ItanParker1997 wrote:Your mod is amazing! I’m so happy that it now working with refactor! I had been testing it for 6 hours, and discovered some problems in it
1) Dialogues in it are too fast, impossible to read them. (All other dialogues, including dialogues with no sounds, like from refactor, are going with normal speed)
2) if you’ll go to some character and he automatically starts talking with you (with no pressing “E”, like guardians’ comments and so on) then even if you’ll press “H” it’s vanilla dialogue starts, no vore replies.
3) If your predator started digesting you without your agreement, if you’ll talk with them (no care by “E” or “H”) after finishing dialogue they’re continuing digesting you, then struggling mechanic turning off, and then it’s completely impossible to get out from their belly
4) if I’ll swallow body of some NPC who is dead already, their can be not digested completely despite the time in game. Body digesting just not happens sometimes
5) Dialogue with inn keeper “can I rent a “private” room?” Is going to “forcegreet”, after it back to choice between “can i rent “private” room?” and “”would you like to spend some time in my belly?”. It’s first choice while talking with inn keeper if you press “H”.
Also, I have a question. Are you planning to get replies from refactor under your own mod control? There are some things are simple between your mod and vanilla refactor, like innkeepers. But your version of dialogues with them is more interesting and having more opportunities. Will you remove vore replies from here under your “H” control? Or how this all you’re planning to realize in future?
Thank you really much for your mod! I was having a lot of enjoyment playing with it on DFAM, now I’m also having a lot of it in Refactor! Your mod is amazing! Really love it! You’re amazing!
1.Fuz Ro Doh is listed in the requirements. It lets the dialogue stick around so you can actually read it.
2.I believe I have this fixed now. There's something weird going on if you try to talk to the same person immediately after having talked to them, so I added a 3 second block before you can talk to them again to clear things up. You have to wait for them to finish speaking anyway, so it shouldn't really be an issue.
3.Maybe I unintentionally fixed it, but I am not having this issue. The struggle prompt doesn't show up, once the dialogue is over, but you can still hit the keys and then it will start prompting you again.
4.That sounds like a bug with Refactor.
5.I honestly had not even tested the Innkeeper dialogue, so I completely missed that. It's literally the same as all the other pred dialogue at the moment though.
LostCause wrote:Actually now that I think about it I recall that pressing G to talk to prey after swallowing an NPC through H dialogue from your mod brought up the default non-prey dialogue options. I know the two hotkeys aren't really supposed to be used together (I assume?) but it may cause nasty issues if someone presses G by mistake.
This shouldn't really be an issue. Getting vored through my dialogue is basically the same as getting vored through the base dialogue, the only difference is that if you go through the base dialogue, my mod can only make assumptions about whether the vore was willing or unwilling (it currently defaults to unwilling for all lethal vore that's not performed through the H dialogue, but I could probably check the consent flag). So using the base dialogue instead of the addon dialogue should not break anything. It just means that the addon dialogue might not properly reflect the choices made in the base dialogue, and vice versa. Mark has already made a way to disable the base dialogue. I currently don't want to automatically disable it, so I'll just leave it up to the user.