The Wall (in development)

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The Wall (in development)

Postby Evergreen928 » Sat Sep 19, 2020 10:51 am

Ok, so I'm currently in the process of making a vore game with RPG Maker VX Ace Lite. The game will be called The Wall. Here's what I have so far, let me know if anyone has any suggestions or anything they can help out with. Really any help on this matter would be much appreciated as it's my first time making a game of any kind.

THE PLOT:

Ok, so what I have so far is...mostly just the setting. You see, the game takes place in this once whole kingdom that has since been separated between the predators and prey by a massive wall running through the kingdom. The wall being built as a result of a war that happened at least a century before the game takes place, the wall being part of the treaty. The plan is to have the main character, AKA you, is a prey that lives right next to the wall...and...that's basically about it...From there, I'm happy to take suggestions for plot ideas as to how to get them to the other side of the wall, along with any other ideas for a sorta plot.

WHAT I HOPE TO INCLUDE:

Player as prey
Just about any gender combination
Oral Vore (mostly)
Unbirth
Cock Vore
Anal Vore
Breast Vore
Absorption
Potential sex and romance options
Various preds including monster girls and possibly anthros as well

THINGS I NEED HELP WITH
Plot suggestions
artwork
pred/character suggestions
Tips and pointers
Anything you're willing to lend a hand with

Again, if anyone is willing to help out with any of this feel free to comment below or, even better, contact me on my discord @ Evergreen Chrysalis#0822 or on my twitter @PreyVorever as those are the two places I check the most and am the most active on. I also have an rp prompt based in this same world on my dA page if anyone is interested. Here's the link https://www.deviantart.com/brony4eva928/art/Vore-Kingdom-Romance-RP-834316808 . Any other suggestions or questions, feel free to let me know as this will most likely take quite a bit of time and effort to complete. Thanks all.
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Re: The Wall (in development)

Postby GooInABox » Sat Sep 19, 2020 11:36 am

Sounds like this could be an interesting game! For the plot, if the predators and prey live on separate sides of this wall and the main character finds their way on the other side somehow (teleportation accident, secret tunnel in the basement, trebuchet inspection gone wrong, etc.), then it should stand to reason that most of the predators would also think that the main character is a fellow predator and that the MC would need to keep up the illusion somehow or risk being tagged as a prey.

I wish you the best of luck on your development journey!
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Re: The Wall (in development)

Postby Evergreen928 » Sat Sep 19, 2020 11:51 am

An interesting idea. I'll take into consideration.
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Re: The Wall (in development)

Postby sizehunter » Sat Sep 19, 2020 11:55 am

Alternatively, it could be a sort of cautious test from the prey side, with a few of theirs being sent through to specially chosen escorts. Albeit with 'untested' protective charms that may or may not need to recharge if they wander off and get nommed. Though it is guaranteed to protect the wearer the first time they might be swallowed.
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Re: The Wall (in development)

Postby Thor11 » Sat Sep 19, 2020 12:26 pm

Hmmm, seems interesting. Kingdoms right? How about a plot point of a few nobles from the predator kingdom are trying to start up another war with the prey kingdom to get them back under control despite the king or queens wishes. Maybe even leading to a predator civil war?
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Re: The Wall (in development)

Postby WomenWithWords » Sat Sep 19, 2020 6:40 pm

Thor11 wrote:Hmmm, seems interesting. Kingdoms right? How about a plot point of a few nobles from the predator kingdom are trying to start up another war with the prey kingdom to get them back under control despite the king or queens wishes. Maybe even leading to a predator civil war?


Hmm... perhaps a precious prey princess is kidnapped and taken to the leader of the preds. They COULD "get her back" by handing over their kingdom to the preds... OR a valiant knight (the protagonist) volunteers to venture through pred country to rescue the damsel in distress before it's too late!
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Re: The Wall (in development)

Postby Thor11 » Sat Sep 19, 2020 8:01 pm

ManWithNoVowels wrote:
Thor11 wrote:Hmmm, seems interesting. Kingdoms right? How about a plot point of a few nobles from the predator kingdom are trying to start up another war with the prey kingdom to get them back under control despite the king or queens wishes. Maybe even leading to a predator civil war?


Hmm... perhaps a precious prey princess is kidnapped and taken to the leader of the preds. They COULD "get her back" by handing over their kingdom to the preds... OR a valiant knight (the protagonist) volunteers to venture through pred country to rescue the damsel in distress before it's too late!

