Devourment Refactor

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Re: Devourment Refactor

Postby Gherking » Mon Apr 25, 2022 7:36 am

nopeman777 wrote:Hey I quickly wanna know if there is a way to modify player acid damage with a consule command?


No, I'm afraid there is not. You can turn down acid damage or turn up live digestion time universally, but I imagine that isn't what you were looking for.
Find my Devourment Refactor addons here: https://www.loverslab.com/topic/188196- ... or-addons/
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Re: Devourment Refactor

Postby Isha » Mon Apr 25, 2022 11:33 am

Vasiliy wrote:Devourment add Pred spell to children, but they do not work spells. How does it work at all ?


Considering that vore is, by and large, sexual in nature, there are a mountain of legal issues involved, and rather than falling afoul of laws against the sexualization of minors (in Canada, for example, even electronic depictions of children in sexual acts are illegal), Devourment Refactor simply disallows such things outright.

Long story short: Devourment Refactor doesn't, never has, and never will allow child-oriented vore.
Blood of the Pred is reborn for Devourment Refactor. Keep up to date at viewtopic.php?f=79&t=42376
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Re: Devourment Refactor

Postby Vasiliy » Mon Apr 25, 2022 12:51 pm

But, in the usual version Devourment, spells worked for children. Yes, and here, spell ForceFeeding, work on childern.
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Re: Devourment Refactor

Postby Theophany » Mon Apr 25, 2022 1:42 pm

Vasiliy wrote:But, in the usual version Devourment, spells worked for children. Yes, and here, spell ForceFeeding, work on childern.

Outing yourself like this isn't smart. As for support regarding this. No, Devourment Refactored will not cater to groups of this nature and also has safeguards against it.
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Re: Devourment Refactor

Postby Vasiliy » Tue Apr 26, 2022 3:17 am

And they tell me people sitting on the site, where are full of artists and stories, with children. Yeah, you can, but there is no. And that, the creator of the previous fashion was not bored, as well as the creator of a fashion for the follaut. And here too bother.
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Re: Devourment Refactor

Postby Theophany » Tue Apr 26, 2022 9:53 am

Fallout Vore 3.0 also had safeguards against eating children and for good reason. As for the original devourment? Best not talk about it, enough said.
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Re: Devourment Refactor

Postby Vasiliy » Tue Apr 26, 2022 10:47 am

Fallout Vore 3.0 , install mod, Killable Childern, and no safeguards.
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Re: Devourment Refactor

Postby Isha » Tue Apr 26, 2022 11:57 am

Vasiliy wrote:Fallout Vore 3.0 , install mod, Killable Childern, and no safeguards.


This is not an argument that any of us are going to entertain. Devourment Refactor does not allow child-oriented vore, period. The subject has been done to death (no pun intended).
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Re: Devourment Refactor

Postby nopeman777 » Tue Apr 26, 2022 10:13 pm

Hey I am having a issue(?) were when my lower level char eats someone much higher level than them they take a bunch of damage and dies almost instantly. This happens even when I set struggle to .10X or remove enemy struggling enterally so its not struggle damage killing me. The time it did this and I tested it is with a vanilla dwarven sphere of some high level and a modded enemy (the charger from mihial mods) that was like level 30ish. Is there a machinic that I am not aware of and can I toggle it if so or is a bug. Also thought to mention I am NOT using devourment indigestion addon so its not that

Edit:This seems to happen for any thing my char eats they take some damage when diggesting alive prey even without strugling. I am not certian but it seems like the higher the level or possibly health the more damage dealt and that it might be when i do acid damage but unsure
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Re: Devourment Refactor

Postby Theophany » Wed Apr 27, 2022 10:47 am

Vasiliy wrote:Fallout Vore 3.0 , install mod, Killable Children, and no safeguards.

Doesn't work like that. Devs made sure of it. Get mad.
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Re: Devourment Refactor

Postby disguy » Sat Apr 30, 2022 11:09 pm

Posted this on FA, but figured I'd post them here too since I'm sure some people might get a kick out of it -- may not be any vore in the image/GIF themselves but you can probably guess how he got this big...

Dark Khajiit.jpg
small cat goes big

Jiggly.gif
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Re: Devourment Refactor

Postby XGNRadiance » Tue May 03, 2022 5:05 pm

how did Forgetful get this to work on VR?
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Re: Devourment Refactor

Postby Gherking » Tue May 03, 2022 5:54 pm

XGNRadiance wrote:how did Forgetful get this to work on VR?


I'm given to understand that that was an older, outdated version. From before NetScriptFramework was a requirement, at least. It can't currently work on VR for the same reason it can't work on AE; no NetScriptFramework.
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Re: Devourment Refactor

Postby Gherking » Wed May 04, 2022 4:47 pm

One of you DMed me something useful! But to the one who did that, you have DMs turned off, so I can't thank you there.

So, thank you!
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Re: Devourment Refactor

Postby qq1486834788 » Thu May 05, 2022 12:54 pm

In my vore dialogue, no option can produce effect; NPC and I cannot swallow each other, nor can we digest NPC through dialogue. I tested the development dialogue mod. This mod dialogue can be swallowed normally, but not regurgitation. Does anyone know the solution to this bug or the possible cause?
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Re: Devourment Refactor

Postby qq1486834788 » Thu May 05, 2022 12:56 pm

The power can work normally, and the dialogue can continue normally, but it has no effect. The endo conversion vore in the menu takes effect normally.
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Re: Devourment Refactor

Postby yoyo02222803 » Fri May 06, 2022 12:47 am

Both of these files have downloaded the latest SE version, but they can't be detected after opening the game. What's the problem?
The numbers in front are just for me to sort.
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Re: Devourment Refactor

Postby Firon » Fri May 06, 2022 2:17 am

yoyo02222803 wrote:Both of these files have downloaded the latest SE version, but they can't be detected after opening the game. What's the problem?
The numbers in front are just for me to sort.


Those mods are not required...you are better off deleting them and not using them due to the bugs created by Scrambledbugs
Devourement works fine without those mods
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Re: Devourment Refactor

Postby qq1486834788 » Fri May 06, 2022 7:58 am

The reason why my dialogue cannot generate events has been found: when flower girls se takes effect, vore dialogue cannot generate corresponding swallowing / digestion events. Is there a conflict between the two? Or are there other reasons?
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Re: Devourment Refactor

Postby qq1486834788 » Fri May 06, 2022 8:55 am

Problem solving: the ESP of the resource should be sorted before the flower girls. I hope this will help others.
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