question is yes, there is a way to resurrect prey, please let me know exactly how! I accidently (it's why I shouldn't be playing video games at 4 am with only two hours of sleep the night before lol) absorbed the female magical sage instead of releasing her. ended up force quitting so I didn't lose her (it happened after I last saved luckily).

if the answer is no, please consider making prey sims able to be resurrected in a future update.

Currently they stay as ghosts, yes. I'm working on a reformation system, still trying to figure out exactly how it would work. Ideas are always welcome!
Making the Sims 4 Vore Mod here: http://www.aryion.com/forum/viewtopic.php?f=79&t=58776
Feel free to support the mod on Patreon! http://www.patreon.com/bees123
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby dbgtdude » Sun Apr 04, 2021 10:26 pm

three things come to mind. first would be to have the ghosts be able to be resurrected via the already in-game methods, such as magic or certain plant/food items. second would be have the option to fatally digest/absorb be able to be turned on and off, similar to other vore options that already exist. third, and what I would recommend doing of the three ideas, would be make being able to do vore ENTIRELY based off purchasing either HARD Vore (kills prey after digestion/absorbtion) or SOFT Vore (does NOT kill prey after digestion/absorbtion) rewards from the rewards menu. keep them super cheap, but make doing vore entirely reward based so the vore experience can be exactly how each person wants.
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby Intoner » Tue Apr 06, 2021 11:59 pm

hey Bees! I have a question about the config settings how exactly do the bellystep and bodystep values work? like what happens exactly when I increase or decrease the values
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby MaruMixA113 » Wed Apr 07, 2021 4:33 am

Is it possible to install the mod on the Sims 4 Digital Deluxe Edition? Can DLC negatively affect the mod? :?:
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby ZhaoYun192 » Wed Apr 07, 2021 5:14 am

Can't wait to try unbirth!
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby Vasiliy » Wed Apr 07, 2021 11:57 am

I have a bug with a mod, I turn on automatic, but it does not work, and the day goes in the game, and the option turns off itself.
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby bees123 » Wed Apr 07, 2021 7:35 pm

Intoner wrote:hey Bees! I have a question about the config settings how exactly do the bellystep and bodystep values work? like what happens exactly when I increase or decrease the values

bellyStep is how much the belly slider decreases by per digestion stage, so the slider will go from 1 to 0 in 40 steps. Increasing bellyStep will make that happen faster, decreasing it is slower. Above that is the time between bellySteps, so if digestTime is set to 10 then the belly decreases every 10 sim-minutes (20 seconds roughly, without speeding the game up), for a total of 400 sim-minutes, or 6 sim-hours and 40 sim-minutes. bodyStep does the same but for how much the body sliders increase depending on which mode it's set to, ie. butt, breasts and body weight

Tl;dr, bellyStep and bodyStep change how much the belly and body sliders change by

MaruMixA113 wrote:Is it possible to install the mod on the Sims 4 Digital Deluxe Edition? Can DLC negatively affect the mod? :?:

Should be fine on digital deluxe, and DLCs allow for burping/farting animations if you want them (toggled off by default, can be toggled on via the settings by typing in "bees123.main_menu" in the cheat box)

Vasiliy wrote:I have a bug with a mod, I turn on automatic, but it does not work, and the day goes in the game, and the option turns off itself.

I'm not sure what you mean, but if you mean the autonomy settings then they are currently very slow, working on a fix for that. As for the option turning off, that's likely because more eligible sims have been added to the game, ie. sims have grown to teenagers or random sims have been generated. Working on a fix for that too
Making the Sims 4 Vore Mod here: http://www.aryion.com/forum/viewtopic.php?f=79&t=58776
Feel free to support the mod on Patreon! http://www.patreon.com/bees123
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby Farfanuggen » Fri Apr 09, 2021 8:13 pm

As a heads up to anyone looking at this that hasn't bought Sims 4 yet, it's on sale on Steam for $4.79. Grab it for basically 90% off while you can. Says the promo ends in 10 days.
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby Soupdogyt » Sat Apr 10, 2021 11:58 pm

strange problem that i dont see anyone else having but whenever i get a sims eaten they despawn and i can no longer interact with them (dont know if this is intended but i have a screenshot as proof)[img]file:///C:/Users/riffo/OneDrive/Desktop/20210411005200_1.jpg[/img] (dont know if image will be viewable)
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby Dragontamer2 » Sun Apr 11, 2021 2:14 pm

Ok, so a few things.
1. There is no autonomy setting to enable auto vore for just sims with the pred trait
2. This is a minor nitpick, but the word "cancel" is probably not the best for the exit menu button. I think something along the lines of "accept" or "accept changes" would work better.
3. On Battu,(the star wars place) the vore options only seem to appear on sims that are household members. You have to cheat to add other sims to your household in order to eat them.
4. I think that eating someone should be a bit more filling. There are buffs already in the game that are associated with gourmet food that make the food need decay more slowly than a normal food would. I think vore should also add these. Maybe you can have this effect scale with the vore skill as well. i.e. as vore skill goes up, the sim will stay full longer. If you want, you could also make the bladder need decay more slowly with higher vore skill.
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Re: Sims 4 Vore Mod (Update: March 10th, Alpha 1.6)

Postby TastySnack123 » Mon Apr 12, 2021 12:10 am

bees123 wrote:Should be fine on digital deluxe, and DLCs allow for burping/farting animations if you want them (toggled off by default, can be toggled on via the settings by typing in "bees123.main_menu" in the cheat box)


Which DLCs allow for the burping and farting animations? >///>
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