Pacha's Quest V2 (WIP)

Forum for the Vore games, and other downloads
Forum rules
For instruction on how to add games to our download section, click here

Re: Pacha's Quest V2 (WIP)

Postby NekoYuki » Sun Aug 30, 2020 4:14 pm

i9 figured out the succubus bug, and it was my own fault for lowering the TP cost, after i made the mistake of saving in her lair. i had to lower two values, and only did one.

I noticed when i beat the slime-girl, after eating her it crashes the game. Unsure if this is because i didn't eat the alchemist or something else, but the game crashes.
Happy go lucky Kittygirl and Rper on the Ekas chat.

Love minecraft and being creative.

http://profile.aryion.com/profile/Ardith_Prime
User avatar
NekoYuki
???
 
Posts: 4382
Joined: Wed Oct 19, 2011 10:10 am
Location: Hutton, Essex, England

Re: Pacha's Quest V2 (WIP)

Postby Enteresting » Sun Aug 30, 2020 4:50 pm

Will the free version be updated at all?
Enteresting
Somewhat familiar
 
Posts: 70
Joined: Wed Jun 06, 2012 4:09 pm

Re: Pacha's Quest V2 (WIP)

Postby BizzareBlue » Tue Sep 01, 2020 5:31 pm

MirceaKitsune wrote:
SputnikDX wrote:I don't like same size but this was really good. Like everyone has said, the ability to permanently lose your party members (due to your own action or rather inaction) is a really, really great concept that not a lot of people seem to do.


It would be cool if it was possible to feed any of the 3 (optional) party members to any other. I absolutely love the option to have the mouse girl eat the character who was going to eat her instead... would be really neat to see that further expanded!


That is something I’m hoping to add eventually, but I still need to work out the details of how to do that first. Part of the problem is that the eaten character needs to protest in some way, but each one would say something different depending on who they are being fed to. Which means writing 81 different conversations (9 characters not counting Pacha as she isn’t going to feed herself to someone, and 9 possible preds as she can’t feed them to themselves). That would be just about manageable, but the dialogue is also likely to be different depending on what part of the story they have reached and what choices have been made along the way… which pushes it into a massively complex set of nested conditionals triggering hundreds of different conversations, and I’m just not sure I can manage that. If I do work out a way around this, it’s definitely a feature I want to add though.


lypo wrote:Any more hints for what is needed to knock out the Naga. I've searched her home all I've found that I can interact with is the alchemy pot in the back. I've made defense and health and will potions with it.


If you mix a dud set of ingredients, such as two different types of berries, there is a chance that you’ll get a chaos potion that has a number of random effects and can make the drinker fall asleep.


KHLover wrote:Is it just me, or is the game no longer accessible through the current link?


MirceaKitsune wrote:
KHLover wrote:Is it just me, or is the game no longer accessible through the current link?


It's giving me a 404 error as well.


That’s really weird. I think dropbox might be randomly disabling the link. I’ve added a second one through mediafire now, so there should be a backup in case it decides to do something like this again.

DraconicAzidal wrote:Is there any other way to make the mpuse girl a pred other than feeding her the otter


MirceaKitsune wrote:
DraconicAzidal wrote:Is there any other way to make the mpuse girl a pred other than feeding her the otter


Was thinking the same thing. Would have been nice if there was.


Not yet, but I am planning to add that soon. I just need to find a good place to introduce a character than can antagonize Sichi enough to make her snap.


NekoYuki wrote:i9 figured out the succubus bug, and it was my own fault for lowering the TP cost, after i made the mistake of saving in her lair. i had to lower two values, and only did one.

I noticed when i beat the slime-girl, after eating her it crashes the game. Unsure if this is because i didn't eat the alchemist or something else, but the game crashes.


Ooof, that is a problem. I might have to look and see if there is a way to block saving the game while in the succubus’s lair, or add a way of escaping it if your willpower is too low.

Ah, yeah, I think I’ve found what was causing that error now. It should be fixed when the next version is ready.


Enteresting wrote:Will the free version be updated at all?


Yep. It’s going to lag a little behind the patreon version, but more areas will become available as the patreon version advances. The rabbit village should be available in the free version with the next update.
User avatar
BizzareBlue
Somewhat familiar
 
Posts: 68
Joined: Sun May 24, 2009 5:08 pm

Re: Pacha's Quest V2 (WIP)

Postby NekoYuki » Mon Sep 14, 2020 12:27 pm

so a little question with the scripting. i found the part that decides how a prey wriggles free from a naga. what do i adjust if i want to increase, decrease or remove the wriggle free chance? If i want vore to be a bit more dangerous~ I'd rather know before i randomly edit numbers.

(Line i'm assuming i need) $game_variables[60+$game_variables[140]*2]<4
Happy go lucky Kittygirl and Rper on the Ekas chat.

