Devourment Dialogue - v3.0 Prototype for Refactor!

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Devourment Dialogue - v3.0 Prototype for Refactor!

Postby invidiasyren » Fri Nov 06, 2020 11:58 pm

Devourment Dialogue
This mod is designed to be an addon to the Devourment Female and Male mod specifically adding more dialogue interactions with NPCs focused on vore. This was built for Skyrim Special Edition, but works for Legendary Edition.

Download: Devourment Dialogue v2.3
Devourment Dialogue v3.0 PROTOTYPE for DFAM
Devourment Dialogue v3.0 PROTOTYPE for Refactor

Requirements
DFAM and its requirements: viewtopic.php?f=79&t=54990
Obviously necessary. This was built for Devourment 1.2.6 for SSE, but it should most likely work with all other versions for SSE and may work with Legendary Edition. Make sure this comes before Devourment Dialogue in the load order.

Fuz Ro D-oh: https://www.nexusmods.com/skyrimspecial ... mods/15109
Not necessary for the mod to run, but without it, most dialogue will go away to fast to read. (Also, in case it wasn't obvious, turn on subtitles.)

Current Features
  • New dialogue!
  • If multiprey is enabled you can now ask a full NPC to swallow you. Be warned though, if they are already digesting someone, they will begin to digest you as well!
  • You can now sleep inside someones stomach to gain the Rested buff. This increases to Well Rested if the pred is an innkeeper and Lover's Comfort if the pred is your spouse. You must be careful though, sometimes a pred might just accidentally digest you in your sleep!
  • If you are wanted for crimes, you can choose to serve your time in a guards stomach. Once again, though, this comes at a risk of getting digested though, and if your bounty is too high, you'll be digested on the spot.
  • You can spend the night in an innkeeper, rather than an inn. (Special dialogue for getting swallowed by an innkeeper).

    New in 2.0
  • A brand new MCM menu with a bunch of sliders
  • The ability to ask NPC's if you can swallow them.
  • A random chance for you to start getting digested after you've been in an NPC's stomach for a while (amount of time editable in the MCM)
  • A bunch of bug fixes including safety guards for when certain scripts wouldn't work, like when asking someone to swallow you when you're currently full.


Quests, Encounters and Special NPC Dialogue
Over time I would like to add specific dialogue to different NPC's, and even create alternate ways to complete certain quests and random encounters by using vore. One goal is to have at least two NPCs in each guild (one male and one female) have specific dialogue where the player can choose to feed themselves to them.

Implemented Quests and Encounters
  • The Revelers - After you finish your drink, speak with the Reveler who offered it to you, and perhaps he'll give you something to wash it down. Perhaps his friends can help you out as well.
Upcoming Features
Complete overhaul of the mod to greatly increase what can be added in the future. Primary features:
  • Devourment Dialogue would be split between the base mod, and then what I’m calling an “interface mod”. The base mod will have no requirements besides the base game (and DLC’s) and one of the interface mods. It will be able to function independently, but won’t really do very much on it’s own, besides make dialogue. The interface mod basically is the glue that connects my mod to Devourment, running Devourment scripts and functions, etc. What this means is that I can have one version of the base mod, and then multiple interface mods that can be built for different versions of Devourment. This means I can support DFAM, DFAM Remastered, and Devourment Refactor, all simultaneously, and more easily deal with any updates that each of them have.
  • The mechanics of talking to your Pred/Prey would be completely revamped. No more awkwardly teleporting the prey to you and making them invisible, and hoping that for whatever reason the dialogue doesn’t break. I’m making it work with Talking Activators acting as stand ins for the NPC’s you’re talking to, which are much more stable, have no AI themselves that you need to contend with, and are completely invisible. This opens up an insane number of possibilities, not just for making Prey/Pred interactions cleaner, but also allows for better support of multiprey - being able to choose which prey you want to talk to if you have multiple swallowed, having three way dialogue with the swallowed prey talking to one another inside you, being able to talk to other prey that’s in the same belly as you; allowing you talk to prey that’s inside another NPC; and letting you talk to prey that doesn’t have an actual corresponding NPC (this is for things like my Bellies mod). This is in very early development, but I’ve already had some good success.
  • Reference Aliases will be used to keep track of recent NPC’s that either you’ve interacted with, or have had something Vore related happen. These are all based on “recent memory” which means that it’s only recent things that have happened and will eventually expire (this helps manage memory because it would be impossible to keep track of *all* NPC’s encountered in this way). This includes things like if an NPC rejects your request to either eat you or let you eat them, they’ll remember and any requests that follow shortly afterward will reflect that. It also lets me keep track of recent pred/prey you’ve interacted with and the details there of. So like were they pred or prey, did they try to digest you, or did you try to digest them. Did the prey escape or were they released. And then add some dialogue interactions for those situations. I plan to do a lot with this, so things like, if you kill a pred that was digesting prey, thus releasing the prey, the prey will thank you for saving them.

