Re: Devourment Dialogue v1.1 - Dialogue addon for Skyrim DFA
Posted: Tue Nov 10, 2020 12:17 pm
Is there a way to make an NPC non lethal swallow another because even when telling the NPC to non lethal it is always lethal
Hivelord wrote:Can anyone explain to me what i have to do to get this mod working?
Rainbowknight2 wrote:Hey. I had an idea for some dialogue about asking to be let out from a friendly pred, and the option for them to betray you. The idea for the betrayal came from Fallout Vore tho, so idk if that could form a problem or that you'd rather ask permission from them, but I thought you should know just in case. The rest is original.
So On to the dialogue;Spoiler: show
Dialogue after getting lethally swallowed by creatures;Spoiler: show
rez wrote:I have some minor quest ideas.
Starduster wrote:This is very much a personal preference, but could it be possible to have more disposal-coded dialogue? Again, personal taste, so it's fine if you don't want to, I'm just curious.
Rainbowknight2 wrote:Hey. I had an idea for some dialogue about asking to be let out from a friendly pred, and the option for them to betray you.
Rainbowknight2 wrote:Dialogue after getting lethally swallowed by creatures.
invidiasyren wrote:The first one is simply not possibly because the mod specifically does not allow you to swallow children at all. In addition to that, even if it were possible I don't feel comfortable adding child vore to my mod, especially not unbirthing.
The second is doable; however... I am perfectly okay with adding quests like this, but for me to write them myself it needs to be something I am personally into. And lets just put it this way, I'm a massive homosexual, so the only quests I would be writing myself are ones where you get eaten by big muscly orcs. So I don't mind adding it to the game, but basically someone else is going write it.
invidiasyren wrote:Rainbowknight2 wrote:Dialogue after getting lethally swallowed by creatures.
So this really just isn't possible with the way the Devourment mod works in its current state because you fundamentally can't do the "talk" interaction with a creature. I've had some ideas for ways to make interacting with prey/pred better, that would make this possible, but it's a bit more of an extensive project, so I'm basically waiting to see what happens with the Refactor mod.
Rainbowknight2 wrote:Only thing I encountered was that guards don't digest me if I stay in their 'jail', not even when I put the slider to 100%. They just tell me my time is up and then nothing happens. They don't release me either, I have to shout my way out. Pressing G again to re-initiate pred/prey convo just makes guards say one of the 'letting you go'-lines again.
Rainbowknight2 wrote:Also, with B&B, after exciting a house, I suddenly spawned a live belly too. But of course no prey so it wouldn't digest. The belly was gone after actually digesting an npc. Has only happened once tho.
On start-up I did get the "reset belly added" notif, but the spell isn't in my tabs. Tried casting it with console when I had the afro-mentioned belly, but it had no effect.
Wollffett wrote:Don't know if it's just me but I can't get an NPC to go lethal I waited for 20 mins and they never started to digest and I had it set to 100 percent chance
Wollffett wrote:It says stage 20 doesn't exist also whenever I use any other dialogue option the sleep one disappears and if I use the sleep on and get out and go back in it just replays the sleep dialog