HenBor wrote:I checked and... Well, file not updated, sorry, i fixed it
Everyone, please, redownload new update, I'll try to prevent this from happening again in the future
Updated and still no Luck, still the same Problem.
but i found a Log
I am not good with coding and all that finer computer stuff but this bold part stood out to me
Spoiler: show
Mono path[0] = Privat Data
Mono config path = Privat Data
Initialize engine version: 2020.1.15f1 (97d0ae02d19d)
[Subsystems] Discovering subsystems at path Privat Data
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: (null)
VRAM: 2988 MB
Driver: 27.21.14.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 0.071 seconds
OnLevelWasLoaded was found on AssetBundleManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 364)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.636700 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGetUpd (System.String input) [0x00087] in <36e32e3fe43d4db78eb158be3309684e>:0
at AssetBundleManager+<LoadUpdateFile>d__22.MoveNext () [0x0007b] in <36e32e3fe43d4db78eb158be3309684e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 3.935400 ms
Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 2033.
Total: 7.490100 ms (FindLiveObjects: 0.147400 ms CreateObjectMapping: 0.046300 ms MarkObjects: 1.240900 ms DeleteObjects: 6.055200 ms)
Command found, but it has problem with read, check the spelling! (block: 0; command: 19 string: "audio::pitch::music::0,5;;
" ) Error:System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at SLM_Commands.ValueWorkFloat (System.String input) [0x002ba] in <36e32e3fe43d4db78eb158be3309684e>:0
at SLM_Commands.RunCommand (System.Int32 id) [0x016bb] in <36e32e3fe43d4db78eb158be3309684e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2efc -> priority: 1
Thread -> id: 1684 -> priority: 1
Mono config path = Privat Data
Initialize engine version: 2020.1.15f1 (97d0ae02d19d)
[Subsystems] Discovering subsystems at path Privat Data
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: (null)
VRAM: 2988 MB
Driver: 27.21.14.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 0.071 seconds
OnLevelWasLoaded was found on AssetBundleManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 364)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.636700 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGetUpd (System.String input) [0x00087] in <36e32e3fe43d4db78eb158be3309684e>:0
at AssetBundleManager+<LoadUpdateFile>d__22.MoveNext () [0x0007b] in <36e32e3fe43d4db78eb158be3309684e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 3.935400 ms
Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 2033.
Total: 7.490100 ms (FindLiveObjects: 0.147400 ms CreateObjectMapping: 0.046300 ms MarkObjects: 1.240900 ms DeleteObjects: 6.055200 ms)
Command found, but it has problem with read, check the spelling! (block: 0; command: 19 string: "audio::pitch::music::0,5;;
" ) Error:System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at SLM_Commands.ValueWorkFloat (System.String input) [0x002ba] in <36e32e3fe43d4db78eb158be3309684e>:0
at SLM_Commands.RunCommand (System.Int32 id) [0x016bb] in <36e32e3fe43d4db78eb158be3309684e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2efc -> priority: 1
Thread -> id: 1684 -> priority: 1
Besides that i have exhaust any idea that i had.