Devourment Refactor

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Re: Devourment Refactor

Postby DraconicSyntax » Tue Sep 13, 2022 8:02 pm

This may not be the best place for this, but not sure where else to ask.

Hopped back into Skyrim again for the first time in a while, my last modded build was pretty stable so thought I could save myself the hassle of rebuilding anything. Skyrim modding being Skyrim modding, this still meant I had to do some tune ups and update a few other things since I haven't played since before the anniversary update (though am staying on the regular SSE version).

My issue is that somewhere along the way, the belly physics got messed up. Not sure if this is directly a devourment related thing or what - Devourment itself seems to work just fine, bellies included, but characters that AREN'T carrying prey would normally still have belly physics/collisions (good for those post weight gain bellies and whatnot) thanks to CBPC/SMP or the CBBE 3BA mod having physics for the belly included. The weird thing is that when nude, the belly physics (minus collisions) work fine, and when in armor, the ARMOR's belly region will still jiggle as it's supposed to, but the actual body/skin underneath does not. I didn't even know they were still treated as seperate meshes when armor is worn, and I've found nothing on the internet of people having the same issue.

All in all my modded build isn't too heavy, most anything that changes physics/collisions/bodies is something I had to install for Devourment, and the rest of my mods shouldn't tangle with any systems of Devourment or bodies/physics.
The relevant mods I have here besides Devourment and its dependancies are CBBE 3BA, Remodled armor for CBBE SSE, CBPC physics, and HDT-SMP physics.

I think the issue started after I changed what slider sets overrided others when doing a batch build in Bodyslide, but I can't for the life of me remember what they were originally since whatever I changed them to broke things, so I've set it back so that Devourment 3BA Allsliders and anything marked CT77 take priority. The only other options for overrides it gives besides some test files I made is for CBBE vanilla outfits, which I didn't think I'd ever installed. As it is, everything works EXCEPT belly physics while in armor (though again the armor's belly region itself still has physics), and it definitely worked before without issue for a long time with the same setup (and a similar setup in a previous modded build).

Any advice would be greatly appreciated!
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Re: Devourment Refactor

Postby CaptainSisko » Wed Sep 21, 2022 10:45 pm

Borfin wrote: I'd also highly recommend installing Trivu's Vanilla Vore Morphs as well so that your bellies don't stick through your clothing, but that's up to you at that point.


Can somebody point me in the direction of this mod? google sux sometimes.

i would also like to note that Yiffy Age did indeed update a few months ago, after i informed them on their LoversLab page of a bug related to Saints and Seducers. experimental patch for it is a new add-on.
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Re: Devourment Refactor

Postby Asafen » Thu Sep 22, 2022 4:15 pm

So I've been trying to get the belly morph working, and I've got a belly, but it doesn't shrink with digestion. I don't have performance mode on and I used the build morphs option in bodyslide, so I'm not sure what's going wrong.
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Re: Devourment Refactor

Postby CaptainSisko » Thu Sep 22, 2022 5:43 pm

when you built the morphs in bodyslide, did you "batch build"?
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Re: Devourment Refactor

Postby CaptainSisko » Thu Sep 22, 2022 5:57 pm

i also have a new question. how do i get a correct-looking belly with Yiffy Age and while wearing outfits?
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Re: Devourment Refactor

Postby Asafen » Thu Sep 22, 2022 7:24 pm

CaptainSisko wrote:when you built the morphs in bodyslide, did you "batch build"?

Yep. I'm going to the MacrossBellyF-VoreOnly outfit, putting the vore slider to 90%, (0 gives no belly, so I don't think it's that) build morphs is toggled, batch build with the default selection, and then there's a static belly when I eat someone in-game. This is after doing the batch builds with morphs for just the non-vore, CBBE body physics.
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Re: Devourment Refactor

Postby CaptainSisko » Thu Sep 22, 2022 7:55 pm

i think that the "vore only" setting is your problem. try batch building the other one, and you might have better luck.
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Re: Devourment Refactor

Postby Asafen » Thu Sep 22, 2022 9:49 pm

CaptainSisko wrote:i think that the "vore only" setting is your problem. try batch building the other one, and you might have better luck.

Tried that. Same result.
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Re: Devourment Refactor

Postby CaptainSisko » Thu Sep 22, 2022 10:05 pm

ok. so, go back and check all the Devourment options for the batch build. you get the "pick one, there's conflicts" dialogue box. the ones that I picked when setting up devourment were:

DevourmentSE - 3BAv2
DevourmentSE - Male AllSliders
DevourmentSE - MacrossBellyF
DevourmentSE - MacrossBellyM
DevourmentSE - SkepticMech-StruggleBelly

though i think that for the top one you could probably just use DevourmentSE - CBBE AllSliders, or its 3BA variation.
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Re: Devourment Refactor

Postby Asafen » Fri Sep 23, 2022 3:55 pm

That didn't work either, same static result.
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Re: Devourment Refactor

Postby CaptainSisko » Fri Sep 23, 2022 7:35 pm

do you also have any kind of pregnancy mods installed? if so, one of them may be over-writing devourment.
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Re: Devourment Refactor

Postby Asafen » Fri Sep 23, 2022 8:32 pm

CaptainSisko wrote:do you also have any kind of pregnancy mods installed? if so, one of them may be over-writing devourment.

The only mods I have are the requirements for Devourment plus some QoL stuff like Alt start. The only things affecting character models are CBBE, Bodyslide, and devourment itself.
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