Page 6 of 14

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 9:39 am
by HavocLordX
HenBor wrote:
HavocLordX wrote:I...can't download anything? What the hell?

The solution is in the header. Most likely something blocks the ability to download, most likely a firewall or antivirus


I just gave Vore Ministories access to the internet. so what the fuck is happening? It keeps looping me around, Like, whenever I try downloading a story available for free, for instance..

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 9:45 am
by HenBor
HavocLordX wrote:I just gave Vore Ministories access to the internet. so what the fuck is happening? It keeps looping me around.


Since the game is not distributed through stores, the antivirus may assume that it is trying to download a virus (no, it is not, I do not want to spoil the riputation) and blocks the download of a large file (10mb+). On page 2, if I'm not mistaken, we have already encountered this problem.
You can check can you get a file downloaded from the same link that the game download it from, for example, this one: https://www.4sync.com/web/directDownloa ... 6dec9ecee3

I hoped that I finally solved that, but apparently not, well, I will introduce a manual download system, then it will be enough to select the folder from where to take the files. I will add it with the next update.

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 9:47 am
by HavocLordX
Yeah that file you gave me did jack shiiiiii- It keeps looping me back to this page, Henbor, maybe a patch to the Updater could help?

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 9:51 am
by HenBor
HavocLordX wrote:Yeah that file you gave me did jack shiiiiii- It keeps looping me back to this page, Henbor, maybe a patch to the Updater could help?

Man, I just checked on 2 computers and on the phone that the file is downloading normally. And from 5 countries via a vpn. Something's wrong with your computer, that's all I can say.

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 10:32 am
by Kralle
HenBor wrote:
HavocLordX wrote:Yeah that file you gave me did jack shiiiiii- It keeps looping me back to this page, Henbor, maybe a patch to the Updater could help?

Man, I just checked on 2 computers and on the phone that the file is downloading normally. And from 5 countries via a vpn. Something's wrong with your computer, that's all I can say.


Well Hen, hate to be Bad news but it seems you borked the update, cant download the storys.
Heres the log of opening and closing the app
Spoiler: show
Mono path[0] =
Mono config path =
Initialize engine version: 2020.1.15f1 (97d0ae02d19d)
[Subsystems] Discovering subsystems at path
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: (null)
VRAM: 2988 MB
Driver: 27.21.14.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 0.070 seconds
OnLevelWasLoaded was found on AssetBundleManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 364)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.515400 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGetUpd (System.String input) [0x00087] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at AssetBundleManager+<LoadUpdateFile>d__22.MoveNext () [0x0007b] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGet (System.String input) [0x00079] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at AssetBundleManager+<LoadDataFile>d__26.MoveNext () [0x0008b] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

Setting up 2 worker threads for Enlighten.
Thread -> id: 6f60 -> priority: 1
Thread -> id: 7804 -> priority: 1


and Here with clicking all storys onece
Spoiler: show
Mono path[0] =
Mono config path =
Initialize engine version: 2020.1.15f1 (97d0ae02d19d)
[Subsystems] Discovering subsystems at path
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: (null)
VRAM: 2988 MB
Driver: 27.21.14.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 0.071 seconds
OnLevelWasLoaded was found on AssetBundleManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 364)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.663300 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGetUpd (System.String input) [0x00087] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at AssetBundleManager+<LoadUpdateFile>d__22.MoveNext () [0x0007b] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGet (System.String input) [0x00079] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at AssetBundleManager+<LoadDataFile>d__26.MoveNext () [0x0008b] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.checkCurVer (System.String series, System.String name) [0x0002f] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at MenuLevelBlock.DownloadLevel () [0x00015] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <93fa18a443e349658522afcab8600052>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.checkCurVer (System.String series, System.String name) [0x0002f] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at MenuLevelBlock.DownloadLevel () [0x00015] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <93fa18a443e349658522afcab8600052>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.checkCurVer (System.String series, System.String name) [0x0002f] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at MenuLevelBlock.DownloadLevel () [0x00015] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <93fa18a443e349658522afcab8600052>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)

Setting up 2 worker threads for Enlighten.
Thread -> id: 60e0 -> priority: 1
Thread -> id: 3938 -> priority: 1


hope that helps and Good luck squashing the problem

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 10:44 am
by HenBor
Kralle wrote:
HenBor wrote:
HavocLordX wrote:Yeah that file you gave me did jack shiiiiii- It keeps looping me back to this page, Henbor, maybe a patch to the Updater could help?

