Re: Tiny Sim (RPG Maker)
Posted: Wed Jan 06, 2021 12:04 pm
Thanks everyone for the replies!
Done alot more bugfixing, inlcuding gamebreaking errors, the past few days and added Meta Events. I like the concept of Permadeath but wanted to give the player a way of making progress and change in the world so that some things are unlockable with one character and will still be around with another. Example: You save another tiny which opens a shop, from now on they will be around in a certain place even if your character dies and you have to make a new one. I only added the script for now and configured it but havent added anything yet. Shouldn't take long though and does not seem that complicated.
Also added a few more locations, which are not really populated right now.
Broke the NPC movement, with some it kinda looks like they target you instead of strolling causally around near you
Next to more bugfixing and the meta events I want to remove the players speech. Decided to make them the silent protagonist, let's the player imagine a more personalized character, instead of a forced one. You have reply choices but I won't add the actual response the player gives.
What keeps me from posting an early build is that I messed up when I added 3rd party scripts and assets. I lost track of who wants credit and how they want it. It's now a tedious task to find them and I get easily distracted by working on the game mechanics instead. I will release an early build very soon but won't be able to give a date for now.
Also thinking about making a discord server once I release it. Maybe earlier.
Done alot more bugfixing, inlcuding gamebreaking errors, the past few days and added Meta Events. I like the concept of Permadeath but wanted to give the player a way of making progress and change in the world so that some things are unlockable with one character and will still be around with another. Example: You save another tiny which opens a shop, from now on they will be around in a certain place even if your character dies and you have to make a new one. I only added the script for now and configured it but havent added anything yet. Shouldn't take long though and does not seem that complicated.
Also added a few more locations, which are not really populated right now.
Broke the NPC movement, with some it kinda looks like they target you instead of strolling causally around near you
Next to more bugfixing and the meta events I want to remove the players speech. Decided to make them the silent protagonist, let's the player imagine a more personalized character, instead of a forced one. You have reply choices but I won't add the actual response the player gives.
What keeps me from posting an early build is that I messed up when I added 3rd party scripts and assets. I lost track of who wants credit and how they want it. It's now a tedious task to find them and I get easily distracted by working on the game mechanics instead. I will release an early build very soon but won't be able to give a date for now.
Also thinking about making a discord server once I release it. Maybe earlier.