Devourment Refactor

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Re: Devourment Refactor

Postby Znonymous » Wed May 11, 2022 12:00 am

Any one try this with one of those big Wabbajack lists yet?
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Re: Devourment Refactor

Postby AraAranka » Fri May 13, 2022 2:27 am

Vasiliy wrote:Devourment add Pred spell to children, but they do not work spells. How does it work at all ?

https://aryion.com/forum/viewtopic.php?f=61&t=61966
;)
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Re: Devourment Refactor

Postby DoubtingDemon » Fri May 13, 2022 8:20 pm

Alright so after like 10-12 hours of "fighting" with the installment (with various things not working) it seems that:

- Despite completely no knowledge about modding, programming and no computer skill at all (my skills are: use excel (or similar), text editor, browser, video game, paint :lol: ) it seems I managed to install all these right
- I was struggling with the SKSE issues for few hours until I finally watched nearly (?) whole video done by ForgetfulHatter (lovely voice btw!), despite that I rather dislike video guides, I feel like not having a text guide is an insult to my intelligence (not that I'm very bright, just enough to read faster than watch 8O )
- I've got an issue that is not listed anywhere (?) - while opening Skyrim SE via skse64_loader I get an error saying "REL/Relocation.h(725): Failed to locate an appropriate adress library with the path: Data/SKSE/plugins/versionlib-1-5-97.0.bin this means you are missing the address library for this specific version of the game. Please continue to the mod page for address library to download an appropriate version. If one is not availble, then it is likely that address library has not yet added support for this version of the game" - here I was to write "I am clue-less what to do..." and then, mother of all solutions, reinstallment. And it did help. Now we're a little, happy perv. Well okay not so little, not much smaller than a bear. Nvm...

As of how the game works with the mod - I do not understand what to do when weight values are to set during "vore" power use - is it a puzzle I need to solve? Or is it setting how much space the prey will take? Or how much hp they lose? Not exactly obvious, perhaps due to me being an idiot lol.

Another thing is - prey in stomach are, for some reason, invisible. There is absoloutely no change in looks of character (tho again, perhaps its cause I don't understand how smth works)

Anyway, seems awesome despite my technical difficulties :gulp:
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Re: Devourment Refactor

Postby Masxohn » Sat May 14, 2022 1:53 am

DoubtingDemon wrote:Alright so after like 10-12 hours of "fighting" with the installment (with various things not working) it seems that:

- Despite completely no knowledge about modding, programming and no computer skill at all (my skills are: use excel (or similar), text editor, browser, video game, paint :lol: ) it seems I managed to install all these right
- I was struggling with the SKSE issues for few hours until I finally watched nearly (?) whole video done by ForgetfulHatter (lovely voice btw!), despite that I rather dislike video guides, I feel like not having a text guide is an insult to my intelligence (not that I'm very bright, just enough to read faster than watch 8O )
- I've got an issue that is not listed anywhere (?) - while opening Skyrim SE via skse64_loader I get an error saying "REL/Relocation.h(725): Failed to locate an appropriate adress library with the path: Data/SKSE/plugins/versionlib-1-5-97.0.bin this means you are missing the address library for this specific version of the game. Please continue to the mod page for address library to download an appropriate version. If one is not availble, then it is likely that address library has not yet added support for this version of the game" - here I was to write "I am clue-less what to do..." and then, mother of all solutions, reinstallment. And it did help. Now we're a little, happy perv. Well okay not so little, not much smaller than a bear. Nvm...

As of how the game works with the mod - I do not understand what to do when weight values are to set during "vore" power use - is it a puzzle I need to solve? Or is it setting how much space the prey will take? Or how much hp they lose? Not exactly obvious, perhaps due to me being an idiot lol.

Another thing is - prey in stomach are, for some reason, invisible. There is absoloutely no change in looks of character (tho again, perhaps its cause I don't understand how smth works)

Anyway, seems awesome despite my technical difficulties :gulp:

If I'm correct then for the no change in the looks of the character, it's because you didn't build the stuff in bodyslide in CalienteTools (CBBE), or if you did and are using a mod manager then It might've been built in Skyrim's base folder/file area, and if I remember correctly you just need to move them back to I think CBBEs mod folder in the mod manager.