Love minecraft and being creative.

http://profile.aryion.com/profile/Ardith_Prime
User avatar
NekoYuki
???
 
Posts: 4382
Joined: Wed Oct 19, 2011 10:10 am
Location: Hutton, Essex, England

Re: Pacha's Quest V2 (WIP)

Postby randomthefox » Mon Sep 14, 2020 3:35 pm

So I played the free version and got up to the bunny gate, and decided to get in on the patreon. I downloaded the version linked to on the patreon page and hoped I'd be able to use the save from the free version so I wouldn't have to start over, but I keep getting the end of demo screen. Did I not download the right version, or does is the save just no good to use between the versions?
randomthefox
Somewhat familiar
 
Posts: 61
Joined: Fri Jun 26, 2009 4:42 am

Re: Pacha's Quest V2 (WIP)

Postby kiriaflurry » Mon Sep 14, 2020 3:48 pm

randomthefox wrote:So I played the free version and got up to the bunny gate, and decided to get in on the patreon. I downloaded the version linked to on the patreon page and hoped I'd be able to use the save from the free version so I wouldn't have to start over, but I keep getting the end of demo screen. Did I not download the right version, or does is the save just no good to use between the versions?



Same thing happened to me, but you'll need to start a new game for the new content to show up unfortunately but it makes sense given its a different version.
User avatar
kiriaflurry
Been posting for a bit
 
Posts: 54
Joined: Wed Mar 13, 2013 12:00 am

Re: Pacha's Quest V2 (WIP)

Postby BizzareBlue » Tue Sep 15, 2020 5:23 am

NekoYuki wrote:so a little question with the scripting. i found the part that decides how a prey wriggles free from a naga. what do i adjust if i want to increase, decrease or remove the wriggle free chance? If i want vore to be a bit more dangerous~ I'd rather know before i randomly edit numbers.

(Line i'm assuming i need) $game_variables[60+$game_variables[140]*2]<4


It's not that line actually. That line makes it impossible for the prey to escape if they have been swallowed for more than four turns and are therefore deeper in the naga. The line below it "rand(4+$game_party.battle_members.length**2 + [$game_variables[62], 4].min) == 1" is the one you want to edit. To break it down, that line takes the number of characters in your party and squares them, then adds the number of turns the character has been swallowed, and then adds an extra four. It then gives you a 1 in that amount, chance of escaping. (so with three people in your party, one of whom has been swallowed for two turns, you would have a 1 in 15 chance of escape. With only one person in your party who had been swallowed for two turns you would have a 1 in 6 chance) The simplest way to edit the chances would be to change the 4 in "rand(4". Putting in a higher number instead will make escape harder, while a smaller or negative one will make it a lot easier.


randomthefox wrote:So I played the free version and got up to the bunny gate, and decided to get in on the patreon. I downloaded the version linked to on the patreon page and hoped I'd be able to use the save from the free version so I wouldn't have to start over, but I keep getting the end of demo screen. Did I not download the right version, or does is the save just no good to use between the versions?


kiriaflurry wrote:Same thing happened to me, but you'll need to start a new game for the new content to show up unfortunately but it makes sense given its a different version.


By default, the save keeps track of which version the game was started in and doesn't realize if you change. However, if you send your characters to go sleep in any bed, the game should notice and switch to the correct version from then on, so you won't have to start again.
User avatar
BizzareBlue
Somewhat familiar
 
Posts: 68
Joined: Sun May 24, 2009 5:08 pm

Re: Pacha's Quest V2 (WIP)

Postby NekoYuki » Tue Sep 15, 2020 9:47 am

So what would i want to edit in that line?
Happy go lucky Kittygirl and Rper on the Ekas chat.

Love minecraft and being creative.

http://profile.aryion.com/profile/Ardith_Prime
User avatar
NekoYuki
???
 
Posts: 4382
Joined: Wed Oct 19, 2011 10:10 am
Location: Hutton, Essex, England

Re: Pacha's Quest V2 (WIP)

Postby BizzareBlue » Thu Sep 17, 2020 12:55 am

NekoYuki wrote:So what would i want to edit in that line?


Changing it to:

rand(10) == 0
will give your characters a flat 10% chance to escape (as long as they are in the top half of his tail).

rand(2) == 0
will give them a 50% chance to escape

rand(100) == 0
will give them a 1% chance to escape

false
will make escape completely impossible.

Hope that helps.
User avatar
BizzareBlue
Somewhat familiar
 
Posts: 68
Joined: Sun May 24, 2009 5:08 pm

Previous

Return to Vore game

Who is online

Users browsing this forum: AlakHul, Amnael, bb263, BeholdThePower, Borfus, bugaccount9, Cyberneticous, grim667, HentaiProdigy, meaning4, Obsequious, PanAcid, ProbablyaPerson, Thagrahn, theprinceh, theskorpionkid, whatif12, YurriiTheShark, zappereye