Darkest Dungeon Vore Mod

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

Darkest Dungeon Vore Mod

Postby chris9774 » Wed Sep 30, 2020 4:50 am

I looked and saw that this was a question asked a good 3-4 years ago and didn't really want to necro the post, But as the title suggests I'm curious if someone either knows enough about the game and or how to make sprites for the game that look would look good, I'm not exactly coming in here with nothing either, I'm completely willing to foot the costs as long as they aren't through the roof expensive.

I dont have any photo's to go off of like the previous thread but the code for a vore system should already be applicable, as in the moves the Fanatic, and the Hag have. They take one of the party members and put them into a different state that requires them to be freed by taking enough damage, otherwise take damage every turn which fits perfectly imo. Again, im not expecting too much to come from this post but I can't know without asking right? I look forward to seeing what you guys have to say.
User avatar
chris9774
Somewhat familiar
 
Posts: 68
Joined: Sat Feb 24, 2018 5:17 am

Re: Darkest Dungeon Vore Mod

Postby bees123 » Wed Sep 30, 2020 8:50 am

This post on the Steam Community seems like it could be useful, and modding Darkest Dungeon should be fairly easy from the looks of it. I'm working on my Sims 4 mod at the moment so I don't really have time to do it myself, but if someone does then that should be a decent starting point!

Also general modding recommendation, it's always easiest to find other mods and take them to bits to see how they work
bees123
Participator
 
Posts: 232
Joined: Thu Dec 14, 2017 6:38 pm

Re: Darkest Dungeon Vore Mod

Postby Asafen » Wed Sep 30, 2020 11:32 am

Well, there's already a method for it in the game: the Hags cauldron. You could probably just give a version of it's ability to a character and use it's method of doing damage each turn and it's altered sprite. You would just need to know how to mod DD and get some sprite artwork. Though you probably wouldn't be able to balance it, because a permanent stun and dot until a character is dead is grossly overpowered.
Asafen
Been posting for a bit
 
Posts: 38
Joined: Fri Dec 30, 2016 12:58 am

Re: Darkest Dungeon Vore Mod

Postby DollyFailFail » Wed Sep 30, 2020 1:25 pm

In fact, something of the sort has already been done.

The Magnificent Absorbing Blob!
Heyyyy! I don't think we've met before. I'm just your average Punk Girl ehehehe!!
User avatar
DollyFailFail
Intermediate Vorarephile
 
Posts: 500
Joined: Mon Dec 31, 2012 12:07 pm

Re: Darkest Dungeon Vore Mod

Postby chris9774 » Thu Oct 01, 2020 6:48 am

I have little to no modding experience in the slightest, But i do agree that the balancing would be very hard to do, but maybe it could have a limitation to it like the party is limited to 2-3 as they eat more targets, that way the stuns aren't as grossly overpowered as you only have 1 other person dealing damage. However i will give that link a look and see how hard it would be, but that still leaves sprites as an issue but again, im not averse to paying for it if someone is willing.

Regardless of all that i do appreciate the input, and more is always welcome!
User avatar
chris9774
Somewhat familiar
 
Posts: 68
Joined: Sat Feb 24, 2018 5:17 am

Re: Darkest Dungeon Vore Mod

Postby DollyFailFail » Thu Oct 01, 2020 7:50 am

Hmm, giving such a move to a party member presents its own set of difficulties. Because we have no idea if the code used for the 'capture' moves works both ways, since not all mechanics seem to do so(if they did, I would have expected at least a couple 'large sized' character classes at this point)

However, in terms of balancing, well, first of all is that it's probably for the best you prevent more than one 'vore' class from being in the same party. This is actually relatively easily done, since it's already possible to make classes that can't be put into a party with certain other classes, including others of their own.

You could also mark the pred, thus meaning the enemies will attack them more often, and thus free their allies sooner.

And of course, I would recommend making it not work on enemies that are larger than size 1, because they're more likely to be alone(and the most dangerous when not), and thus the ones it would be the most cheesy to use against.

There are of course more ways to do it, but a lot of them would be dependent on the class you wanted to make.
Last edited by DollyFailFail on Thu Oct 01, 2020 7:28 pm, edited 1 time in total.
Heyyyy! I don't think we've met before. I'm just your average Punk Girl ehehehe!!
User avatar
DollyFailFail
Intermediate Vorarephile
 
Posts: 500
Joined: Mon Dec 31, 2012 12:07 pm

Re: Darkest Dungeon Vore Mod

Postby Darksteelrob » Thu Oct 01, 2020 8:38 am

I dont know if this is a helpful suggestion, but you could have it as the vore class has a reduced speed, so that once they have eaten something they are more likely to go last
User avatar
Darksteelrob
Been posting for a bit
 
Posts: 39
Joined: Mon Jun 17, 2019 10:57 am

Re: Darkest Dungeon Vore Mod

Postby EaArachnee » Thu Oct 01, 2020 6:02 pm

darkest dungeon isn't the easiest thing to mod, especially for heroes; there would be at least 1 or 2 custom classes that could use the whole "take an enemy and put it on your side" gimmick if it was relatively easy
at the very least though, common enemies and bosses can be modded to vore heroes, though i have no idea how much effort it'd take
User avatar
EaArachnee
New to the forum
 
