Devourment Refactor

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Re: Devourment Refactor

Postby renkotenk » Thu Apr 08, 2021 1:34 pm

Is there any way to force skyrim se to reload/check plugins? I did a full reinstall and it's still saying I don't have net script framework installed or the perk menu mod.
This is what I'm getting:
https://imgur.com/a/UKSToyn
Last edited by renkotenk on Thu Apr 08, 2021 1:36 pm, edited 1 time in total.
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Re: Devourment Refactor

Postby mauler158 » Thu Apr 08, 2021 1:35 pm

ItanParker1997 wrote:
mauler158 wrote:
ItanParker1997 wrote:This is what i discovered.


it is located here Skyrim Special Edition\Data\NetScriptFramework\Crash and then open the newest file, it should point to the problem file on line 15 or so. the file you have linked is from the staging folder which is where mods go before they're loaded into the game by vortex and aren't affected by the game itself.

Thanks for the information! so then, this is crashing file


i noticed your earlier screenshot was in cyrillic, do you have a cyrillic keyboard? that crashlog suggests something has gone wrong with the left arrow key prompt.

also unrelated but i noticed you're using joy of perspective, you may prefer immersive first person view which has more configuration options and stability.
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Re: Devourment Refactor

Postby naughty9000 » Thu Apr 08, 2021 2:36 pm

I eat someone and use burp the mouth would not open why is wong is animation
can someone help me is
animation.
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Re: Devourment Refactor

Postby Thibs » Thu Apr 08, 2021 2:42 pm

I followed the install to a tee and it the game crashes every time I try to open my inventory. No error log or anything the game just closes.
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Re: Devourment Refactor

Postby Thibs » Thu Apr 08, 2021 2:42 pm

I followed the install to a tee and it the game crashes every time I try to open my inventory. No error log or anything the game just closes.
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Re: Devourment Refactor

Postby mauler158 » Thu Apr 08, 2021 3:00 pm

Thibs wrote:I followed the install to a tee and it the game crashes every time I try to open my inventory. No error log or anything the game just closes.


"Any bug report about a CTD MUST be accompanied by NetScriptFramework crash log. And put it in a SPOILER tag, like a civilized person (or link to it). For realsies! No exceptions!"

you can find it here: Skyrim Special Edition\Data\NetScriptFramework\Crash
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Re: Devourment Refactor

Postby Gherking » Thu Apr 08, 2021 3:00 pm

naughty9000 wrote:I eat someone and use burp the mouth would not open why is wong is animation
can someone help me is
animation.

I can't recall exactly, but I think that might only have been a feature of DMAF. Or, if it is refactor, your player race might be using custom dialogue emotion animations.
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
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Re: Devourment Refactor

Postby Thibs » Thu Apr 08, 2021 3:08 pm

mauler158 wrote:
Thibs wrote:I followed the install to a tee and it the game crashes every time I try to open my inventory. No error log or anything the game just closes.


"Any bug report about a CTD MUST be accompanied by NetScriptFramework crash log. And put it in a SPOILER tag, like a civilized person (or link to it). For realsies! No exceptions!"

you can find it here: Skyrim Special Edition\Data\NetScriptFramework\Crash


Like I said, there is no crash log.
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Re: Devourment Refactor

Postby GroxHimmel » Thu Apr 08, 2021 5:46 pm

I didnt know if it got lost in other discussions but any info on why digested PCs appear back in the world instead of digestion death? I know i had mentioned that i have Death Alternative installed but disabled (so that i can run some slavery mods as well) and Sexlab’s defeat and Submit mods installed and active. I apologize if i had been replied to and missed it.
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Re: Devourment Refactor

Postby markdf » Thu Apr 08, 2021 6:46 pm

Vennaya wrote:
Micro mode
Added a scooch of randomness to endo; if it causes problems for you, please let me know! I know I said I wouldn't add this feature, but it was actually a free side-effect of adding the code for Micro mode.


What exactly does this mean?
What's a micro mode, and what is a "scooch of randomness"? xD


Micro mode means that predators must be at least 25% larger than prey in order to use swallow them (dialogue vore can bypass that limit; in fact it can bypass most limitations). Stomach capacities also start lower and increase more slowly.

The randomness means that endo will not automatically succeed unless:
1) you are the predator and the prey is your follower
2) the pred has relationship rank 4 with their prey

Otherwise it will use a random chance based on relationship rank and speechcraft. It's random though, so trying over and over again will eventually succeed unless they really hate you.
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Re: Devourment Refactor

Postby TheMastermind » Thu Apr 08, 2021 6:51 pm

Holy crap you've been busy.
I suspected this would end up the same as the other attempts at reworking this mess of a mod, but this looks like the cleanest version yet. It also looks like the most customisable.
The install looks quite bulky at first glance, but I realised I have half of these mods already installed. I've been off Skyrim for a while now, so I probably won't be playing this myself or a while longer, but I will look forward to it in the future.
Hungry Jewellery: viewtopic.php?f=79&t=61326
I swear I'm still making it.
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Re: Devourment Refactor

Postby markdf » Thu Apr 08, 2021 6:53 pm

GroxHimmel wrote:I didnt know if it got lost in other discussions but any info on why digested PCs appear back in the world instead of digestion death? I know i had mentioned that i have Death Alternative installed but disabled (so that i can run some slavery mods as well) and Sexlab’s defeat and Submit mods installed and active. I apologize if i had been replied to and missed it.