Man, I just checked on 2 computers and on the phone that the file is downloading normally. And from 5 countries via a vpn. Something's wrong with your computer, that's all I can say.


Well Hen, hate to be Bad news but it seems you borked the update, cant download the storys.


Shit, i forgot your computer can't read an float values
Well, I'll fix it in few days, HavocLordX has a different problem, he just can't download files even in the browser. By the way, if it is not difficult, please check the link above, are you able to download the file through the browser?

I know for sure that the problem is only for you two (or a small number of people), because I have file upload statistics and a new history has already been uploaded by at least 10 people

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 10:50 am
by Kralle
HenBor wrote:Shit, i forgot your computer can't read an float values
Well, I'll fix it in few days, HavocLordX has a different problem, he just can't download files even in the browser. By the way, if it is not difficult, please check the link above, are you able to download the file through the browser?


you mean https://www.4sync.com/web/directDownloa ... 6dec9ecee3?
Works fine.
got a data that i have no app for opening it

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 11:03 am
by HenBor
Kralle wrote:you mean https://www.4sync.com/web/directDownloa ... 6dec9ecee3?
Works fine.
got a data that i have no app for opening it


Thank you, this is a story file, in fact, it is downloading by the game when you press the button

In fact, there is no format here, it's just a large set of characters in which a bunch of files are encrypted, something like zip, which can not be opened without a special file that is inside the game.
I'll probably just make the version value without float, so you can download it. Well, on the other hand, we can do something different and cheat the game a little, if you have a discord, then write to me there in pm, or write here on eka's portal pm.

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 1:00 pm
by eleventh
I'm having the same problem now. All of the stories just throw the link to this page when clicked, so they can't be loaded. It says v1.2(beta) in the lower left, and the popup says v12 (beta)

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 1:03 pm
by HenBor
eleventh wrote:I'm having the same problem now. All of the stories just throw the link to this page when clicked, so they can't be loaded. It says v1.2(beta) in the lower left, and the popup says v12 (beta)

Just to make sure. What is your region of residence? Apparently this is the problem

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 1:03 pm
by eleventh
HenBor wrote:Just to make sure. What is your region of residence? Apparently this is the problem

United States.

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 1:05 pm
by HenBor
eleventh wrote:United States.

Try to download this version, the problem is gone? https://mega.nz/file/GGQ21RrD#5ml7c3r5g ... mQ5VIaCngY
This is a version with a very small update that may solve this problem, I need a few people to download it and say results.

If so, I'll just release the fix now

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Feb 17, 2021 1:36 pm
by HenBor
Okay, after a couple of tests, I released a fix (v1.21 or v121 if you have that bug), now everything should work as it should.

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Thu Feb 25, 2021 6:25 pm
by HenBor

Re: Vore mini stories [Beta (ver 1.2)] [Unity]

PostPosted: Wed Mar 03, 2021 10:16 pm
by HenBor
New spoiler already in discord

Re: Vore mini stories [Beta (ver 1.3)] [Unity]

PostPosted: Mon Mar 15, 2021 6:41 am
by HenBor
Game updated, more info in header

Re: Vore mini stories [Beta (ver 1.3)] [Unity]

PostPosted: Thu Mar 25, 2021 5:29 pm
by HenBor

Re: Vore mini stories [Beta (ver 1.3)] [Unity]

PostPosted: Fri Mar 26, 2021 9:54 pm
by agiletick
How do i play it after downloading it do i need a certain game engine like rpgace

Re: Vore mini stories [Beta (ver 1.3)] [Unity]

PostPosted: Fri Mar 26, 2021 10:00 pm
by HenBor
agiletick wrote:How do i play it after downloading it do i need a certain game engine like rpgace

No, I use Unity, so everything comes with the game, just open the .exe file

Re: Vore mini stories [Beta (ver 1.3)] [Unity]

PostPosted: Wed Apr 14, 2021 3:08 am
by yukino
Hello! I've paid $5 but the game Vore Mini Stories says "Not found rewards for the subscription on your account". :cry: