Eat or be Eaten (small text adventure project)

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Did you like this demo?

Yes
23
19%
Yes, but needs work
51
43%
Yes, keep going the direction you are going.
38
32%
No
1
1%
No, but could be good with work.
7
6%
 
Total votes : 120

Eat or be Eaten (small text adventure project)

Postby Datstrudel » Thu Nov 19, 2020 12:51 pm

I’ve started a small text adventure project, heavily inspired by the Predator in Town game here on Ekas.
Here is the inspiration: https://aryion.com/g4/view/552836

This is smaller scale than a Vore rpg that I was originally making, but has a similar gist of being a sandbox to do what you want.

I’m posting it for bug testing and various tests. It’s unfinished and is using random images and gifs off of the internet. That may change in the future.

Here’s the link to my game:
http://textadventures.co.uk/games/view/ ... r-be-eaten

Known issues:
You can randomly be eaten in conversation with some characters.

Features:
Oral Vore
Male player
Male and female Pred.
Male and female prey.
Digestion.
Willing and unwilling Vore.
Be primarily a Pred and devour almost any character. Most have a willing and unwilling option.
Several prey to devour and different variations to their scenes.
Random events in conversation, very basic.
Reactions based on who’s in your belly at the time.
Events based on past actions.
Observer for some interactions.
Base for a social media posting system where you can post your prey and see who other people have been eating.
Several randomized posts that can show up on Instagram on your phone. Won’t always show up.
Several meals are shareable on on of the two social media sites.

Be sure to try everything and see all interactions and Vore scenes. There’s a lot of random stuff that can happen. Try repeatedly talking to prey and just people.

Planned features:
More prey to eat up.
More Preds to eat you up.
More place to go.
More interactions based on your actions.
Branching narrative paths so that sparing Or devouring someone can bring new scenes in the future.
Non game over scenes when eaten.
Repercussions if you eat too many people.
Girlfriend quest line.
Randomized encounters.

Things I want to add but may not happen:
Belly edit images. (I’m not very good at editing bellies onto real life images)
Audio. (This is finicky)
Branching dialogue (haven’t figured it out and my method is ok for now)
Weight system where the more people you eat, the more chub and pudge you have, which means new dialogue.
Romanceable characters.
Artistic graphics (if I decide to change from real person images)

Please leave your feedback and let me know what you think!

Update Log:
New prey and Preds.
New paths.
New social media posts and options.
A second day with a new scene and more to come.
Secret hidden event that randomly shows up.

Be sure to try everything. Talk to everyone while full and empty. Lots of hidden events.
Last edited by Datstrudel on Sat Nov 21, 2020 4:23 am, edited 2 times in total.
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Re: Eat or be Eaten (small text adventure project)

Postby ThisisHalloween239 » Thu Nov 19, 2020 2:59 pm

I REALLY hope you continue to add content to this. What I've played is really fun and really hot.
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Re: Eat or be Eaten (small text adventure project)

Postby Shugoki » Thu Nov 19, 2020 3:45 pm

You've got a decent outline, and I think it'll be alright if you fill it in with some more fleshed-out scenes. I think there should be *some* sort of warning if you're about to run into a bad end, though. You have no way of knowing what your sister's gonna do when you speak to her, for example.

I also think player customization should be an option, in case we want a female character, for example. And I think WG is pretty easy to implement here, just have a variable go up when you digest prey and have player descriptions/character reactions change accordingly.
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Re: Eat or be Eaten (small text adventure project)

Postby Tyslan03 » Thu Nov 19, 2020 5:12 pm

Awesome game! I think the scenes need a little more content, but other than that, keep doing what you're doing.
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Re: Eat or be Eaten (small text adventure project)

Postby Datstrudel » Thu Nov 19, 2020 6:51 pm

Shugoki wrote:You've got a decent outline, and I think it'll be alright if you fill it in with some more fleshed-out scenes. I think there should be *some* sort of warning if you're about to run into a bad end, though. You have no way of knowing what your sister's gonna do when you speak to her, for example.

I also think player customization should be an option, in case we want a female character, for example. And I think WG is pretty easy to implement here, just have a variable go up when you digest prey and have player descriptions/character reactions change accordingly.


Yeah, I’m thinking about changing the random prey scenes into something else. Maybe some sort of repercussion for an action, kinda like the pester option on Mrs. Smith.

The problem with character customization is all the instances that they refer to you with male pronouns and stuff. I’m not sure how to go about that.
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Re: Eat or be Eaten (small text adventure project)

Postby Tyslan03 » Thu Nov 19, 2020 7:13 pm

Yeah, I’m thinking about changing the random prey scenes into something else. Maybe some sort of repercussion for an action, kinda like the pester option on Mrs. Smith.


I don't know, it was kinda entertaining wondering who was safe to talk to. Would they eat you this time, or just chat?
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Re: Eat or be Eaten (small text adventure project)

Postby unzipsdick » Thu Nov 19, 2020 8:12 pm

Really liking it so far! I remember when RedOrange released the PiT source files. I wanted to extend the game myself but I couldn't do anything to the files because of tech limitations. Keep going and remember not to burn yourself out.

Tyslan03 wrote:
Datstrudel wrote:Yeah, I’m thinking about changing the random prey scenes into something else. Maybe some sort of repercussion for an action, kinda like the pester option on Mrs. Smith.


I don't know, it was kinda entertaining wondering who was safe to talk to. Would they eat you this time, or just chat?


