Devourment Refactor

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Re: Devourment Refactor

Postby Chiaroscuro » Sun Jun 13, 2021 7:12 pm

At this point it might be prudent to just firmly establish on the front post that child vore is not and never will be made functional on the mod published here. I think just taking a very firm official stance and refusing to “discuss” it would at least reduce the number of times it gets brought up.
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Re: Devourment Refactor

Postby superbestia » Sun Jun 13, 2021 8:15 pm

A quick suggestion:
The used stomach capacity in multiprey slowly decreases during digestion if you set max capacity dependent to prey size , when if you set it dependent to pred skill it stays constant until you either defecate or regurgitate.
May I suggest that:
1)used stomach capacity slowly decreases if absorption is checked (the volume occupied by the prey decreases slowly as it is absorbed)
2) used stomach capacity stays the same if any scat option is checked (the prey moves from the stomach to the bowels but it still fully occupies it's volume)
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Re: Devourment Refactor

Postby SmoothAsButter23 » Mon Jun 14, 2021 1:31 am

Chiaroscuro wrote:At this point it might be prudent to just firmly establish on the front post that child vore is not and never will be made functional on the mod published here. I think just taking a very firm official stance and refusing to “discuss” it would at least reduce the number of times it gets brought up.


I don't even know why it keeps on being brought up its so weird how persistent some people are about it, ok yes we get it its technically not illegal but the developer of this mod has said they don't want it in the mod because they find it to be immoral that should be final, end of discussion. The only thing I personally would be in favor of changing is maybe removing that warning after the first time you see it because it does honestly get a bit annoying.
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Re: Devourment Refactor

Postby Isha » Mon Jun 14, 2021 3:27 am

markdf wrote:Although it raises an interesting question -- should pred players also have a passive chance to vore in combat, rather than spamming the power key?


For my part, I'd say 'no', for a number of reasons: in my opinion, it takes agency away from the player in deciding their method of engagement. It also removes the point of using the power key in the first place; why have it at all if it's going to be automated?

Also (and this is the programmer in me speaking up XD), what would happen if the player and another pred both passively vored one another simultaneously? I suppose it could be set up so that only one or the other succeeds, but if someone sets 'Swallow Chance' to 100%, is that going to break things?

Anyhow -- just my .02. XD
Blood of the Pred is reborn for Devourment Refactor. Keep up to date at viewtopic.php?f=79&t=42376
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Re: Devourment Refactor

Postby Urielzael2 » Mon Jun 14, 2021 4:29 am

Isha wrote:
markdf wrote:Although it raises an interesting question -- should pred players also have a passive chance to vore in combat, rather than spamming the power key?


For my part, I'd say 'no', for a number of reasons: in my opinion, it takes agency away from the player in deciding their method of engagement. It also removes the point of using the power key in the first place; why have it at all if it's going to be automated?

Also (and this is the programmer in me speaking up XD), what would happen if the player and another pred both passively vored one another simultaneously? I suppose it could be set up so that only one or the other succeeds, but if someone sets 'Swallow Chance' to 100%, is that going to break things?

Anyhow -- just my .02. XD

At least you gave honest opinion. I personally wish there would be some vore counter mechanic as once I set vore chance for 50 and npc multiplier 0,1 with prey 100+ and all perks yet enemies still were kinda having easy task. I think for NPC vore should have set cooldown like can be used once in 15 sec. Because I literally once paused game and noticed 5 trying to be eaten icons.
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Re: Devourment Refactor

Postby Turbotowns » Mon Jun 14, 2021 5:02 am

Fine.

I concede.

I'm sorry.
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Re: Devourment Refactor

Postby dajovve » Mon Jun 14, 2021 9:52 am

Are there any other clothing mods other than ThePootis12' clothing conversions?

Or any updates in general to those? I've downloaded them a few months ago and wouldn't want to redownload because I have a very slow internet connection.
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Re: Devourment Refactor

Postby NearNeptune80 » Mon Jun 14, 2021 10:34 am

Hey, so I've been having a problem with the morph names in the mcm not sticking. When I leave the menu, they reset to 'macross', and 'morph settings'. I have tried multiple methods to try and get it to work, which include reinstalling mods, creating new characters and saves, and even moving everything over to MO2, but it still doesn't work.
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Re: Devourment Refactor

Postby LostCause » Mon Jun 14, 2021 11:11 am

SmoothAsButter23 wrote:
Chiaroscuro wrote:At this point it might be prudent to just firmly establish on the front post that child vore is not and never will be made functional on the mod published here. I think just taking a very firm official stance and refusing to “discuss” it would at least reduce the number of times it gets brought up.