Posts: 6
Joined: Thu May 28, 2020 7:38 pm

Re: Darkest Dungeon Vore Mod

Postby Asafen » Thu Oct 01, 2020 7:11 pm

Well, in regards to large heroes and mind controlling enemies, there's a problem in that the game is based around the fact that you have four heroes. There are four slots, and I don't think there's a way to block a slot off if you have a a hero like that. A vore hero could get around that since they wouldn't actually change how many characters there are on the hero side, though it could run into problems with reinforcements or endless mode, if the enemy was added back to the other side while there isn't any room.
Asafen
Been posting for a bit
 
Posts: 38
Joined: Fri Dec 30, 2016 12:58 am

Re: Darkest Dungeon Vore Mod

Postby DollyFailFail » Thu Oct 01, 2020 7:25 pm

Yeah, basically, making enemies that can eat heroes is mostly a challenge of graphics. Making heroes that can eat enemies though, that's very tricky. funnily enough, you'd probably have an easier time making a hero that eats other heroes than one that eats enemies.

There's some potential ways it could be done, but they'd be very different from the way that enemies do it to you. This isn't to say you couldn't do it that way or something very similar to it, just that it has the potential to cause some major problems in some circumstances.


This... does actually give me an idea for a class though. Effectively, a class who starts out with a weak set of moves, and a move that lets them eat another party member, then eating the party member effectively gives them an Abomination style transformation where they switch to a stronger set of moves(probably including a 'regurgitate' move)
Heyyyy! I don't think we've met before. I'm just your average Punk Girl ehehehe!!
User avatar
DollyFailFail
Intermediate Vorarephile
 
Posts: 500
Joined: Mon Dec 31, 2012 12:07 pm

Re: Darkest Dungeon Vore Mod

Postby chris9774 » Thu Oct 01, 2020 11:59 pm

I know its not exactly a ideal fix to the whole having 4 hero slots and not being able to restrict the number, but you could compensate with higher base stats then just having a note to just not run them with a full party, again not ideal, but if there isn't a way around it then that would be something to keep in mind i guess, and for the thing about endless mode, regurgitating could just not work when the enemy team is full, at the cost of taking damage for holding them down an additional turn.
User avatar
chris9774
Somewhat familiar
 
Posts: 68
Joined: Sat Feb 24, 2018 5:17 am

Re: Darkest Dungeon Vore Mod

Postby Tetrahedra » Sat Oct 03, 2020 6:58 pm

Vore would probably work best as a finisher/execute type move that could give them some buffs for a few turns, maybe. No idea what the rest of their skills would look like though.
User avatar
Tetrahedra
Somewhat familiar
 
Posts: 133
Joined: Tue Dec 14, 2010 8:40 pm

Re: Darkest Dungeon Vore Mod

Postby Alice3hoping » Mon Oct 05, 2020 4:10 am

Probably would depend. For a hero probably have stuff for healing, buff, and debuff as well as stuff that inflicts damage. I imagine a few of their abilities that seem more overtly predatory might stress out members of your party. Some might get specialised negative quirks like frightened of predators.

A sample list of some abilities would be As follows.
Toothy Bite-standard attack, with self heal proc, melee range, done from front 2 ranks.
Gurgling gut- Aoe debuff+ self buff To attack and self heal. Non rank dependant
Noxious belch- Aoe Blight+debuff. First 3 ranksrank
Sampling lick- low damage, applies debuff and marks target
Comforting Churn- Stress heal for ally and Predator(low chance of inflicting Stress on allyor themed afflictions)
Down the hatch- vore themed execute. Inflicts high damage and clears corpses, if secures kill or corpse clear, gives massive self heal over time, causes lots of ally stress.
Emergency rations- gives moderate party heal and stress heal For 2 uses. After that it becomes Last Meal
Last meal- Devours a member of the squad. Massive stress heal, hp heal and Several buffs to predator. Huge stress burst to other party members also permenantly kills party member with no corpse left.

Camp skills
Voracious flirtation- massive stress heal, but increases stress in battle for 3 battles
Belly rub- boost damage and stress healing in battle for 2 battles
Live meal- heal to predator, stress to a random party member
Gaze into the gullet- massive stress to 1 party member. Stress immunity for 5 battles on the affected.
User avatar
Alice3hoping
Somewhat familiar
 
Posts: 77
Joined: Sun Dec 01, 2013 9:35 pm

Re: Darkest Dungeon Vore Mod

Postby chris9774 » Mon Oct 05, 2020 5:30 am

Alice3hoping wrote:Probably would depend. For a hero probably have stuff for healing, buff, and debuff as well as stuff that inflicts damage. I imagine a few of their abilities that seem more overtly predatory might stress out members of your party. Some might get specialised negative quirks like frightened of predators.