Hmmm, seems a little to generic of a plot but maybe the nobles kidnap the prey princess and try to frame it on the queen or king of the predator kingdom trying to start another war?
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Re: The Wall (in development)

Postby ian66613 » Sat Sep 19, 2020 11:21 pm

I'm guessing this is going to be mostly same-size then? Even though you have breast vore listed.

You could be cursed by a fairy or something to be shrunken and you're forced to escape from her through the wall. (You can obviously opt to succumb to the person who cursed you before the game even really starts.)
Ideal Vore Games · Vore Preferences · My OC (4 inch (10cm) fairy boy.)
I am NOT into Furries/Bestial/Animals.
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Re: The Wall (in development)

Postby AMCJavelin » Sun Sep 20, 2020 1:13 am

Something bugs me about the premise of the Vore Berlin wall...

What's stopping preds gifted with flight from getting over the wall? If its mages and archers then that's a hell of a lot of personnel.
What stops preds with wall climbing abilities from scaling the wall?

On top of that big ass wall limits real plots.
Really your options are: Preys attempt to genocide the preds to eliminate the need for the wall, or two the preds bust holes in the wall to take over and secure the preys as second class food citizens.

The prey side based on plot would have to have won the war that brought the wall about because if the preds won there wouldn't be a wall, why would the preds seperate themselves from their food source? and why would the preds prohibit travel between the sides?

So the best option you have is a tyrant prey king who keeps the preds walled off in the slums with little access to resources. The preds are considered second class citizens at best and many are conscripted or forced into intendtured servitude or slavery. This naturally has the preds pissed off and looking to openly rebel.
The prey side of things is a strict rigid cast system where the high class are in a great place but the middle to lower class are in a very similar state to the preds, though the prey are a little better off. Naturally the preys are pissed off too and many of the middle and lower classes are pred sympathizers. This leads to rebel cells popping up and through underground networking preds and prey can pass the wall in secret. You the player are a member of one of the pred lead rebel cells, among the rebel cells its common to find low class preys among the pred rebels. Some are more extreme than others but they all want the same thing, an end to the wall and the removal of the iron fisted tyrant.
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Re: The Wall (in development)

Postby sizehunter » Sun Sep 20, 2020 1:50 am

All of you do have potential directions... But how about this? The wall could've been put up as a mutual agreement because rampant nomming threatened to drive the prey extinct, and the leaders of both sides could've agreed that this wouldn't be sustainable. Preds because they'd have to turn on each other if the prey go kaput. Prey because they didn't have any other viable choice at the time. However, with the protection of said wall, the prey could very well have prepared methods to defend against the predators during the lull in predation, so that they would never be driven to near extinction again. What do you guys think of that?
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Re: The Wall (in development)

Postby AMCJavelin » Sun Sep 20, 2020 2:18 am

sizehunter wrote:All of you do have potential directions... But how about this? The wall could've been put up as a mutual agreement because rampant nomming threatened to drive the prey extinct, and the leaders of both sides could've agreed that this wouldn't be sustainable. Preds because they'd have to turn on each other if the prey go kaput. Prey because they didn't have any other viable choice at the time. However, with the protection of said wall, the prey could very well have prepared methods to defend against the predators during the lull in predation, so that they would never be driven to near extinction again. What do you guys think of that?


Could work depending on what the methods are. But The OP's idea is centered around The Vorelin wall. What your suggesting here seems like a removal of the wall from the central plot. We would need a new reason for the "Adventure" to happen.

My big concern with this is that the game would kinda turn into a slug-fest RPG. It just becomes, leave town, beat up a monster girl, come back to town and do that repeatedly until you get eaten
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Re: The Wall (in development)

Postby sizehunter » Sun Sep 20, 2020 9:47 am

AMCJavelin wrote:
sizehunter wrote:All of you do have potential directions... But how about this? The wall could've been put up as a mutual agreement because rampant nomming threatened to drive the prey extinct, and the leaders of both sides could've agreed that this wouldn't be sustainable. Preds because they'd have to turn on each other if the prey go kaput. Prey because they didn't have any other viable choice at the time. However, with the protection of said wall, the prey could very well have prepared methods to defend against the predators during the lull in predation, so that they would never be driven to near extinction again. What do you guys think of that?


Could work depending on what the methods are. But The OP's idea is centered around The Vorelin wall. What your suggesting here seems like a removal of the wall from the central plot. We would need a new reason for the "Adventure" to happen.

