ItanParker1997 wrote:What do you think about making belly rooms paid, but more expensive than normal room, for example 50 septims for 24 hours inside? So then innkeeper’ll say us about it and we can decide to go or not to go in despite our money, but if we have no money enough for next 24 days, we’ll be digested as alternative payment? And if you have good relationship with innkeeper, he can give you some time in their belly for free (but not too many, or he’ll come back to “pay or be digested”) Or not only innkeeper. Any guys we have not good enough relationship with to they get us in their bellies, will ask us about payment for not digesting us. Also idea of you have not enough health. Somebody can try to help you, offering their belly for you to regenerate or giving you one free day despite the fact they’re normally taking money for keeping you not digested.
So I had been thinking about having innkeepers charge to stay in their "room". The thing is I'm not sure entirely sure it makes sense or if it should cost more or less than a normal room. From a gameplay perspective, it offers no benefit (beyond titillation) and runs the risk of getting digested. In universe, it would presumably be a more
premium option (maybe it's bizarre to think of real world rules like supply and demand in a fetish mod). I do think it should charge something, so perhaps 5 septims, what do people think?
However, I do like the idea that sometimes innkeepers might surprise you with a "not getting digested fee". Basically upon asking to be let out they'll ask for 50 septims to be released. If you don't have it, or you refuse, they'll start digesting you. I might also add this as a random chance to any endo scenario, including things like being in "jail" with a guard.
Mogrir wrote:Having a problem with the Burps and Bellies mod at the moment. Out in the world, in cities, and in buildings within cities, the mod functions seemingly normally and I haven't had any issues. However, as soon as I try to enter a Bandit dungeon with the mod enabled, it CTD's the moment the loading is finished.
EDIT: Also having an issue with Innkeeper room rental dialogue. Rested in one once, then left, but when I returned later to do it again, the dialogue after initiating conversation with them again was behaving as if I had stayed inside for a second rest after the first. I then noticed that every NPC that I asked to swallow me used this dialogue when speaking to them again from within.
Do you have any mods that change bandits? Or add anything with custom skeletons perhaps? If the mod tries to give a creature a belly that has a custom skeleton your game will crash, and simply due to the limitations of the framework, I can only tell if a creature can have a belly if it uses the vanilla keywords (though now that I think about it, there might be a way around this, I will check).
The second is a known issue. The mod is missing it's SEQ file, so the script that resets the dialogue after you get regurgitated doesn't run properly. It will be fixed in the next update, but for now just enter “setstage 000DevourmentDialogEvents 20” into the console, and it should fix it.
junkaccount123 wrote:Is there anyway to reduce the volume of the burps?
Unfortunately, I don't believe there's any way to change the volume of all the burps in the game. I can add a way to do so, but it will only affect the burps from my burps and bellies mods. Everything else requires a. editing the basic devourment script files which I refuse to do or b. changing the volume of all devourment sounds. If they're too loud, you can edit them with the CreationKit, but again that will change the volume of all the devourment sounds. If you simply don't want their to be any burps at all, you can simply remove them by going to sound folder in Data, and just deleting all of them.
samblackborn wrote:everything is installed correctly and I've gotten the dialogue mods installed everything is working fine but i cant see bellies at all i know the meshes are there as the first time i started ralof ate the imperial captain in helgen and later saadia in the bannered mare in white run ate me and the belly spawned. im not sure what to do
I don't really know what to do to fix it, but I don't believe that it's an issue with my mod.
ClosetScalie wrote:I do not know if it is possible, but could there be a dialogue when the player is done digesting in an NPC?
Something like "*burp* all mush now" or "What, you're done already?"
I always tought that it would be so nice to have the pred comment about the now digested prey (or taunt it).
That is one of the planned additions, yes.
Progress UpdateI'm sure many people are looking forward to the next version, but the update is... well. There is no progress. I'm sorry about that, but I've been focused on other projects, and I haven't really been feeling well. I'm not quite sick, but I've started some new medication that's led to me feeling out of sorts. That's made me a bit slow on all counts.
However, I am rather excited to get back to working on this, so my current plan is to finish two projects I'm currently working on and then get back to working on this. I tend to work pretty quickly, so if I had to estimate a timeline I would say I will have the next version out by mid March. This should include a lot of new dialogue thanks to all the wonderful suggestions I've recieved
here (I still appreciate any new submissions I get), and several new "mini-quests", including some submitted encounters and even a (albeit small) vore option to one of the main story quests! This will be my first foray into editing the games quests to add new vore-based options for completing them, so hopefully if that goes smoothly, there will be several more to come.