Vore mini stories [ver 2.914] [Unity] (PC/Android)

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Re: Vore mini stories [Beta] [Unity]

Postby Kralle » Tue Jan 26, 2021 2:02 pm

HenBor wrote:I checked and... Well, file not updated, sorry, i fixed it
Everyone, please, redownload new update, I'll try to prevent this from happening again in the future


Updated and still no Luck, still the same Problem.
but i found a Log
I am not good with coding and all that finer computer stuff but this bold part stood out to me

Spoiler: show
Mono path[0] = Privat Data
Mono config path = Privat Data
Initialize engine version: 2020.1.15f1 (97d0ae02d19d)
[Subsystems] Discovering subsystems at path Privat Data
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: (null)
VRAM: 2988 MB
Driver: 27.21.14.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 0.071 seconds
OnLevelWasLoaded was found on AssetBundleManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 364)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.636700 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGetUpd (System.String input) [0x00087] in <36e32e3fe43d4db78eb158be3309684e>:0
at AssetBundleManager+<LoadUpdateFile>d__22.MoveNext () [0x0007b] in <36e32e3fe43d4db78eb158be3309684e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 3.935400 ms

Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 2033.
Total: 7.490100 ms (FindLiveObjects: 0.147400 ms CreateObjectMapping: 0.046300 ms MarkObjects: 1.240900 ms DeleteObjects: 6.055200 ms)

Command found, but it has problem with read, check the spelling! (block: 0; command: 19 string: "audio::pitch::music::0,5;;
" ) Error:System.FormatException: Input string was not in a correct format.

at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at SLM_Commands.ValueWorkFloat (System.String input) [0x002ba] in <36e32e3fe43d4db78eb158be3309684e>:0
at SLM_Commands.RunCommand (System.Int32 id) [0x016bb] in <36e32e3fe43d4db78eb158be3309684e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
Thread -> id: 2efc -> priority: 1
Thread -> id: 1684 -> priority: 1


Besides that i have exhaust any idea that i had.
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Re: Vore mini stories [Beta] [Unity]

Postby HenBor » Tue Jan 26, 2021 2:54 pm

Kralle wrote:
Spoiler: show

Command found, but it has problem with read, check the spelling! (block: 0; command: 19 string: "audio::pitch::music::0,5;;
" ) Error:System.FormatException: Input string was not in a correct format.


Besides that i have exhaust any idea that i had.

Wow, where did you find this? I want to add this to the header for the future.
And... well, now I know exactly where the problem is. Change the pitch of the music. It's weird, but at least now I know where the problem is.
In general, now I understand how, if not to fix this bug, then at least to make it so that it does not interfere with the work of the level.
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Re: Vore mini stories [Beta] [Unity]

Postby Kralle » Tue Jan 26, 2021 3:02 pm

HenBor wrote:Wow, where did you find this? I want to add this to the header for the future.
And... well, now I know exactly where the problem is. Change the pitch of the music. It's weird, but at least now I know where the problem is.
In general, now I understand how, if not to fix this bug, then at least to make it so that it does not interfere with the work of the level.


AppData\LocalLow\HenBor\Vore Mini Stories
The Place weher also the stories are saved
edit: forgot to tell the log is calld Player
Edit Plus: log in the previous post is after playing the Remi Story
this is the log after Sanae crash
Spoiler: show
Mono path[0] = Privat
Mono config path = Privat
Initialize engine version: 2020.1.15f1 (97d0ae02d19d)
[Subsystems] Discovering subsystems at path Privat
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: (null)
VRAM: 2988 MB
Driver: 27.21.14.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 0.073 seconds
OnLevelWasLoaded was found on AssetBundleManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 364)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.464100 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGetUpd (System.String input) [0x00087] in <36e32e3fe43d4db78eb158be3309684e>:0
at AssetBundleManager+<LoadUpdateFile>d__22.MoveNext () [0x0007b] in <36e32e3fe43d4db78eb158be3309684e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 5.427900 ms

Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 1584.
Total: 4.441100 ms (FindLiveObjects: 0.100000 ms CreateObjectMapping: 0.040500 ms MarkObjects: 0.736900 ms DeleteObjects: 3.563100 ms)

Command found, but it has problem with read, check the spelling! (block: 0; command: 20 string: "wait::0,4;;
" ) Error:System.FormatException: Input string was not in a correct format.