I don't even know why it keeps on being brought up its so weird how persistent some people are about it, ok yes we get it its technically not illegal but the developer of this mod has said they don't want it in the mod because they find it to be immoral that should be final, end of discussion. The only thing I personally would be in favor of changing is maybe removing that warning after the first time you see it because it does honestly get a bit annoying.


If you're referring to me a while back I still think my argument was reasonable back then, bricking the entire mod because the user has a mod that allows children to use extra animation variety or a killable children mod was a complete over-reaction. If the response I got wasn't so overblown I would have left it at that, but it felt that people were refusing to address my actual argument and instead argue against their assumption of my argument. What doesn't help is how hostile and disdainful people often come across when discussing the subject, I've definitely felt a need to defend myself whenever involved in a discussion of the topic so I expect others do too. People can so presumptuous when the subject of children is involved with anything, even when it's a more innocent reason e.g. not wanting invincible children walking around in your immersive mod setup. No wonder most game devs opt to pretend children just don't exist.

Sorry if this comes across as ranty and overblown, but again, it feels like I have to defend myself and others here. Turbotown definitely was too pushy after mark already said no but I don't recall anyone else other than me previously doing more than posting once or twice and leaving it once mark said no. Apologies if I missed it and people have been doing it in this thread repeatedly. To be clear, I totally understand not wanting to see underage stuff and not having it publically available. Especially since it's illegal in many places. However I feel that some people really need to remember they're in a goddamn (often unwilling) cannibalism fetish community. Being so harsh on moral grounds just comes across as quite hypocritical and ridiculous. Fantasy underage porn doesn't cause IRL pedophilia any more than videogames cause violence or vore art causes IRL vore/cannibalism. Even if it did, the existence of an outlet for people with existing desires and less self-control would probably cancel out any harm it causes (if any). In fact, many people I've seen who like loli or shota content have no interest in more realistic depictions, let alone real children. Sorry I went and said more than I initially wanted to, don't want to start another argument about that here. If anyone feels the need to respond, call me out, discuss the subject or simply call me a creep then please PM me instead of doing it here.


Also I second removing the warning at least after the first time each version, I've never seen any other mod feel the need to include a warning like that every time. But if there has been backlash against this mod I didn't see then fair enough.

Sorry mark couldn't help myself.
Last edited by LostCause on Mon Jun 14, 2021 7:01 pm, edited 1 time in total.
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Re: Devourment Refactor

Postby LostCause » Mon Jun 14, 2021 12:25 pm

Could you please add a note within the hard requirements section that tells people to NOT install DLL Plugin Loader? I'm a little tired of telling people to uninstall that when they complain of the mod not working fully. It's listed as a requirement on the Nexus Mods page of .NET Script Framework, however SSE Engine Fixes works just fine for it. I can't blame people for installing it because there isn't really any info telling people the two don't work together unless they go actively looking for it.

While you're at it you may as well add a note telling people SSE Engine Fixes has a part 2 requiring a manual install. People really should read through the mod page of things they install and notice that, but they often don't so it saves us time to prevent that from being missed.

EDIT: Oh, when did LibFire become a new hard requirement? Perhaps some of the people having issues with the newer version are missing that, I'll have to let people know.

Thanks.
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Re: Devourment Refactor

Postby markdf » Mon Jun 14, 2021 2:54 pm

LostCause wrote:Could you please add a note within the hard requirements section that tells people to NOT install DLL Plugin Loader? I'm a little tired of telling people to uninstall that when they complain of the mod not working fully. It's listed as a requirement on the Nexus Mods page of .NET Script Framework, however SSE Engine Fixes works just fine for it. I can't blame people for installing it because there isn't really any info telling people the two don't work together unless they go actively looking for it.

While you're at it you may as well add a note telling people SSE Engine Fixes has a part 2 requiring a manual install. People really should read through the mod page of things they install and notice that, but they often don't so it saves us time to prevent that from being missed.

EDIT: Oh, when did LibFire become a new hard requirement? Perhaps some of the people having issues with the newer version are missing that, I'll have to let people know.

Thanks.

I guess the issue is that NetScriptFramework requires SOME dll preloader, and it doesn't care which one. It just can't handle more than one.

I updated the description.
Last edited by markdf on Mon Jun 14, 2021 3:53 pm, edited 1 time in total.
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Re: Devourment Refactor

Postby Urielzael2 » Mon Jun 14, 2021 2:55 pm

dajovve wrote:Are there any other clothing mods other than ThePootis12' clothing conversions?

Or any updates in general to those? I've downloaded them a few months ago and wouldn't want to redownload because I have a very slow internet connection.


