Younger99 wrote:Well NMM isn't working on my end so yeah.
I was hoping to see if I could install the mod without NMM but am unsure on how to go about it.
BoxxFoxx wrote:For Skyrim Special Edition I still use NMM as my mod manager and can install Refactor using it just fine. Arguments about mod managers aside, if you want to install Refactor with NMM make sure you're using the latest build. The official version was abandoned years ago but a new community version is maintained and in pretty active development on Github, download new versions from there:
https://github.com/Nexus-Mods/Nexus-Mod ... r/releases
Boxfoxx is right, the community managing the new NMM has made it a decent manager compared to what it used to be. Make sure both NMM and Refactor are the most current versions. If you are still having issues, you can find a response from Markdf to me, about how to get the mod to install. I'll tell you what I did, but keep in mind I am not perfect at these sorts of things, but I have not really had a problem so far. Download the current version, 1 Unzip it somewhere as its file structure and not loose. 2 Delete the FOMOD folder. 3 go into optional and look at the INI files. These files are the options you prefer, that you see during the fomod menu during the usual install. Delete the options you don't want. 4. Go into Meshes_creature, and go into dlc01 and move the actors folder back one to join it with the rest of the actors folder. 5 Now go back to optional and rename meshes_creature to just meshes, and do the same to meshes_npc to just meshes. your system will tell you that there are two folders named the same. Allow them to overwrite because it will just merge the two meshes folders and sort everything. 6 As long as you deleted the ini options you did not want, you can highlight everything and move it back one folder into the main devourmentRefactor folder. 7 Delete the now empty optional folder. 8.Rename the main folder into something else other than what you downloaded it as and zip it up to download with NMM.
I don't know anything about modding, or how to properly structure your folders when changing how mods install so only do what I did if it is cleared by someone who knows better than me. Doing this seemed to work for me, and the only issue I have is the creature body slide files arent organized in bodyslide, which is likely related to what I did. The creatures seem to be the only thing with this issue in bodyside but there is not many of them anyway, so it is easy to select each in during batch build, and only those creatures. Also before doing this make sure NMM and Devourment Refactor are both on the latest version and try it that way. I am one or two versions behind on both, and above is how I installed everything.
Younger99 wrote:Macross wrote:Younger99 wrote:I was hoping to see if I could install the mod without NMM but am unsure on how to go about it.
Did you try looking at the guide at all? Most of the installation is done manually because NMM's outdated systems don't handle Refactor's FOMOD structure very well. It only involves NMM at the end to get it to play nice with the rest of your mods.
My apologies.
To explain why I asked this was before for reasons beyond me I found that I could install the earlier versions solely via the usage of NMM.
Regardless I solved it.
I appreciate your assistance and wish you a good day.
EDIT: Oh it took me too long to respond xD. Well if this was figured out, maybe the newest updates will make NMM work for me again. Everyone reading this, ignore my attempt at help because its probably not going to help anyone.