Dragontamer2 wrote:I have a few ideas for features that I think will be easier than my previous list. (I still want that stuff, but that doesn't mean I need it anytime soon)
First, maybe the good & apex pred traits from my last list can be added as expensive options in the trait store until aspirations are ready since that is working for the current pred trait.
new suggestions:
- make all pred traits cause normal food to be essentially useless at filling hunger meter
- make it so that sims with pred traits(other than good pred trait) are very unlikely to turn sims who ask to be eaten down
- add a prey trait (makes it easier to convince other sims to eat you, & increases odds of surviving a preds attempts to digest you without your permission)
different types of ask to be eaten:
- nap in stomach
- offer self as food (starts digestion immediately, only available if pred & prey are at least friends, pred is extremely unlikely to accept offer unless they are extremely hungry
- fun in stomach (increases fun meter for both pred & prey for duration of time prey is in stomach)
features that you get if you have certain expansion packs:
Seasons:
- make it so that prey sims are given a warm buff
- add an interaction so that someone can ask another sim to eat them for that purpose
- add options to the holiday traditions screen like "eat sims", "digest sims", & "ask to be eaten by sims"
Get together:
- add vore actions to the club activities menu
- make it so that pred trait can be requirement for admission to club.
Interesting ideas! Most of these should be possible, some later than others:
- Yes, I'm going to add more reward traits as more features are made. The Predator trait is currently there for testing, but I'll have a look into what else traits can do
New Suggestions:
- I'm not sure if changing how effective food is is possible without making this incompatible with a lot of mods. I'll have a look, maybe there's a way to cap a statistic change
- I'm planning on changing odds depending on default traits, ie. good sims are very unlikely to do non-willing interactions, clumsy sims could have a chance to accidentally throw up/digest their prey etc. Some reward traits will have the same concept - like how the Predator trait works atm - and some vanilla traits will give different buffs for different situations, ie. creative sims could get inspired from digestion
- I like the prey trait ideas, I'm going to change the Ask to Eat interactions to be based on friendship levels but maybe Willing Prey sims could be more likely to be eaten by acquaintances?
Different Types of Ask to be Eaten:
- All of these sound good, but the nap one would have to involve removing the ability to sleep in the default ways while in a stomach. I need to work out how to do that anyway though so I'll use that for testing
Seasons:
- Should all be possible, I'll have to find a way to detect what temperature it is for each Sim though. I do like the idea of rescue sims eating the people freezing to death and bringing them inside
- Holiday stuff - like most pack-specific features - could be fiddly to do, especially editing premade holidays. Maybe a custom holiday add-on?
Get Together:
- Same as the last point for Seasons, could be fiddly but I'll look into it