My big concern with this is that the game would kinda turn into a slug-fest RPG. It just becomes, leave town, beat up a monster girl, come back to town and do that repeatedly until you get eaten


Doesn't have to be, could be a game where the prey will be trying to earn the respect of the preds, as they might not be sure their self-defense preparations will fully work. Maybe even imply that the char the player controls is an emissary of sorts trying his/her hardest to get some kind of agreement that will prevent another near genocidal level of hunting. Your journey could take you, on occasion, inside the very preds you're trying to get on your side, and not always through their hunger, if you get what I'm saying.
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Re: The Wall (in development)

Postby randaleous » Mon Sep 21, 2020 2:42 am

AMCJavelin wrote:So the best option you have is a tyrant prey king who keeps the preds walled off in the slums with little access to resources. The preds are considered second class citizens at best and many are conscripted or forced into intendtured servitude or slavery. This naturally has the preds pissed off and looking to openly rebel.
The prey side of things is a strict rigid cast system where the high class are in a great place but the middle to lower class are in a very similar state to the preds, though the prey are a little better off. Naturally the preys are pissed off too and many of the middle and lower classes are pred sympathizers. This leads to rebel cells popping up and through underground networking preds and prey can pass the wall in secret. You the player are a member of one of the pred lead rebel cells, among the rebel cells its common to find low class preys among the pred rebels. Some are more extreme than others but they all want the same thing, an end to the wall and the removal of the iron fisted tyrant.


I think that's actually a really interesting idea. The spin on the prey/pred roles is something I have rarely seen as a plot element (maybe in some very short comic or something, but not in a full-blown plot, in what I have personally experienced). I certainly would be interested in a game like that at least. There would need to be a good reason for the prey to win, but with ironing a few details out, I think it could make a pretty solid plot.

I did think of a few things with the volatile predators in mind as well. The wall could have been built to give the illusion to the prey that they are safe, but the undesirable and the poor would be forced to live close to the wall due to infrastructure planning, and the king of the prey kingdom arranged some shady dealing with the preds to have the nocturnal fliers snatch away a few living close to the wall sneakily at night. There would be guards, but they would be in on it and let the pred do as they please when that time comes. There could be political tensions in that the preds would want better quality for their prey, while the prey king would try to limit the resources more and more because he sees his kingdom is still dwindling because of their high demand. The MC could have been one of those snatched-out people, but would be able to escape and would eventually learn the treachery of their king, maybe through a group of pacifist preds (could be the ones who rescued him), and they would together try to bring down the kings and the wall, while trying to get each side understand each other better and find better alternatives to the problematic (Yeah, I am aware there are huge Beastars/Promised Neverland influences in that and I do prefer the storyline you're suggesting, but as we were brainstorming, kinda, I thought I'd still leave this here in case it sparks anything).
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Re: The Wall (in development)

Postby randaleous » Mon Sep 21, 2020 2:54 am

sizehunter wrote:All of you do have potential directions... But how about this? The wall could've been put up as a mutual agreement because rampant nomming threatened to drive the prey extinct, and the leaders of both sides could've agreed that this wouldn't be sustainable. Preds because they'd have to turn on each other if the prey go kaput. Prey because they didn't have any other viable choice at the time. However, with the protection of said wall, the prey could very well have prepared methods to defend against the predators during the lull in predation, so that they would never be driven to near extinction again. What do you guys think of that?


If the wall is supposed to be there to prevent the preds from eating the prey, I don't see it existing without a compromise for the preds to have some prey left. If it is an agreement, there needs to be some sort of food income for the preds, as cutting themselves off from the prey is exactly the same for them as driving them to extinction. It could be done as sacrifices, shady dealings, breeding and "farming" prey left on the other side, or something of the like, but if the prey isn't the winner in the equation and imposes its ruling, I don't see any way the agreement wouldn't have had a source of food income to the preds.

The idea that the prey would have taken advantage of the wall to better prepare against the predators, now not in a time of crisis, and knowing that the wall wouldn't be an eternal solution, is an interesting idea though, and it could lead to an epic Vore war II in the final chapter of the game.
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Re: The Wall (in development)

Postby sizehunter » Mon Sep 21, 2020 11:41 am

randaleous wrote:
sizehunter wrote:All of you do have potential directions... But how about this? The wall could've been put up as a mutual agreement because rampant nomming threatened to drive the prey extinct, and the leaders of both sides could've agreed that this wouldn't be sustainable. Preds because they'd have to turn on each other if the prey go kaput. Prey because they didn't have any other viable choice at the time. However, with the protection of said wall, the prey could very well have prepared methods to defend against the predators during the lull in predation, so that they would never be driven to near extinction again. What do you guys think of that?