The weigh values are used for determining: belly scaling, total possible swallow volume possible (ie: the standed races have roughly 100 in body weight, you can swallow another 100 every 10 or 12 predator levels, so at predator level 12 you could swallow 200 weight. This is for some specific settings in the MCM.). So for when it pops up then you need to set the weight for their race so just remember that 100 is about the weight for a nord, argonian, high elf, ect. Also to note: in-game there's the scaling function built into the game, what it essentially does is it makes the creature bigger or smaller this is also factored into weight calculation. Example: a frostbite spider with a 1 will be normal, one with 2 will be exactly the same but twice as big, wide, and race weight would be considered doubled. This though only comes up when dealing with a bunch of modded creatures though.
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Re: Devourment Refactor

Postby DoubtingDemon » Sat May 14, 2022 9:06 am

So, you need to build not only character via bodyslide but also the morphs, unlike in Fallout Vore, where you come with pre-built morphs? Good to know. I am using Vortex indeed, I will try to solve the issues later on today, thanks for the tips, appreciated.
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Re: Devourment Refactor

Postby Masxohn » Sat May 14, 2022 10:03 am

DoubtingDemon wrote:So, you need to build not only character via bodyslide but also the morphs, unlike in Fallout Vore, where you come with pre-built morphs? Good to know. I am using Vortex indeed, I will try to solve the issues later on today, thanks for the tips, appreciated.

Refactor used to come with them pre-built, but they had a tendency to not work for people for some reason or another (happened to me as well, I just kept building from then on). To build the morphs, it's just a little check box in the lower left corner if I remember its location correctly.
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Re: Devourment Refactor

Postby DoubtingDemon » Sat May 14, 2022 6:29 pm

Masxohn wrote:
DoubtingDemon wrote:So, you need to build not only character via bodyslide but also the morphs, unlike in Fallout Vore, where you come with pre-built morphs? Good to know. I am using Vortex indeed, I will try to solve the issues later on today, thanks for the tips, appreciated.

Refactor used to come with them pre-built, but they had a tendency to not work for people for some reason or another (happened to me as well, I just kept building from then on). To build the morphs, it's just a little check box in the lower left corner if I remember its location correctly.


Did exactly that and well, problem solved. For now on the only issue left seems to be the need of setting weight for both pred and prey xxx times each time for some reason. Oh and the vore skill not progressing (and unable to add skill from debug both spell version and mcm version, tho I just manually edited the perks so now they all have requirement of skill "10" which is starter, hope that wont bug the game)
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Re: Devourment Refactor

Postby Masxohn » Sun May 15, 2022 2:57 am

DoubtingDemon wrote:
Did exactly that and well, problem solved. For now on the only issue left seems to be the need of setting weight for both pred and prey xxx times each time for some reason. Oh and the vore skill not progressing (and unable to add skill from debug both spell version and mcm version, tho I just manually edited the perks so now they all have requirement of skill "10" which is starter, hope that wont bug the game)

Yeah that's some vanilla issue with scripts firing off multiple times in a row sometimes, it happens more frequently in the open world than in dungeons due to more scripts.

Don't know what can cause the 2nd issue exactly, but BugfixesSSE and Scramblebugs are not needed and might be the cause of it if they're installed. Either that or try starting a new game if you haven't.
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Re: Devourment Refactor

Postby DoubtingDemon » Sun May 15, 2022 1:42 pm

Reinstalling sexlab to older version (to match other mods) and downloading DevourmentWorldInteractions, one of these changes probably fixed this and it seems it turned fine. Had a bug where all female characters grown to giantess size after installing sexlab again, had to make new game safe lol (women characters were nearly as tall as houses in Riverwood lol)
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Re: Devourment Refactor

Postby BigBellyVoreLuver » Mon May 16, 2022 8:46 am

Is there alink to the discord ?
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Re: Devourment Refactor

Postby Gherking » Mon May 16, 2022 10:02 am

BigBellyVoreLuver wrote:Is there alink to the discord ?


There is. https://discord.gg/7qYGCJgM
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
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Re: Devourment Refactor

Postby frostiey » Wed May 18, 2022 9:12 am

Not sure if a bug, but after I beat the first dragon and swallow its corpse I grew to the size of the giants in game. Is that something with the weight sliders or is that supposed to happen?
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Re: Devourment Refactor

Postby DoubtingDemon » Wed May 18, 2022 1:28 pm

frostiey wrote:Not sure if a bug, but after I beat the first dragon and swallow its corpse I grew to the size of the giants in game. Is that something with the weight sliders or is that supposed to happen?



I think (not sure tho) that after you digest something if you picked "skeleton scaling" you grow as tall as houses in villages. I had similar issue at time.
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