at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at SLM_Commands.ValueWorkFloat (System.String input) [0x002ba] in <36e32e3fe43d4db78eb158be3309684e>:0
at SLM_Commands.RunCommand (System.Int32 id) [0x012b6] in <36e32e3fe43d4db78eb158be3309684e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
Thread -> id: 2018 -> priority: 1
Thread -> id: 1cc4 -> priority: 1
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Re: Vore mini stories [Beta] [Unity]

Postby HenBor » Wed Jan 27, 2021 3:37 am

Kralle wrote:AppData\LocalLow\HenBor\Vore Mini Stories
The Place weher also the stories are saved
edit: forgot to tell the log is calld Player
Edit Plus: log in the previous post is after playing the Remi Story
this is the log after Sanae crash


Thank you! I'll add the instructions to the header, or enable the game to automatically send such messages.
UPD: It turned out to be quite easy to do automatic error file generation. I'm just going to create it automatically if game experience problems. I will add it in the next update. Thank you again.

Kralle wrote:Command found, but it has problem with read, check the spelling! (block: 0; command: 20 string: "wait::0,4;;
" ) Error:System.FormatException: Input string was not in a correct format.



Okay, change in the pitch of the music I can understand. BUT HERE?!
In fact, this is just a waiting command for 0.4 seconds. There's just nothing here... Wait a minute. Apparently, the error is caused by the float type, that is, when the number is not an integer. Oh, damn, considering that everything works for others, I can't even imagine what causes that bug on your machine, as if the processor does not correctly process variables.
In any case, a small edit that I will make in the next update will allow you to get around this, although the experience from the game will be partially lost, sorry.
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby Malware1234 » Wed Jan 27, 2021 9:04 am

so dose anyone know how to get all the endings in ramilias's victory.

so far i got the unbirth, vore and escape, but can't get the forth ending for the life of me
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby HenBor » Wed Jan 27, 2021 10:41 am

Malware1234 wrote:so dose anyone know how to get all the endings in ramilias's victory.

so far i got the unbirth, vore and escape, but can't get the forth ending for the life of me

Man, it has 8 endings
You can find it on page 3
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Re: Vore mini stories [Beta] [Unity]

Postby Kralle » Wed Jan 27, 2021 3:04 pm

HenBor wrote:Thank you! I'll add the instructions to the header, or enable the game to automatically send such messages.
UPD: It turned out to be quite easy to do automatic error file generation. I'm just going to create it automatically if game experience problems. I will add it in the next update. Thank you again.


No need to thank me, let's just hope that the fix is not gonna play a uno reverse card and everybody else suddenly has the problem.

HenBor wrote:Apparently, the error is caused by the float type, that is, when the number is not an integer. Oh, damn, considering that everything works for others, I can't even imagine what causes that bug on your machine, as if the processor does not correctly process variables.


Maybe someone else has a idea.
altough i had Mods that i edited bug out for the smallest mistake, an (,)instead of a (.) for example
but still strange that only me seems to have that problem or nobody was reporting it.
anyway, i will wait for the update and lets hope that it was fixed
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Re: Vore mini stories [Beta] [Unity]

Postby HenBor » Wed Jan 27, 2021 3:52 pm

Kralle wrote:altough i had Mods that i edited bug out for the smallest mistake, an (,)instead of a (.) for example

In programming (.) these are separators, so they can't be used in numbers, so its used (,)
And I think my idea will fix it. In fact, I will just skip the non-working lines. In theory, this can lead to problems if the non-working line is the one that causes the question or calls another block of code, but given that in your case, the problem occurs where non-integers are, this will not happen.
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby Imortal333 » Tue Feb 02, 2021 1:53 am

Hi there! I’m having trouble getting the last ending in Remilia’s Win. I have both ov and escape endings so I’m pretty sure I’m missing an ub ending. I think there’s an ending for Reimu becoming a maid based on the questions, but no combination of choices I’ve made give me an ub ending that doesn’t end in the regular ub ending.
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby HenBor » Tue Feb 02, 2021 4:03 am

Imortal333 wrote:Hi there! I’m having trouble getting the last ending in Remilia’s Win. I have both ov and escape endings so I’m pretty sure I’m missing an ub ending. I think there’s an ending for Reimu becoming a maid based on the questions, but no combination of choices I’ve made give me an ub ending that doesn’t end in the regular ub ending.