I can see your point, but one of the things I liked about the original PiT was the ability to know what you were getting yourself into. I'd be fine with random events, but getting game overs and having to restart the game randomly seems like it could be annoying. I'm not arguing against risk, I just think that some warning would be nice to have. Maybe a piece of information under the "look at" section?
"What was it he said that got everyone so upset?"
"Be kind to each other."
"Oh yeah, that'll do it."
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Re: Eat or be Eaten (small text adventure project)

Postby Shugoki » Thu Nov 19, 2020 8:24 pm

Datstrudel wrote:The problem with character customization is all the instances that they refer to you with male pronouns and stuff. I’m not sure how to go about that.


There's a way to do this: You can start the game with a script that prompts the player to choose to play as a male or female character. On the game's back end, you can have a series of string variables for pronouns: player.heshe, player.hishers, player.himher, etc, among other terms like "bro/sis," "guy/gal" that you'll need. When the player selects a given option, the game sets those variables to whatever is appropriate for the chosen gender; i.e. selecting "Male" will set player.heshe to "he."

Now, let's have a little confirmation message, such as "When people talk about you, they will call you '[pronoun].'" We can do this by printing the following expression: "When people talk about you, they will call you \"" + player.himher + ".\"" Make sure it's an expression in the "print" script.

Attached is an example "game" that should work, just to show you what I mean. Check the game's start script for how it works.
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Re: Eat or be Eaten (small text adventure project)

Postby Datstrudel » Thu Nov 19, 2020 9:10 pm

Shugoki wrote:
Datstrudel wrote:The problem with character customization is all the instances that they refer to you with male pronouns and stuff. I’m not sure how to go about that.


There's a way to do this: You can start the game with a script that prompts the player to choose to play as a male or female character. On the game's back end, you can have a series of string variables for pronouns: player.heshe, player.hishers, player.himher, etc, among other terms like "bro/sis," "guy/gal" that you'll need. When the player selects a given option, the game sets those variables to whatever is appropriate for the chosen gender; i.e. selecting "Male" will set player.heshe to "he."

Now, let's have a little confirmation message, such as "When people talk about you, they will call you '[pronoun].'" We can do this by printing the following expression: "When people talk about you, they will call you \"" + player.himher + ".\"" Make sure it's an expression in the "print" script.

Attached is an example "game" that should work, just to show you what I mean. Check the game's start script for how it works.



Thanks, I’ll take a look and see what I can do.
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Re: Eat or be Eaten (small text adventure project)

Postby Unidentified17 » Fri Nov 20, 2020 12:55 am

Realy love this, I am a big fan of predator it town. So finding out that someone is doing something similar is great, I love what you have done and cant wait for what you add in the future.
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Re: Eat or be Eaten (small text adventure project)

Postby Datstrudel » Fri Nov 20, 2020 2:01 am

Unidentified17 wrote:Realy love this, I am a big fan of predator it town. So finding out that someone is doing something similar is great, I love what you have done and cant wait for what you add in the future.


Thank you, I'm glad you enjoy it.
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Re: Eat or be Eaten (small text adventure project)

Postby Onewingedangel » Fri Nov 20, 2020 2:29 am

Ooo this is an exciting project! Where is the predecessor? I took a quick look through the forum but couldn’t find it, but would love to see where the inspiration came from while I impatiently wait for updates!
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Re: Eat or be Eaten (small text adventure project)

Postby Tyslan03 » Fri Nov 20, 2020 11:20 am

Link to RedOrange's Predator in Town:
https://aryion.com/g4/view/552836
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Re: Eat or be Eaten (small text adventure project)

Postby luke1401 » Fri Nov 20, 2020 11:35 am

ooh interesting, love the use of images in the text adventure.
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Re: Eat or be Eaten (small text adventure project)

Postby wetcardboardbox » Fri Nov 20, 2020 2:20 pm

Good so far, but there's a definite emphasis on female pred/prey content which isn't really for me. Is there any more stuff for male prey so far besides the boy in the road?
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Re: Eat or be Eaten (small text adventure project)

Postby Datstrudel » Fri Nov 20, 2020 10:34 pm

luke1401 wrote:ooh interesting, love the use of images in the text adventure.


Yeah, although most are found off of google images, so eventually I hope to change them out with maybe photo edited ones by people who are good at that kind of thing.
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Re: Eat or be Eaten (small text adventure project)

Postby Datstrudel » Fri Nov 20, 2020 10:37 pm

wetcardboardbox wrote:Good so far, but there's a definite emphasis on female pred/prey content which isn't really for me. Is there any more stuff for male prey so far besides the boy in the road?


At the moment he is the only one. Is it M/M you prefer or more just male prey in general?
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Re: Eat or be Eaten (small text adventure project)

Postby Onewingedangel » Sat Nov 21, 2020 1:14 am

As a fan of M/f vore I’m super loving this game so far. More dynamic of challenging to catch prey would be really good too. The Instagram/Facebook touch is very sexy and fun!
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Re: Eat or be Eaten (small text adventure project)

Postby AnAccount » Sat Nov 21, 2020 2:08 pm

How do I do anything in the game? Whenever I talk to a person the dialogue stays at the first line. The help menu didn't help much
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Re: Eat or be Eaten (small text adventure project)

Postby neko1992 » Sat Nov 21, 2020 3:42 pm

ah be nice if if we could be a female or futa character
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