Island 0.6.1 (Dec 15 2020)
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Island 0.6 (Dec 14 2020)
I guess by close I meant today. Check the first page for 0.6
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Vizix - Participator
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Re: Island 0.6 (Dec 14 2020)
I'm still heavily amused by at least one description having your character's feet sucked inside first, yet the character in the Gif goes in head-first.
- Enteresting
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Re: Island 0.6 (Dec 14 2020)
This game is great,but i got 1 problem.I cant get to the "find water","rest" and "flee" buttons because Im unable to change window size.
- Jumani
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Re: Island 0.6 (Dec 14 2020)
Pixelated Placeholder art?
or is it going to look better later.
Since it looks quite pixelated, which might be Horrible on High resolution displays
or is it going to look better later.
Since it looks quite pixelated, which might be Horrible on High resolution displays
- darknessblades
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Re: Island 0.6 (Dec 14 2020)
Jumani wrote:This game is great,but i got 1 problem.I cant get to the "find water","rest" and "flee" buttons because Im unable to change window size.
Same.
- Unicornwill
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Re: Island 0.6 (Dec 14 2020)
Jumani wrote:This game is great,but i got 1 problem.I cant get to the "find water","rest" and "flee" buttons because Im unable to change window size.
Unicornwill wrote:Jumani wrote:This game is great,but i got 1 problem.I cant get to the "find water","rest" and "flee" buttons because Im unable to change window size.
Same.
Let me know if making the window resizable fixed this.
darknessblades wrote:Pixelated Placeholder art?
or is it going to look better later.
Since it looks quite pixelated, which might be Horrible on High resolution displays
It is pixel art, that's kind of it's thing. This style is the art direction I decided to go with and I think the handmade pixel work for this game fits the theme well.
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Vizix - Participator
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Re: Island 0.6.1 (Dec 15 2020)
I was just wondering if anyone else was running into an issue where certain backgrounds and certain monsters were just white blocks, and nothing else, and if so, how do I fix that?
- SapphireBloodscale
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Re: Island 0.6.1 (Dec 15 2020)
SapphireBloodscale wrote:I was just wondering if anyone else was running into an issue where certain backgrounds and certain monsters were just white blocks, and nothing else, and if so, how do I fix that?
Not every enemy or environment has artwork yet, so that is what you're running into.
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Vizix - Participator
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Re: Island 0.6.1 (Dec 15 2020)
Vizix wrote:SapphireBloodscale wrote:I was just wondering if anyone else was running into an issue where certain backgrounds and certain monsters were just white blocks, and nothing else, and if so, how do I fix that?
Not every enemy or environment has artwork yet, so that is what you're running into.
Ahhhh. That makes sense. Thanks~!
- SapphireBloodscale
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Re: Island 0.6.1 (Dec 15 2020)
SapphireBloodscale wrote:Vizix wrote:SapphireBloodscale wrote:I was just wondering if anyone else was running into an issue where certain backgrounds and certain monsters were just white blocks, and nothing else, and if so, how do I fix that?
Not every enemy or environment has artwork yet, so that is what you're running into.
Ahhhh. That makes sense. Thanks~!
Looking forward to seeing the Slimegirl's Animation.
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HavocLordX - Participator
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Re: Island 0.6.1 (Dec 15 2020)
Personally would prefer more fatal/digestion enemies. But decent game so far regardless!
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Dragonvorelover135 - Intermediate Vorarephile
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Re: Island 0.6.1 (Dec 15 2020)
Dragonvorelover135 wrote:Personally would prefer more fatal/digestion enemies. But decent game so far regardless!
To each their own. I mean, the files are easily customizable if you really wanted to change things up for your preferences. Another solution could be to leave things vague so that nobody is really dissatisfied. Adding enemies in isn't too difficult, either - it's balancing them that's the tough part.
Hey! I'm just a dessert mouse.
"humans boring. Endo best. Dragons awesome."
"humans boring. Endo best. Dragons awesome."
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Etherthedrake - Somewhat familiar
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Re: Island 0.6.1 (Dec 15 2020)
Nice demo! It feels a little abrupt when I click "Attack" and the combat screen disappears. I'm guessing this means I won, but it still makes me twitchy like combat crashed. Could you add a message to log saying "You defeated MONSTERNAME" maybe?
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Revx_Z - Intermediate Vorarephile
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Re: Island 0.6 (Dec 14 2020)
Vizix wrote:Jumani wrote:This game is great,but i got 1 problem.I cant get to the "find water","rest" and "flee" buttons because Im unable to change window size.Unicornwill wrote:Jumani wrote:This game is great,but i got 1 problem.I cant get to the "find water","rest" and "flee" buttons because Im unable to change window size.
Same.
Let me know if making the window resizable fixed this.darknessblades wrote:Pixelated Placeholder art?
or is it going to look better later.