Google Doc for Dialogue Suggestions
Google Doc for New Responses to Current Dialogue

Burps and Bellies Addon
I made a small addon of two features for the Devourment that I felt didn't really fit as part of the Dialogue mod, so I made it a separate addon. It makes NPC's have a chance to spawn with full bellies (either live or in varying states of digestion). It also makes preds periodically burp while they digest their prey (slightly speeding up digestion). Both parts of the mod can be modified or disabled in the Devourment Dialogue MCM menu. As such, Devourment Dialouge is a requirement for the addon to work, though I figure that since you're here that's probably okay.
Download: Devourment Burps and Bellies v2.4
Last edited by invidiasyren on Wed Mar 24, 2021 11:40 pm, edited 44 times in total.
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Re: Devourment Dialogue v1.0 - Dialogue addon for Skyrim DFA

Postby paperairplaneclip » Sat Nov 07, 2020 12:55 am

Sounds amazing, hope it gets more updates!
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Re: Devourment Dialogue v1.0 - Dialogue addon for Skyrim DFA

Postby FluffyNekos » Sat Nov 07, 2020 12:56 am

Very interesting. I've always been divided on whether or not I should get this mod, but if you can successfully implement mechanics like this and quests and alternate encounters, then I will definitely be sold on it! Keep up the good work! I look forward to seeing how this turns out~
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Re: Devourment Dialogue v1.0 - Dialogue addon for Skyrim DFA

Postby SonofSudeki » Sat Nov 07, 2020 1:09 am

Making sure to post here now so I can keep up. I really wish I had Skyrim on my computer now, instead of just my Xbox.
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Re: Devourment Dialogue v1.0 - Dialogue addon for Skyrim DFA

Postby GramzonTheDragon » Sat Nov 07, 2020 2:01 am

the dialogue to get willing prey during an npc's multiprey seems to trigger only a single, regular swallow atempt, allowing it to fail quite easily and just get stuck.
another neat feature would adding a percentage chance for digestion during willing vore like how you set up the sleep system.

It's a neat little add on so far.
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby invidiasyren » Sat Nov 07, 2020 3:01 am

GramzonTheDragon wrote:the dialogue to get willing prey during an npc's multiprey seems to trigger only a single, regular swallow atempt, allowing it to fail quite easily and just get stuck.
another neat feature would adding a percentage chance for digestion during willing vore like how you set up the sleep system.

It's a neat little add on so far.


So it was supposed to tag the player as Surrendering which should make the swallow spell always work, but as I frequently discover with the base mod sometimes things just don't work. I've since fixed it with something that was honestly a way easier solution that I thought I'd tried a long time ago, but it should be working now and that's all that matters. I also fixed a few bugs I found while fixing that bug. This version also now contains what I had been working on since I initially posted, so uh... there's now one particular Innkeeper that has an 80% chance of digesting you if you sleep in them (it's supposed to have special dialouge, but that's not been added quite yet).

As for adding a possibility of digestion, are you saying that while in someone's stomach have a possibility of it switching to digestion? Or whenever you ask someone to swallow you they immediately begin digesting you?
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby Younger99 » Sat Nov 07, 2020 3:41 am

I'm curious to give this a shot but if I may ask does this work with versions for standard Skyrim or does it need to be modified to work for them?
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby invidiasyren » Sat Nov 07, 2020 3:53 am

Younger99 wrote:I'm curious to give this a shot but if I may ask does this work with versions for standard Skyrim or does it need to be modified to work for them?

I don't think it's likely that it will work with Legendary Edition without some form of modification, but I have not tested it personally.
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby RossTheEmeraldFox » Sat Nov 07, 2020 3:57 am

I do want to ask about the google doc, would it be out of the question to suggest *actions* perhaps? Something not fully dialogue but more a function.

I had a small idea about somehow being able to access a predator's inventory (and chocking it up to.. idk.. sticking a hand out their back end to reach into their pocket or whatever) but like being able to access pickpocket inventory from inside could potentially make a cool interaction where you could actually just dump poison into your predator's stomach. Either using one of the vomit poisons from the devourment mod or actually just finishing them off or something, maybe giving you a 100% chance to place items in their inventory? Sorry It's rather late and I just had to put this idea somewhere.
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby Drsunshine » Sat Nov 07, 2020 5:19 am

No matter what I try I can't seem to get my SKSE to load it just keeps crashing at the start symbol. Is there anyway that there could be some download of a pre set up working mod folder?
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby Wollffett » Sat Nov 07, 2020 9:13 am

Looks awesome haven't tested it out yet but looking forward to it
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby Ryan-Drakel » Sat Nov 07, 2020 11:48 am

Biggest thing I'm hoping for a fix is the fact that prey who give you permission to digest them immediately go 100% unwilling. That's undesired.
Would be better to have my prey continue to be 'willing' while being digested.
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby invidiasyren » Sat Nov 07, 2020 12:11 pm

Ryan-Drakel wrote:Biggest thing I'm hoping for a fix is the fact that prey who give you permission to digest them immediately go 100% unwilling. That's undesired.
Would be better to have my prey continue to be 'willing' while being digested.