If the wall is supposed to be there to prevent the preds from eating the prey, I don't see it existing without a compromise for the preds to have some prey left. If it is an agreement, there needs to be some sort of food income for the preds, as cutting themselves off from the prey is exactly the same for them as driving them to extinction. It could be done as sacrifices, shady dealings, breeding and "farming" prey left on the other side, or something of the like, but if the prey isn't the winner in the equation and imposes its ruling, I don't see any way the agreement wouldn't have had a source of food income to the preds.

The idea that the prey would have taken advantage of the wall to better prepare against the predators, now not in a time of crisis, and knowing that the wall wouldn't be an eternal solution, is an interesting idea though, and it could lead to an epic Vore war II in the final chapter of the game.


One of the possible methods the prey would be developing as an alternative to preds eating their citizens... Cloning mindless copies of themselves as a peace offering. Though it would be in development at first.
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Re: The Wall (in development)

Postby randaleous » Thu Sep 24, 2020 4:00 pm

sizehunter wrote:
One of the possible methods the prey would be developing as an alternative to preds eating their citizens... Cloning mindless copies of themselves as a peace offering. Though it would be in development at first.


That could be an idea, but that would change the dynamic in the story a lot. Cloning people is no small feat, and if that technology were available, as soon as the preds would get their hands on it, they could go rampaging as much as they want, provided they keep some samples in a lab. If the preds see prey only as food, then they wouldn't mind if they were mindless, so the cloning would either become a big part of the focus of the story or would feel out of place and wasted. It could certainly lead to interesting scenarios, where some scientists wanted to push the idea further, and the MC would be a more sentient clone, wishing to be more than an offering, but the focus on the wall would have to suffer a little from that narrative. There could be a shift of focus as the game progresses, however, for example, you first get into pred territory and the focus is on the wall and the effects it has on their civilization, their views and plans, and at the second half of the game, you would get back to prey land and tackle the subject of the cloning.

I guess one way the cloning narrative could kind of work would be that the preds have little to no knowledge of technology, relying more on their instinct and strength to survive, where as the prey were forced to find advanced ways to protect themselves through their environment and modifying it to their needs, so they would be much more advanced than the preds, and the cloning mechanism would be so intricate that only the best prey scientists could operate it, so the king threatened to kill all of them off, cutting the preds' infinite food supply, lest they stroke a deal, which lead to the wall in the first place. The technology would thereafter be kept under wraps, continually cloning the same scientists, but the preds wanted more veriety, as all had their preferred prey type, and the tensions would rise between the kingdoms through that dilemma. In that scenario, I think it could be interesting to be a scientist on a diplomatic mission, actually.
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Re: The Wall (in development)

Postby sizehunter » Thu Sep 24, 2020 9:38 pm

randaleous wrote:
sizehunter wrote:
One of the possible methods the prey would be developing as an alternative to preds eating their citizens... Cloning mindless copies of themselves as a peace offering. Though it would be in development at first.


That could be an idea, but that would change the dynamic in the story a lot. Cloning people is no small feat, and if that technology were available, as soon as the preds would get their hands on it, they could go rampaging as much as they want, provided they keep some samples in a lab. If the preds see prey only as food, then they wouldn't mind if they were mindless, so the cloning would either become a big part of the focus of the story or would feel out of place and wasted. It could certainly lead to interesting scenarios, where some scientists wanted to push the idea further, and the MC would be a more sentient clone, wishing to be more than an offering, but the focus on the wall would have to suffer a little from that narrative. There could be a shift of focus as the game progresses, however, for example, you first get into pred territory and the focus is on the wall and the effects it has on their civilization, their views and plans, and at the second half of the game, you would get back to prey land and tackle the subject of the cloning.

I guess one way the cloning narrative could kind of work would be that the preds have little to no knowledge of technology, relying more on their instinct and strength to survive, where as the prey were forced to find advanced ways to protect themselves through their environment and modifying it to their needs, so they would be much more advanced than the preds, and the cloning mechanism would be so intricate that only the best prey scientists could operate it, so the king threatened to kill all of them off, cutting the preds' infinite food supply, lest they stroke a deal, which lead to the wall in the first place. The technology would thereafter be kept under wraps, continually cloning the same scientists, but the preds wanted more veriety, as all had their preferred prey type, and the tensions would rise between the kingdoms through that dilemma. In that scenario, I think it could be interesting to be a scientist on a diplomatic mission, actually.