A sample list of some abilities would be As follows.
Toothy Bite-standard attack, with self heal proc, melee range, done from front 2 ranks.
Gurgling gut- Aoe debuff+ self buff To attack and self heal. Non rank dependant
Noxious belch- Aoe Blight+debuff. First 3 ranksrank
Sampling lick- low damage, applies debuff and marks target
Comforting Churn- Stress heal for ally and Predator(low chance of inflicting Stress on allyor themed afflictions)
Down the hatch- vore themed execute. Inflicts high damage and clears corpses, if secures kill or corpse clear, gives massive self heal over time, causes lots of ally stress.
Emergency rations- gives moderate party heal and stress heal For 2 uses. After that it becomes Last Meal
Last meal- Devours a member of the squad. Massive stress heal, hp heal and Several buffs to predator. Huge stress burst to other party members also permenantly kills party member with no corpse left.

Camp skills
Voracious flirtation- massive stress heal, but increases stress in battle for 3 battles
Belly rub- boost damage and stress healing in battle for 2 battles
Live meal- heal to predator, stress to a random party member
Gaze into the gullet- massive stress to 1 party member. Stress immunity for 5 battles on the affected.

I like these ideas, quite a bit in fact, my only issue being the amount of stress damage dealt to the party. I think the Abom would be a good baseline with how the transformation gives like 10-15 when triggered. I'm also not exactly looking for it to be super balanced simply because the class would mainly be for fun, doesn't have to be a boss shredder or anything insane, just fun to play. I mainly say this because if someone does reach out and i end up paying for it i'd like it to be ideal for my playstyle, But everything you've said here is pretty much spot on, I only wish that the execute had a tied in transform somehow, or at least a way to alter the sprite.
User avatar
chris9774
Somewhat familiar
 
Posts: 68
Joined: Sat Feb 24, 2018 5:17 am

Re: Darkest Dungeon Vore Mod

Postby Alice3hoping » Mon Oct 05, 2020 11:20 pm

Yeah that would make sense. And the abomination might be a good gage of how much stress to inflict. What sort of sprite design might work?Something sexy which has a semi-monsterous transformation for some attacks? And how would you Do a transformation if it was a transformation class? Any particular voice lines you might pick for it?
User avatar
Alice3hoping
Somewhat familiar
 
Posts: 77
Joined: Sun Dec 01, 2013 9:35 pm

Re: Darkest Dungeon Vore Mod

Postby Rubiont-47 » Mon Oct 05, 2020 11:54 pm

Alice3hoping wrote:Yeah that would make sense. And the abomination might be a good gage of how much stress to inflict. What sort of sprite design might work?Something sexy which has a semi-monsterous transformation for some attacks? And how would you Do a transformation if it was a transformation class? Any particular voice lines you might pick for it?


The main question who it will be, male or female character [XD]
Sorry for my bad english.
Made in Russia.
Make some pixels.
User avatar
Rubiont-47
Participator
 
Posts: 175
Joined: Tue Apr 27, 2010 6:18 am
Location: Russia

Re: Darkest Dungeon Vore Mod

Postby chris9774 » Tue Oct 06, 2020 12:29 am

To answer the last 2 questions, it would be female as thats my personal preference, and it would most likely be something along the lines of sexy as i already have lots of other things that are semi monstrous that i want a break from, and im not sure how to do it as a transformation class unless it had a timer of some sort, like instead of starting off weak and transforming into something strong you would start battle and become ravenous or something, and you get access to your stronger abilities, but once you eat someone you get a bloated gut, slower speed, but regen and some weaker moves. Thats how i would have it at least
User avatar
chris9774
Somewhat familiar
 
Posts: 68
Joined: Sat Feb 24, 2018 5:17 am

Re: Darkest Dungeon Vore Mod

Postby Darksteelrob » Tue Oct 06, 2020 7:32 am

for like a idea on what it could be, you could make something like a naga or even drider (if you're feeling bold on the sprite design)
User avatar
Darksteelrob
Been posting for a bit
 
Posts: 39
Joined: Mon Jun 17, 2019 10:57 am

Re: Darkest Dungeon Vore Mod

Postby chris9774 » Tue Oct 06, 2020 7:57 am

If i couldnt get something straight female i would most likely have to go with naga, simply because of personal preference and the ease of adding in debuff moves like a belly dance that entices enemies, lowering dodge chance
User avatar
chris9774
Somewhat familiar
 
Posts: 68
Joined: Sat Feb 24, 2018 5:17 am

Re: Darkest Dungeon Vore Mod

Postby Rubiont-47 » Tue Oct 06, 2020 10:34 am

Maybe it could be someone like a pudge gourman girl with terrible hunger that pushes her to devour everything. To keep her cravings and do not committ crimes she decided to visit this place, she heard something about endless pig farm in the catacombs. . .

Somthing something like that: https://en.wikipedia.org/wiki/Tarrare

Give me a few days. I will try to come up with some sketches.
Sorry for my bad english.
Made in Russia.
Make some pixels.
User avatar
Rubiont-47
Participator
 
Posts: 175
Joined: Tue Apr 27, 2010 6:18 am
Location: Russia

Next

Return to Vore game