That’s in the works! I’ve mostly been focusing on player as prey for the moment, but I’ve already done that for player as prey, so if they ask to be digested they continue to be willing in the dialogue.
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby Ryan-Drakel » Sat Nov 07, 2020 12:16 pm

I had to uninstall all of skyrim due to space issues on my hard drive.

Question is which "Devourment" would be the best to use? I used to use the KungPow version.
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby Starduster » Sat Nov 07, 2020 1:17 pm

Glad to see another devourment dialog mod
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby oliverrook » Sat Nov 07, 2020 2:20 pm

Can't wait for this mod to take off.
I ate you. My fox ate me. My dragon ate my fox. My wolf ate my dragon. My otterdog ate my wolf. My pikachu ate my otterdog. And so on, and so forth.
*BUUURRRP*
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby BatfinK16 » Sat Nov 07, 2020 4:20 pm

Is it just oral vore or are there other types of vore?
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby GramzonTheDragon » Sat Nov 07, 2020 6:41 pm

invidiasyren wrote:As for adding a possibility of digestion, are you saying that while in someone's stomach have a possibility of it switching to digestion? Or whenever you ask someone to swallow you they immediately begin digesting you?

For there to be a %chance for it to immediately be digestion if you offer yourself to a person, controlled via a global variable.

If going above and beyond, the chance increasing or decreasing based on the relationshiprank of the player. You can only ask by default to get ate with someone who has level 1 positive opinion of your character, up to like 4 for someone who is very close to your character. Noticeably, level 1 at least doesn't hesitate when asked to willing digest the player, but i think 3 and 4 do hesitate and ask if you're certain with one dialogue choice to confirm. Level 2 and below would likely have the higher chances of willing turning fatal.

And another suggestion would be re-adding persuade, intimidate, and bribe options for escaping a digesting stomach as it seems you removed those.

EDIT: the ask to be eaten for multiprey is now completely broken.
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby invidiasyren » Sat Nov 07, 2020 7:28 pm

Ryan-Drakel wrote:Question is which "Devourment" would be the best to use? I used to use the KungPow version.

I listed it in the requirements section, but this was built for Devourment Female and Male (viewtopic.php?f=79&t=54990) specifically using version 1.2.6 though 1.2.7 should work just as well. Any previous versions of DFAM and some of the interactions will break because they use features that got added in 1.2.6. Any other versions of Devourment will cause either none of the NPC pred dialogue to show up, or make it show up for everyone (my hypothesis is the latter, but I haven't tested it). The mod checks if Male or Female vore is enabled before displaying dialogue, and those variables were added in DFAM.

GramzonTheDragon wrote:If going above and beyond, the chance increasing or decreasing based on the relationshiprank of the player. You can only ask by default to get ate with someone who has level 1 positive opinion of your character, up to like 4 for someone who is very close to your character. Noticeably, level 1 at least doesn't hesitate when asked to willing digest the player, but i think 3 and 4 do hesitate and ask if you're certain with one dialogue choice to confirm. Level 2 and below would likely have the higher chances of willing turning fatal.

I had plans for making it so that asking someone with a very low disposition automatically digest you (and then mock you for letting them eat you), so I can certainly make it a sliding scale. Also, the mod should make it so that anyone can eat you.

GramzonTheDragon wrote:And another suggestion would be re-adding persuade, intimidate, and bribe options for escaping a digesting stomach as it seems you removed those.

So thos are still in for unwilling vore; however, I have yet to add the ability to go from willing to unwilling. This thread is just kind of reminding me that many of the features I had thought of, but had decided I would implement later, were maybe more crucial than I had originally thought. Woops.

GramzonTheDragon wrote:EDIT: the ask to be eaten for multiprey is now completely broken.

That is very not good... What is going wrong?
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Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA

Postby DarkPinkie » Sat Nov 07, 2020 9:51 pm

Ah this seems like it may be a good replacement for Ryanshow's Stranger Mod. Have been a while since I had access to good vore dialogue in skyrim that also didn't come with a host of bugs.

Will be trying this out soonish, and keep track of your development.
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