Since it looks quite pixelated, which might be Horrible on High resolution displays
It is pixel art, that's kind of it's thing. This style is the art direction I decided to go with and I think the handmade pixel work for this game fits the theme well.
Yep,that fixed all the problems,thank you alot.
- Jumani
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Re: Island 0.6.1 (Dec 15 2020)
So, loving the new update. Would like to make a recommendation if you're planning on going this route:
In regards to the Combat, your character always seems to be on an even footing with the enemy. If you're bringing in RPG elements, perhaps add in stats that can affect how well you fight your opponent? Such as dodging enemy attacks or having better chance to resist.
Also, if possible, having the enemies show up on map would be helpful for battling certain opponents or avoiding ones you don't like.
Lastly, will your character have equipment or a customisation option? So we can know what we look like?
In regards to the Combat, your character always seems to be on an even footing with the enemy. If you're bringing in RPG elements, perhaps add in stats that can affect how well you fight your opponent? Such as dodging enemy attacks or having better chance to resist.
Also, if possible, having the enemies show up on map would be helpful for battling certain opponents or avoiding ones you don't like.
Lastly, will your character have equipment or a customisation option? So we can know what we look like?
- Enteresting
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Re: Island 0.6.1 (Dec 15 2020)
resizable window is great. Anyone had trouble with fast scrolling down text on loose?
- Daedra
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Re: Island 0.6.1 (Dec 15 2020)
Enteresting wrote:So, loving the new update. Would like to make a recommendation if you're planning on going this route:
In regards to the Combat, your character always seems to be on an even footing with the enemy. If you're bringing in RPG elements, perhaps add in stats that can affect how well you fight your opponent? Such as dodging enemy attacks or having better chance to resist.
Also, if possible, having the enemies show up on map would be helpful for battling certain opponents or avoiding ones you don't like.
Lastly, will your character have equipment or a customisation option? So we can know what we look like?
I have same questions and actually one more-can we get any in-battle way to heal? Its really hard to play,when enemy repeat vore attack over and over again, slowly drying player health.
- Jumani
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Re: Island 0.6.1 (Dec 15 2020)
Jumani wrote:Enteresting wrote:So, loving the new update. Would like to make a recommendation if you're planning on going this route:
In regards to the Combat, your character always seems to be on an even footing with the enemy. If you're bringing in RPG elements, perhaps add in stats that can affect how well you fight your opponent? Such as dodging enemy attacks or having better chance to resist.
Also, if possible, having the enemies show up on map would be helpful for battling certain opponents or avoiding ones you don't like.
Lastly, will your character have equipment or a customisation option? So we can know what we look like?
I have same questions and actually one more-can we get any in-battle way to heal? Its really hard to play,when enemy repeat vore attack over and over again, slowly drying player health.
There currently are, but I don't show them. After you win a battle your strength and fitness increase which is attack dmg, stabbings increase and both affect grab resistance. I probably won't have characters on the map because it would be pretty huge code and data structure rework. My design choice is that you are the character, i always have second person text and intentionally do not show them or gender them, so that would be counter to that mission.
For in battle healing I'm not sure if I want to add this. I think health management is now the last way to die. Food and water are now easy, and you can keep your stamina up to lower grab chance.
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Vizix - Participator
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Re: Island 0.6.1 (Dec 15 2020)
Vizix wrote:Jumani wrote:Enteresting wrote:So, loving the new update. Would like to make a recommendation if you're planning on going this route:
In regards to the Combat, your character always seems to be on an even footing with the enemy. If you're bringing in RPG elements, perhaps add in stats that can affect how well you fight your opponent? Such as dodging enemy attacks or having better chance to resist.
Also, if possible, having the enemies show up on map would be helpful for battling certain opponents or avoiding ones you don't like.
Lastly, will your character have equipment or a customisation option? So we can know what we look like?
I have same questions and actually one more-can we get any in-battle way to heal? Its really hard to play,when enemy repeat vore attack over and over again, slowly drying player health.
There currently are, but I don't show them. After you win a battle your strength and fitness increase which is attack dmg, stabbings increase and both affect grab resistance. I probably won't have characters on the map because it would be pretty huge code and data structure rework. My design choice is that you are the character, i always have second person text and intentionally do not show them or gender them, so that would be counter to that mission.
For in battle healing I'm not sure if I want to add this. I think health management is now the last way to die. Food and water are now easy, and you can keep your stamina up to lower grab chance.
I've noticed it seems to be very small as opposed to large bonuses... okay, that's good to know. In regards to the stats at least.
- Enteresting
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Re: Island 0.6.1 (Dec 15 2020)
It seems the download link doesnt work anymore. The mega page says the file was removed.
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fireball3643 - New to the forum
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