Devourment Refactor

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Re: Devourment Refactor

Postby Madmaxman » Sun May 02, 2021 6:27 pm

It seems "Press Z to be digested" isn't working with the latest version anymore. I'm running Death Alternative, but I made sure that it was disabled during testing.

Edit: seems digestion of the player in general isn't working. Using debugging mode and the compel key instead of dialogue, I waited for the pred to finish digesting naturally. After that my character was placed back in the world, and pressing Z made her visible and able to move around.
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Re: Devourment Refactor

Postby markdf » Sun May 02, 2021 6:53 pm

ItanParker1997 wrote:
markdf wrote:
ItanParker1997 wrote:Amazimg mod, but I'm having one little problem. My companion don't swallows anyobody. How can it be changed? My companion is Marcurio, male wizard. He just uses the spells because he things that they're more effective then swallowing. And I want him to fight by swallowing enemies too, not only by spells. And same problem for all wizards. Is there any possibility to change it somehow?

Vore isn't tied to the standard combat system, it uses its own "PseudoAI".

First off, make sure your companions are actually able to use vore at all. Do you have "More Informative Console" installed? If so, can you use it to check if they have the "Predator" spell attached to them? Alternatively, you can go into the [Vore] dialogue option. If they can't use vore, that section will be nearly empty.


They can. When i'm installing mod, i'm choosing for everybody to have vore abilities, not default. But they're continue ignoring possibility of swallowing somebody whole

Did you change any of the default settings in the MCM? Enabling micro mode, or disabling male or female predator?
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Re: Devourment Refactor

Postby markdf » Sun May 02, 2021 6:55 pm

Madmaxman wrote:It seems "Press Z to be digested" isn't working with the latest version anymore. I'm running Death Alternative, but I made sure that it was disabled during testing.

Edit: seems digestion of the player in general isn't working. Using debugging mode and the compel key instead of dialogue, I waited for the pred to finish digesting naturally. After that my character was placed back in the world, and pressing Z made her visible and able to move around.

Do you have death alternative, or defeat with essential player enabled?
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Re: Devourment Refactor

Postby Madmaxman » Sun May 02, 2021 7:08 pm

markdf wrote:
Madmaxman wrote:It seems "Press Z to be digested" isn't working with the latest version anymore. I'm running Death Alternative, but I made sure that it was disabled during testing.

Edit: seems digestion of the player in general isn't working. Using debugging mode and the compel key instead of dialogue, I waited for the pred to finish digesting naturally. After that my character was placed back in the world, and pressing Z made her visible and able to move around.

Do you have death alternative, or defeat with essential player enabled?


I have both; I mentioned Death Alternative in my post. I don't have Defeat's essential player.
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Re: Devourment Refactor

Postby markdf » Sun May 02, 2021 7:36 pm

Madmaxman wrote:
markdf wrote:
Madmaxman wrote:It seems "Press Z to be digested" isn't working with the latest version anymore. I'm running Death Alternative, but I made sure that it was disabled during testing.

Edit: seems digestion of the player in general isn't working. Using debugging mode and the compel key instead of dialogue, I waited for the pred to finish digesting naturally. After that my character was placed back in the world, and pressing Z made her visible and able to move around.

Do you have death alternative, or defeat with essential player enabled?


I have both; I mentioned Death Alternative in my post. I don't have Defeat's essential player.

Sorry, I missed that part. Yes, there's your problem. Devourment can't tell if DA is disabled or not. If it detects that it is installed, it passes off control to DA when you press Z -- and reactivates the player and all that.
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Re: Devourment Refactor

Postby nopeman777 » Sun May 02, 2021 7:56 pm

Hey I am encountering a bug where when I first install the mod a start a new character the npc bellies are normal sized when the player is eaten but when I shut down the game and start it back up again the bellies are really small for npc's who eat the player. I also found that sometimes the player belly can be stuck at a certain size (like smaller the usual for one person) when they swallow one person.
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Re: Devourment Refactor

Postby Madmaxman » Sun May 02, 2021 8:24 pm

markdf wrote:Sorry, I missed that part. Yes, there's your problem. Devourment can't tell if DA is disabled or not. If it detects that it is installed, it passes off control to DA when you press Z -- and reactivates the player and all that.



Related, it seems like the player is still invisible when waking up; As an aside, could it be configured so that digestion is death instead of a DA event? It doesn't make much sense to suddenly be alive after a digestion, imo.
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Re: Devourment Refactor

Postby markdf » Sun May 02, 2021 8:37 pm

Madmaxman wrote:
markdf wrote:Sorry, I missed that part. Yes, there's your problem. Devourment can't tell if DA is disabled or not. If it detects that it is installed, it passes off control to DA when you press Z -- and reactivates the player and all that.



Related, it seems like the player is still invisible when waking up; As an aside, could it be configured so that digestion is death instead of a DA event? It doesn't make much sense to suddenly be alive after a digestion, imo.

Then the hard part becomes keeping DA from blocking player death, which it is remarkably good at.