Well, it has 8 endings (I described many of them on page 3). Yes, one of this is Reimu Maid. To get it you need:
On the questions get unbirth, and answer the 2nd and 4th question with answers related to the maid. Then choose "I don't want to get inside YOU", than say " I don't want to be a shrine maiden!" and that's it.
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby Imortal333 » Tue Feb 02, 2021 8:44 am

HenBor wrote:
Imortal333 wrote:Hi there! I’m having trouble getting the last ending in Remilia’s Win. I have both ov and escape endings so I’m pretty sure I’m missing an ub ending. I think there’s an ending for Reimu becoming a maid based on the questions, but no combination of choices I’ve made give me an ub ending that doesn’t end in the regular ub ending.

Well, it has 8 endings (I described many of them on page 3). Yes, one of this is Reimu Maid. To get it you need:
On the questions get unbirth, and answer the 2nd and 4th question with answers related to the maid. Then choose "I don't want to get inside YOU", than say " I don't want to be a shrine maiden!" and that's it.


Thank you!

Spoiler: show
tbh maid Reimu and Scarlet Family are my 2 favorite endings from the story. I personally blame MGQ for giving me a fetish for bad endings where the Mc submits in some way to the enemy. Things like mind control, corruption, submission and the very rare rebirth like in the Scarlet family ending. That all of these scenarios involve some nice vore makes them better! Thank you for making this nice little vn game!
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby HenBor » Tue Feb 02, 2021 4:33 pm

Imortal333 wrote:
Spoiler: show
tbh maid Reimu and Scarlet Family are my 2 favorite endings from the story. I personally blame MGQ for giving me a fetish for bad endings where the Mc submits in some way to the enemy. Things like mind control, corruption, submission and the very rare rebirth like in the Scarlet family ending. That all of these scenarios involve some nice vore makes them better! Thank you for making this nice little vn game!


This is a small spoiler to future stories, but... In Touhou, such endings are written by themselves, I still can't understand why. Well, you can see more same endings in future stories.
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby HenBor » Tue Feb 09, 2021 8:38 am

Good news, Kralle! I added this small window that will appear in case of an error on the story code. The first button will allow you to copy the text (so as not to take screenshots), the second to return to the menu, and the third to force the execution of the story code. Let it not be the final solution to your problem, but at least it will allow you to play the game normally
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby Mitsukiboozle » Tue Feb 09, 2021 12:32 pm

Can Someone please help me? Is there a specific app or something to download so that I could play this?
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby HenBor » Tue Feb 09, 2021 1:09 pm

LazyLegion95 wrote:Can Someone please help me? Is there a specific app or something to download so that I could play this?

Em, what's the problem? Just download by link in header, run, press download button on story you want, wait until done and play
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby Kralle » Wed Feb 10, 2021 1:08 am

HenBor wrote:Good news, Kralle! I added this small window that will appear in case of an error on the story code. The first button will allow you to copy the text (so as not to take screenshots), the second to return to the menu, and the third to force the execution of the story code. Let it not be the final solution to your problem, but at least it will allow you to play the game normally


Hey HenBor, great to hear but are you sure you updatet the Story download link in the game, because i dont see an update sign.
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Re: Vore mini stories [Beta (ver 1.1)] [Unity]

Postby HenBor » Wed Feb 10, 2021 2:22 pm

Kralle wrote:Hey HenBor, great to hear but are you sure you updatet the Story download link in the game, because i dont see an update sign.

I haven't released it yet, there are a few things I need to finish, I will try to publish it within the next week.
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Re: Vore mini stories [Beta (ver 1.2)] [Unity]

Postby HenBor » Wed Feb 17, 2021 9:14 am

New big update
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Re: Vore mini stories [Beta (ver 1.2)] [Unity]

Postby HavocLordX » Wed Feb 17, 2021 9:28 am

I...can't download anything? What the hell?
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Re: Vore mini stories [Beta (ver 1.2)] [Unity]

Postby HenBor » Wed Feb 17, 2021 9:37 am

HavocLordX wrote:I...can't download anything? What the hell?

The solution is in the header. Most likely something blocks the ability to download, most likely a firewall or antivirus
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