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Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 11:51 am
by SaltyPrey
Over the past few years I got familiar with different game engines and been working on a few projects which I eventually ended
up scrapping. Some where lost when devices died, most of you been around here long enough to know how these things go.
With the experience I got throughout the different projects I actually feel like I can make something that hasn't really been there.

I have been working on a RPG Maker game using the MV version for a few weeks now and it*s getting somewhere, where I actually
believe I can put out a playable version soon.

Story:
You make your own story after waking up shrunken.

What 'not' to expect:
- A finished game
- Detailed Storytelling



What to expect:
- Survival mechanics (Hunger/Thirst)
- Alot of RNG
- Almost every scene is possible to get with every NPC and will for every NPC to come
- Permadeath and Autosaves
- Lots of bugs to hunt down after dealing with the annoying insects around
- Play as Male or Female
- Time System /Weather System
- Unlockables


Fetishes included:
- F/M | F/M
- A/M | A/F
- Vore (UB, OV, AV*)
- Gas
- Scat
- Post-Vore
- Post-Vore-Scat
- Transformation (optional/side)


Will not include:
- M/M (I am sorry for those who had hoped for this)
- Futanari
- Furry (I have no issue adding it in other projects, it just doesn't feel right on Tiny Sim)
- Rape
- Torture ( Like being ripped apart, limb by limb/Dissection/...)
- Sexual interactions with the animals around


A few screenshots, not revealing too much gameplay:
https://imgur.com/a/3WkydsQ

V1 will be uploaded very soon!

Things I want to get done before V1:
- Tweaking
- Adding more dialoge
- Title Picture and Game Over Screen

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 12:02 pm
by ian66613
"Permadeath"

Will this be like... you stay in the scene even after death? Or like an infinite game over loop scene like I've seen some fetish games use?

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 12:19 pm
by SaltyPrey
Currently it means that once you get a Game Over you return to the title screen with your only possible safe file and character deleted. Most of the scenes only end upon the player ending it, mostly indicated with a [Click to return to the menu]. Others take you to the Game Over screen directly 'for now'.

You will 'never' be able to beat Tiny SIm, it will be a Survival Sandbox which tells the Story of your tinies survival and death.

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 12:30 pm
by ian66613
Will there be endo / full tour scenes? Or breast/nipple vore scenes?

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 12:40 pm
by SaltyPrey
There is full tour already in it, I am just not fully happy with my anatonomy of the human body yet. I am working on a way of surviving a trip into the human body but it probably won't be the way you or anyone in that situation could hope for. :wink:

I have no art currently to add images but breas-t and nipple scenes are already implemented,

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 1:15 pm
by amere
Seems good.

But it will be like Tiny Misadventures, Shrinking Fun or more like Little Snatcher?

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 1:16 pm
by Observer888
Sounds pretty good. Will there be a way to turn off animal ones?

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 1:42 pm
by SaltyPrey
amere wrote:Seems good.

But it will be like Tiny Misadventures, Shrinking Fun or more like Little Snatcher?


It will be it's own kind of thing and rather hard to compare to those. For now I don't have any kind of minigame included and many things like mechanics and some graphics will change over time.
For now only one of the Interactable NPCs has costom animation for using the toilet. I can make it possible but it is very time consuming to do on every NPC in the game. For now I would like to take a step back from the many (good) games out there using alot of images and will later on rather play around with custom animations to not stop the natural flow around the player.


Observer888 wrote:Sounds pretty good. Will there be a way to turn off animal ones?


I could do that, however I use the time system to shift people around. During nighttime most people disappear, interactable NPCs or let's call them non-strangers will be in their beds sleeping unless they have other plans that night of the week. To not just let the player around cats and dogs roam the streets to give threat to the player.
I would need some other kind of threat to keep the player on the move and not scavange every spot and find every interactable at once.

I could change them into Strangers (The Grey NPCs) and make those more aggressive. Wouldn't make much sense but I fully understand. It's something I am already thinking about.

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 6:36 pm
by ian66613
SaltyPrey wrote:I could do that, however I use the time system to shift people around. During nighttime most people disappear, interactable NPCs or let's call them non-strangers will be in their beds sleeping unless they have other plans that night of the week. To not just let the player around cats and dogs roam the streets to give threat to the player.
I would need some other kind of threat to keep the player on the move and not scavange every spot and find every interactable at once.