Ideally, DA integration would go in a separate add-on that handles it smartly, checking mod plugins like Reincarnation. Or a custom scenario (like turning player skull Reformation into a full-fledged DA plugin).

But I'll see if there's a clean way to distinguish whether DA is active or not, and a DA event to properly kill the player.
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Re: Devourment Refactor

Postby Alexdu122 » Sun May 02, 2021 8:38 pm

Hey there, probably this questions have been answered so many times but i cant find them in the post of the mod, i hope you can help me!

First... Enemies cant swallow me, they attack me but nothing happen, i set the chance to swallow to 100% but the problem still there, also i guess another friendly npcs cant swallow another npcs, what i need to do to fix this problem?

second... the vore dialogue is bugged for me, i mean, when i force someone to swallow me with retrovore spell and i press G appears 2 interactions with the pred but when i select them the pred didnt say nothing.

I hope you can help me T.T
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Re: Devourment Refactor

Postby RossTheEmeraldFox » Sun May 02, 2021 10:21 pm

markdf wrote:
RossTheEmeraldFox wrote:Are there any plans for CV in the future?

There's CV now. It just doesn't have custom animations. Any chance you're an animator? We need an animator.


I was more curious if there were plans for any effects/sounds/struggle animations or anything in the future or if in general there's just not anything currently planned.
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Re: Devourment Refactor

Postby Ryan-Drakel » Sun May 02, 2021 10:45 pm

There's cock-vore?
Huh...

How do I activate that and do the prey say anything different when they get cock-vored?
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Re: Devourment Refactor

Postby DarkEmpoleon » Sun May 02, 2021 11:52 pm

On the subject of Cock Vore, is it possible to make Cock Vore compatible with the Futa Addon from Schlongs of Skyrim?
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Re: Devourment Refactor

Postby markdf » Mon May 03, 2021 12:46 am

RossTheEmeraldFox wrote:
markdf wrote:
RossTheEmeraldFox wrote:Are there any plans for CV in the future?

There's CV now. It just doesn't have custom animations. Any chance you're an animator? We need an animator.


I was more curious if there were plans for any effects/sounds/struggle animations or anything in the future or if in general there's just not anything currently planned.

After digestion, if you regurgitate the remains, you get a white semen puddle instead of vomit.

The inflation will happen in the scrotum as you use the Devourment versions of the SOS default schlongs -- or if you go into the Devourment MCM and change the scrotum slider to a Node that's in your SOS add-on.

There is no custom dialogue yet. Feel free to make some though! The creation kit can be daunting at first but there are lots of guides and the OP has lots of information about how hook into Devourment's dialogue system.

When I actually get a chance to be on a computer, I'm going to try to use some of the default Sexlab animations to hack together some cockvore animations. But that may take a while because my development computer is shared.
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Re: Devourment Refactor

Postby jokerert1 » Mon May 03, 2021 4:49 am

No NPC has the predator spell even after selecting All NPCs. does anybody may know the cause of this or guess a reason why?
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Re: Devourment Refactor

Postby markdf » Mon May 03, 2021 5:12 am

jokerert1 wrote:No NPC has the predator spell even after selecting All NPCs. does anybody may know the cause of this or guess a reason why?

Best guess, Spell Perk Item Distribution may not be installed correctly.
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Re: Devourment Refactor

Postby jokerert1 » Mon May 03, 2021 6:24 am

markdf wrote:
jokerert1 wrote:No NPC has the predator spell even after selecting All NPCs. does anybody may know the cause of this or guess a reason why?

Best guess, Spell Perk Item Distribution may not be installed correctly.


Thanks it worked. my Spell Perk Item Distribution was outdated.
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Re: Devourment Refactor

Postby ItanParker1997 » Mon May 03, 2021 6:39 am

Did you change any of the default settings in the MCM? Enabling micro mode, or disabling male or female predator?
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Top


I'm choosing all characters to have predator abilities when i'm installing mode, micro mode is disabled, female and creature predators are also disabled, only male ones turned on
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Re: Devourment Refactor

Postby jokerert1 » Mon May 03, 2021 7:02 am

Which file determins what faction gets pred ?
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Re: Devourment Refactor

Postby LostCause » Mon May 03, 2021 7:40 am

jokerert1 wrote:Which file determins what faction gets pred ?


One of the "devourment_DISTR" .ini. Check the SPID mod nexus page for instructions on how to set up/modify those files. Also the search box may get answers to your questions a lot quicker than waiting for a response from someone else, many of these questions have been asked before.
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Re: Devourment Refactor

Postby AngelOfTaxes » Mon May 03, 2021 10:33 am

Alexdu122 wrote:second... the vore dialogue is bugged for me, i mean, when i force someone to swallow me with retrovore spell and i press G appears 2 interactions with the pred but when i select them the pred didnt say nothing.


Hey, do you have subtitles turned on in the basic Skyrim settings? (Forgive me if this is too obvious, but it took me a while to realize that I didn't get see anything because vore dialogue is text only and subtitles were off by default.)
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