SwallowMe wrote:I like some of the concepts, like randomly generated locations and such. Not apposed to the gathering of items to stay alive as it looked like one could possibly gather items quite easily, at least in the random places I got to see.
Though there is a bit too much that I'm just not into for me to continue with the game.
I do like the description stuff like my character ends up as fat on a woman's ass after being eaten. I like the whole ending up in the stomach thing, but that is where vore for me ends, so gas and scat is just a complete turn off.
Animals, don't like animals in vore. So the animals in the game just end up being extremely annoying, especially since they are so fast and seemed to home in on me(though I could be just unlucky with random pathing patterns). I saw on the first tutorial play through thing that the garlic removes death by animals(until you eat something else), instead of that being an item. It would be better if that was menu toggle switch, turn off death by animals switch.
Perma-death with no dedicated save at will system ensures I won't enjoy the game, as to me it totally defeats the purpose of having a progression\leveling system at all, with how death is so easy and can come in an instant with no way to avoid it. Starting over and entering in a name, over and over got old fast, 5 do overs in less than 10 minutes. Also with a couple runs it was basically impossible to survive with 3 cats on the screen with 6 or more women walking around them, with just as many roaming hordes of them just off screen.
I'll just say just isn't for me, but good luck with the project.
Thank you for the detailed feedback, means alot! Sorry it's not quite your taste. I recently saw a script that allows switches to be set by players and I was thinking about swapping towards it. It would also simplify alot for me.
The animals are a work in progress and can be avoided provide you stand still on direct contact until they move on. They DO sense you but you're out of their existence for them as long as you stand still. Treat everyone like a mythical blind t-rex. I made it that way so you won't get softlocked or killed for looting .
Also if you boost your speed you have a much better time dodging it. Last but not least.. the number of animals around depend on the time of the day.
I was thinking about making the in depth vore and scat optional and work with RNG instead of player interaction. This however is not a priority right now, since I want to get the things I have filled and fully working.
Many things depend on skill, thats the hard part. Get an untrained unskilled tiny strong and equipped, so they survive the outside world. I strive it to be a roguelike game, therefor it has to be hard and unforgiving. I add options for the player to avoid dangerous situations, like getting water from more places than toilets.
Maybe you'll give it another try if I decide it's to make some more preference options.
Thank you again for your feedback