Is the Death Alternative plugin disabled, or is it disabled in the MCM? Because if Devourment detects Death Alternative AT ALL, it will try to trigger DA's blackout event.
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Re: Devourment Refactor

Postby markdf » Thu Apr 08, 2021 7:11 pm

ItanParker1997 wrote:
mauler158 wrote:
ItanParker1997 wrote:This is what i discovered.


it is located here Skyrim Special Edition\Data\NetScriptFramework\Crash and then open the newest file, it should point to the problem file on line 15 or so. the file you have linked is from the staging folder which is where mods go before they're loaded into the game by vortex and aren't affected by the game itself.

Thanks for the information! so then, this is crashing file

It seems very much like you have an out-of-date DISTR.ini file somewhere in your Devourment directory.
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Re: Devourment Refactor

Postby GroxHimmel » Thu Apr 08, 2021 7:31 pm

markdf wrote:
GroxHimmel wrote:I didnt know if it got lost in other discussions but any info on why digested PCs appear back in the world instead of digestion death? I know i had mentioned that i have Death Alternative installed but disabled (so that i can run some slavery mods as well) and Sexlab’s defeat and Submit mods installed and active. I apologize if i had been replied to and missed it.

Is the Death Alternative plugin disabled, or is it disabled in the MCM? Because if Devourment detects Death Alternative AT ALL, it will try to trigger DA's blackout event.


Ooooooh that’d be why then. I’ll have to try and see if i can get my slavery mods to work without DA then. Cause yes it is just disabled through it’s MCM instead of fully disabled.
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Re: Devourment Refactor

Postby pendingdelet02h623 » Thu Apr 08, 2021 7:34 pm

Are locational struggle morphs a thing, or can the morph only be on the belly?
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Re: Devourment Refactor

Postby markdf » Thu Apr 08, 2021 7:35 pm

cthuloid9 wrote:Are locational struggle morphs a thing, or can the morph only be on the belly?

They're not a thing unless someone make a body with struggle morphs built into the locations. Which seems... unlikely.
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Re: Devourment Refactor

Postby Vennaya » Thu Apr 08, 2021 7:38 pm

I'm just curious about one thing. As i understand it, the "Become your killer" Option is, has, and shall always be a pain in the butt, correct?
Well, i was browing through the nexus and found this
https://www.nexusmods.com/skyrimspecial ... mods/46620
I haven't used it, but maybe something like this might help streamline it a bit, if necessary?
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Re: Devourment Refactor

Postby markdf » Thu Apr 08, 2021 7:39 pm

GroxHimmel wrote:Ooooooh that’d be why then. I’ll have to try and see if i can get my slavery mods to work without DA then. Cause yes it is just disabled through it’s MCM instead of fully disabled.

My opinion -- both as a former DA user AND as the FallrimTools guy that receives a dozen broken savefiles each week from sad muffins -- is that Death Alternative causes too many problems.

I think the creator of DA did amazing work, and it's a masterpiece of scriptwork, customizability, extensibility, and good design. But the thing it's doing is fundamentally at odds with how the Skyrim works, and there's no way for it to NOT cause problems, regardless of how well-made it is.
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Re: Devourment Refactor

Postby Zhao » Thu Apr 08, 2021 7:43 pm

So after downloading the latest version and getting rid of a possible conflicting dll addon for sse fixes, devourment almost finally works for me. Almost.
My final 2 problems that i wanted to ask to see if others have come across them, and if a solution has been made are -
When a human NPC predator swallows someone, their physics freak out. Basically during the swallow animation they start phasing around in the same area, this stops after the animation is complete.
I remember this was brought up by someone a while ago, but I don't know if a solution was presented or not.
Second problem is when my character, but only mine, is about to get eaten, i get the message that the swallow attempt was successful and the animation plays, but then I don't get eaten. My character is still there, unable to act, and my attacker can still attack me.

I should mention too that all requirements are up to date.
And i forget to mention, the problem when getting eaten happens only 50% or more of the time, and only when predators, asking a non-hostile to eat me results in neither of those problems - phasing or failed swallow.
Last edited by Zhao on Thu Apr 08, 2021 7:50 pm, edited 2 times in total.
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Re: Devourment Refactor

Postby markdf » Thu Apr 08, 2021 7:44 pm

Vennaya wrote:I'm just curious about one thing. As i understand it, the "Become your killer" Option is, has, and shall always be a pain in the butt, correct?
Well, i was browing through the nexus and found this
https://www.nexusmods.com/skyrimspecial ... mods/46620
I haven't used it, but maybe something like this might help streamline it a bit, if necessary?

I already checked their code a while back. Unless there's some big change since then, they haven't done anything new in the field of successfully making the player look and behave like an NPC.
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