As An Old Memory: RAADD Runner 1.85
Posted: Wed Oct 14, 2020 3:56 pm
Hello to all the beautiful people!
I'm making this post not to inform (trust me, I'm still trying to crack that one darn achievement for the guide), but to pose an idea.
If you've read any of my posts, you'll know that I'm the unofficial RAADD Runner guy. More specifically, version 1.85, which is widely considered to be the best of all the many versions, mainly due to the amount of content and all the death/game over screens that are just so freaking good. If you've ever played 1.85, though, you'll know how buggy of a game it is. From digging into the old RAADD thread, I understand that it was due to a problem where the game only had a certain amount of ample memory, meaning that if said limit was overloaded, the game crashed. For those playing, I'm sure you've most likely encountered it when dying to a certain enemy or picking up a boss chest.
Despite that limitation, the game was fantastic. To this day, it still remains my favorite vore game to play, as does for many people. After 1.85, the game was completely changed, built from the ground up as a reimagining of the first couple versions. While the game still holds value, it still never compared to the awesomeness of 1.85...
But I'm not here to whine and complain; I'm here to give an idea, despite it being totally crazy and out of the cards: a remake of RAADD Runner 1.85. That's right, all of the original greatness from the game, but with some tweaks here and there to make it even better!
So what would it include? Well, all the original biomes, enemies, gameplay, items, etc. that 1.85 had. I do, however, have a couple improvements that, if the impossible were to come true, I would love to see:
1) A fix to tech biome enemies- I'm talking about the robo-ganger and ninja enemies. The game over screen for the robo-ganger is glitched to where it doesn't appear, and the ninja enemy was intentionally left out due to technical issues. For the fix, if possible, iron out the bugs in the robo-ganger, and use the current sprites for the ninja. You wouldn't have to rework the game over screen, as that is already in the game's files.
2) Memory stuff- Although I'm not 100% sure, I've heard through the grapevine that the more modern versions of RAADD use a different engine. If that is the case, then the memory of the game could possibly expanded. Even if the problem isn't completely obsoleted, being able to have more RAM would be a huge improvement over the original 1.85!
3) Gallery images- I'm going to be honest here, getting the last 5 or so gallery images is a total pain in the rear end. The images you get during the game are determined by random chance, so by the time you're down to 1 or 2 images, you only have a .02 or .01 chance of getting the image you need. This is probably the least of my worries when it comes to adjustments, but, again, if possible, change the chance for getting a new image.
The only other thing I can think is that the vampire's unbirth game over screen displays the oral game over screen, but all that's required there is an image swap. As I've mentioned before, I don't think this is going to happen, since all the major team members for RAADD are off working on other projects. It's just wishful thinking at this point... besides, I'm no programmer, so I couldn't imagine how hard ironing out bugs and stuff could be. If anything, I'd probably look like a spoiled brat in the eye's of the creators!
But what about everyone else? Tell me below what you think about a RAADD Runner 1.85 remake! What would you keep, and what would you fix?
That's all for now folks! I'll write the achievement guide as soon as I find what the heck that one darn achievement is! Until then, rock on, and have a fantastic day!
I'm making this post not to inform (trust me, I'm still trying to crack that one darn achievement for the guide), but to pose an idea.
If you've read any of my posts, you'll know that I'm the unofficial RAADD Runner guy. More specifically, version 1.85, which is widely considered to be the best of all the many versions, mainly due to the amount of content and all the death/game over screens that are just so freaking good. If you've ever played 1.85, though, you'll know how buggy of a game it is. From digging into the old RAADD thread, I understand that it was due to a problem where the game only had a certain amount of ample memory, meaning that if said limit was overloaded, the game crashed. For those playing, I'm sure you've most likely encountered it when dying to a certain enemy or picking up a boss chest.
Despite that limitation, the game was fantastic. To this day, it still remains my favorite vore game to play, as does for many people. After 1.85, the game was completely changed, built from the ground up as a reimagining of the first couple versions. While the game still holds value, it still never compared to the awesomeness of 1.85...
But I'm not here to whine and complain; I'm here to give an idea, despite it being totally crazy and out of the cards: a remake of RAADD Runner 1.85. That's right, all of the original greatness from the game, but with some tweaks here and there to make it even better!
So what would it include? Well, all the original biomes, enemies, gameplay, items, etc. that 1.85 had. I do, however, have a couple improvements that, if the impossible were to come true, I would love to see:
1) A fix to tech biome enemies- I'm talking about the robo-ganger and ninja enemies. The game over screen for the robo-ganger is glitched to where it doesn't appear, and the ninja enemy was intentionally left out due to technical issues. For the fix, if possible, iron out the bugs in the robo-ganger, and use the current sprites for the ninja. You wouldn't have to rework the game over screen, as that is already in the game's files.
2) Memory stuff- Although I'm not 100% sure, I've heard through the grapevine that the more modern versions of RAADD use a different engine. If that is the case, then the memory of the game could possibly expanded. Even if the problem isn't completely obsoleted, being able to have more RAM would be a huge improvement over the original 1.85!
3) Gallery images- I'm going to be honest here, getting the last 5 or so gallery images is a total pain in the rear end. The images you get during the game are determined by random chance, so by the time you're down to 1 or 2 images, you only have a .02 or .01 chance of getting the image you need. This is probably the least of my worries when it comes to adjustments, but, again, if possible, change the chance for getting a new image.
The only other thing I can think is that the vampire's unbirth game over screen displays the oral game over screen, but all that's required there is an image swap. As I've mentioned before, I don't think this is going to happen, since all the major team members for RAADD are off working on other projects. It's just wishful thinking at this point... besides, I'm no programmer, so I couldn't imagine how hard ironing out bugs and stuff could be. If anything, I'd probably look like a spoiled brat in the eye's of the creators!
But what about everyone else? Tell me below what you think about a RAADD Runner 1.85 remake! What would you keep, and what would you fix?
That's all for now folks! I'll write the achievement guide as soon as I find what the heck that one darn achievement is! Until then, rock on, and have a fantastic day!