As I implied, the cloning would still be in it's infancy/experimental stage, and the prey would have to be extra careful with their 'sales pitch'. But I also like your taste on it. Perhaps there could be a volunteer program the scientists could be testing, hence the sentient clone. Heck, something just came to me just before I started editing the post. One of the scientists got in touch with a pred, and has been making prey clone of various predators to give them even more variety, but the king doesn't know...
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Re: The Wall (in development)

Postby randaleous » Fri Oct 09, 2020 6:04 am

sizehunter wrote:
As I implied, the cloning would still be in it's infancy/experimental stage, and the prey would have to be extra careful with their 'sales pitch'. But I also like your taste on it. Perhaps there could be a volunteer program the scientists could be testing, hence the sentient clone. Heck, something just came to me just before I started editing the post. One of the scientists got in touch with a pred, and has been making prey clone of various predators to give them even more variety, but the king doesn't know...


I thought on it some more, and I do think there could be an interesting focus on the wall through that. It would take into account all of the problems the wall doesn't seem to surmise and ask the question "why was the wall accepted and why is it working? Is there something else at play here?". I think it could be an interesting spin on the concept.
I actually like your last implementation quite a lot, but would even prefer it if the king actually approved of it in secrecy. Imagine the king who sees this as an opportunity to have the preds slowly develop cannibalistic tastes, which would drive them to civil war and auto-extinction, so that the prey could swoop in after the fact and dominate the last preds standing openly through their numbers. If the king really trust this scientist and is confident this could be kept in secrecy, it could make for an interesting sub-plot.
I also thought of a sillier scenario for later in the game if the author prefers a lighter tone, where the king, an incorrigible narcissist, genuinely believes he is the best at everything, and just goes off to create the million kings army, which he plans to be just a million clones of himself which will have his physical and strategical abilities, but would be completely obedient, but the technology ends up being advanced enough to copy his entire personality and mayhem ensues, eventually breaking down the wall itself.

Another type of narrative I thought up would be one where the wall has been erected for a long time, and communications between preds and prey have been completely cut-off, to the point where preds are like bedtime scary stories to prey rather than a looming danger. This would have been part of the agreement, to make as though the other side never existed, even for the rulers, preventing any trouble. In this scenario, preds would have an extremely ordered society where law is scrutinized to the extreme, so that none would have passed through the wall in all those years. There might have been some kind of arrangement to send a contingent of male and female preys to the pred side, who would procreate among themselves to keep the "pure prey" line going, but also provide hybrids by having the males forced to mate with an obscene amount of females to keep production going, as the hybrid meat would be more in demand due to its unique taste. The current prey king would have been taught about this history, but he would be extremely curious and have sent out a few people in secrecy to learn about what is going on on the other side of the wall, which you would be part of. Of course, the very idea that both royals would agree to cut off contact completely is a little far-fetched, but if we can make the royal lines very honorable, than it could somewhat work, with a little suspension of disbelief. It could lead to some interesting things like warped visions of the preds through the stories that are told, interesting types of hybrids, rebellions on multiple sides, potentially leading to a three-way war, the threat of being forced into reproductive labor at every turn or being seen as a new type of hybrid only because your species is no longer known in the area, being seen as a truly rare delicacy because your would be a true breed, which would be normally untouchable by law as long as they are within the system, a bunch of stuff like that.
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Re: The Wall (in development)

Postby Evergreen928 » Sat Oct 10, 2020 12:06 am

sizehunter wrote:All of you do have potential directions... But how about this? The wall could've been put up as a mutual agreement because rampant nomming threatened to drive the prey extinct, and the leaders of both sides could've agreed that this wouldn't be sustainable. Preds because they'd have to turn on each other if the prey go kaput. Prey because they didn't have any other viable choice at the time. However, with the protection of said wall, the prey could very well have prepared methods to defend against the predators during the lull in predation, so that they would never be driven to near extinction again. What do you guys think of that?


The idea was that the wall was a mutual agreement, but I do like your reasoning as to why the preds would agree to it.
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Re: The Wall (in development)

Postby curlytom4637 » Sat Oct 10, 2020 12:58 pm

Maybe within the agreement, the Prey Kingdom must send a specific number of their citizens per month to appease the Pred Kingdom. With this, the Prey Kingdom set up a draft for who would be sent over to the other side of the wall. Like all citizens between the ages of 18 and 40 are within the pool of chosen, and say 100 are chosen per month to be sent to the other side of the wall. What ever happens from there is up to the predators. The main character is one of those chosen shortly after their 18th birthday.
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