Human monster girls, like succubi, would work well as stand-ins for animal preds for at night.

Re: Tiny Sim (RPG Maker)

PostPosted: Sat Nov 21, 2020 7:15 pm
by SaltyPrey
ian66613 wrote:
SaltyPrey wrote:I could do that, however I use the time system to shift people around. During nighttime most people disappear, interactable NPCs or let's call them non-strangers will be in their beds sleeping unless they have other plans that night of the week. To not just let the player around cats and dogs roam the streets to give threat to the player.
I would need some other kind of threat to keep the player on the move and not scavange every spot and find every interactable at once.


Human monster girls, like succubi, would work well as stand-ins for animal preds for at night.


Unfortunately not in this one. The only succubi in this game will be the NPCs with that personality, once I focus on those aspects a bit more.

The only supernatural in the game will the technology humanity holds. Most of the lore will be told with collectables and NPC's in the game though.

I had a few ideas, things that I will add as additional content later on. I will leave the animals in but make it possible to disable any vore related content with them. Instead it will be changed into a normal kill, like I did with the Wasp enemy, which says upon defeat that the tiny was stabbed to death.
The animals are part of natural threats in such a scenario and it feels wrong to fully remove them. It will be a game about survival and what encourages you more than not to die a certain way than not wanting to die that way. :)

Take the spider scene in Limbo. I hate spiders, they terrify me to a certain amount. However the spider set the perfect ambience for a dark unpleasant place you want to escape from.

Re: Tiny Sim (RPG Maker)

PostPosted: Sun Nov 22, 2020 3:08 pm
by RC8015
Sounds fun! Will keep this one watched, and wishing you all the luck!

Re: Tiny Sim (RPG Maker)

PostPosted: Sun Nov 22, 2020 6:09 pm
by Superl
Are you going to have a discord server ?

Re: Tiny Sim (RPG Maker)

PostPosted: Mon Nov 23, 2020 7:40 pm
by SaltyPrey
RC8015 wrote:Sounds fun! Will keep this one watched, and wishing you all the luck!


Thanks, I'll try to keep you all updated.

Been busy doing alot of minor bugfixing. Also added 'Garlic' to the game. The solution to animals eating you without consent.
Removed battles from the game since in it's current state it is not balanced and brings frustration when actually trying to survive.
Your stats still matter in many situation out of combat so increasing those still feels like an achivement.

Re: Tiny Sim (RPG Maker)

PostPosted: Mon Nov 23, 2020 7:42 pm
by SaltyPrey
Superl wrote:Are you going to have a discord server ?


Maybe. Time will tell.

Re: Tiny Sim (RPG Maker)

PostPosted: Mon Nov 23, 2020 9:36 pm
by ian66613
SaltyPrey wrote:Take the spider scene in Limbo. I hate spiders, they terrify me to a certain amount. However the spider set the perfect ambience for a dark unpleasant place you want to escape from.


I'm not good at escaping things, *especially* not in RPG Maker titles. So I'm going to pass on your game since it has animals/etc.

Re: Tiny Sim (RPG Maker)

PostPosted: Tue Nov 24, 2020 4:39 am
by chocobun
A/M? A/F? what does that mean? androgynous?

Re: Tiny Sim (RPG Maker)

PostPosted: Tue Nov 24, 2020 7:29 am
by ian66613
chocobun wrote:A/M? A/F? what does that mean? androgynous?


Animal (Including Insects I believe.)

Re: Tiny Sim (RPG Maker)

PostPosted: Tue Nov 24, 2020 8:42 am
by Vanny
sounds amazing! :3

Re: Tiny Sim (RPG Maker)

PostPosted: Tue Nov 24, 2020 7:47 pm
by Appo
It's a really promising game and setting. I think there's a really good opportunity for open ended content in this genre.

Re: Tiny Sim (RPG Maker)

PostPosted: Wed Nov 25, 2020 2:36 am
by Circle0Trick
SaltyPrey wrote:Fetishes include:
- ...
- Gas
- Scat
- Post-Vore
- Post-Vore-Scat

T A R G E T A C Q U I R E D
You have my unquestioned interest, approval, and gratitude.