I think no. I am trying to learn how to make this standalone into real thing but it is slow, hard and painful for me https://www.nexusmods.com/skyrimspecial ... mods/22168
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Re: Devourment Refactor

Postby LostCause » Mon Jun 14, 2021 4:37 pm

Thanks a lot for the change! I'm sure it won't be a magic bullet but at least the info is there for those that will pay attention to it.
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Re: Devourment Refactor

Postby LostCause » Mon Jun 14, 2021 5:49 pm

Sorry to be a bother but could you please mirror the requirement changes onto Lover's Lab too?
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Re: Devourment Refactor

Postby LostCause » Mon Jun 14, 2021 6:59 pm

I just had a thought. Would it be easy to add an option in the installer for DISTR files that give pred NPCs the perk that allows swallowing undead? I have noticed a decent amount of people that play as vampires and didn't like being essentially immune to being swallowed. The DISTR isn't too difficult to edit once you learn but for a common thing like that it would be nice to include a pre-made one in my opinion.
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Re: Devourment Refactor

Postby Galmar1313 » Mon Jun 14, 2021 9:33 pm

What is this entitlement thing mentioned in the latest update changelog?
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Re: Devourment Refactor

Postby LurkingRodent » Mon Jun 14, 2021 10:48 pm

Galmar1313 wrote:What is this entitlement thing mentioned in the latest update changelog?


The entitlement thing is when a character eats something they get a title. Orc eats wolf becomes Orc [wolfsbane] Lydia eats Nazeem becomes Lydia [Devourer of Nazeem]. With what is mentioned in the update... the titles should no longer be placed on the player for eating named or unnamed NPC's because as the player you already know who you ate. In addition to that any NPC's that already have a title say... [wolfsbane] suddenly eat a higher level NPC such as a frostbite spider they would get [spiderbane] or something idk what it is called... and it would replace the old title.

I am wondering if there is a way to remove my player character's current title though...
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Re: Devourment Refactor

Postby markdf » Mon Jun 14, 2021 11:25 pm

LostCause wrote:I just had a thought. Would it be easy to add an option in the installer for DISTR files that give pred NPCs the perk that allows swallowing undead? I have noticed a decent amount of people that play as vampires and didn't like being essentially immune to being swallowed. The DISTR isn't too difficult to edit once you learn but for a common thing like that it would be nice to include a pre-made one in my opinion.

I'll see what I can do...
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Re: Devourment Refactor

Postby Urielzael2 » Mon Jun 14, 2021 11:54 pm

LurkingRodent wrote:
Galmar1313 wrote:What is this entitlement thing mentioned in the latest update changelog?


The entitlement thing is when a character eats something they get a title. Orc eats wolf becomes Orc [wolfsbane] Lydia eats Nazeem becomes Lydia [Devourer of Nazeem]. With what is mentioned in the update... the titles should no longer be placed on the player for eating named or unnamed NPC's because as the player you already know who you ate. In addition to that any NPC's that already have a title say... [wolfsbane] suddenly eat a higher level NPC such as a frostbite spider they would get [spiderbane] or something idk what it is called... and it would replace the old title.

I am wondering if there is a way to remove my player character's current title though...


Weird I eat Hadvar on begining (may cause troubles - same as eating first dragon) than eat several (okay dozens) more npcs than ate Krosis which is by default level 50 npc yet my title not changed.
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Re: Devourment Refactor

Postby LurkingRodent » Tue Jun 15, 2021 1:37 am

Urielzael2 wrote:
LurkingRodent wrote:
Galmar1313 wrote:What is this entitlement thing mentioned in the latest update changelog?


The entitlement thing is when a character eats something they get a title. Orc eats wolf becomes Orc [wolfsbane] Lydia eats Nazeem becomes Lydia [Devourer of Nazeem]. With what is mentioned in the update... the titles should no longer be placed on the player for eating named or unnamed NPC's because as the player you already know who you ate. In addition to that any NPC's that already have a title say... [wolfsbane] suddenly eat a higher level NPC such as a frostbite spider they would get [spiderbane] or something idk what it is called... and it would replace the old title.

I am wondering if there is a way to remove my player character's current title though...


Weird I eat Hadvar on begining (may cause troubles - same as eating first dragon) than eat several (okay dozens) more npcs than ate Krosis which is by default level 50 npc yet my title not changed.


The changes made it so that if you start a new game and don't have a title you should never get a title yourself for your player character. Anything you do in the latest version shouldn't give you a new title or remove your old one. I am trying to figure out how to get rid of my title but I can't find any commands or anything.
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