Re: Devourment Dialogue - New Poll for v3.0 in Comments
Posted: Wed Mar 10, 2021 12:38 am
So while I did take about a day to work on the old versions of the mods, I may have overestimated how long it would take to make version 3.0. I've been making good progress, and while it's certainly not close to being finished, the number of things that I need to do are slowly ticking down. It probably helps that in the weeks leading up to starting on it, I spent a lot of time brainstorming how to actually go about doing it, so there's only actually a few things left for me to really figure out. And while there's lots of stuff I do want to work on adding, currently there's not enough actual dialogue and content to make use of it, so really all I need to get done is the framework. So version 3.0 may actually come out sooner than expected. No one hold your breath though, there's still plenty of things that could go wrong. But I feel like the longest part is just going to be transfering everything over from version 2.3 to 3.0.
But as for the new stuff coming, one thing that I've been thinking about is changing the way you start vore related dialogue. I had a poll a while back about what to do whenever there were so many dialogue options that it began to clutter. The majority wanted to just have a single dialogue choice that opened up all vore related stuff, but I thought about a new option. I've been reworking how you talk to pred/prey, and I was kind of thinking of making the key used to talk to your pred/prey into a multipurpose key. You can use it instead of "E" to begin talking to NPC's and it will only show the Vore related dialogue options, and talking to them normally will only show the non-vore dialogue options. There will still be some occasional vore stuff when talking to NPC's normally, but that will be rare and specific to quests or NPC's, rather than all the generic dialogue. I'm interested to hear what people think about that idea, though I will say I have not fully tested if it's even possible (though I'd honestly be surprised if it wasn't).
But as for the new stuff coming, one thing that I've been thinking about is changing the way you start vore related dialogue. I had a poll a while back about what to do whenever there were so many dialogue options that it began to clutter. The majority wanted to just have a single dialogue choice that opened up all vore related stuff, but I thought about a new option. I've been reworking how you talk to pred/prey, and I was kind of thinking of making the key used to talk to your pred/prey into a multipurpose key. You can use it instead of "E" to begin talking to NPC's and it will only show the Vore related dialogue options, and talking to them normally will only show the non-vore dialogue options. There will still be some occasional vore stuff when talking to NPC's normally, but that will be rare and specific to quests or NPC's, rather than all the generic dialogue. I'm interested to hear what people think about that idea, though I will say I have not fully tested if it's even possible (though I'd honestly be surprised if it wasn't).