dnbonic wrote:I have another idea, what if when you go to sleep in a bed somewhere, you have a chance of waking up in somebodies belly - could be endo or lethal depending on MCM settings
That kind of thing really belongs in an add-on.
dnbonic wrote:I have another idea, what if when you go to sleep in a bed somewhere, you have a chance of waking up in somebodies belly - could be endo or lethal depending on MCM settings
Galmar1313 wrote:dnbonic wrote:I have another idea, what if when you go to sleep in a bed somewhere, you have a chance of waking up in somebodies belly - could be endo or lethal depending on MCM settings
That would be neat, that reminds me of a another suggestion. Accessing the sleep menu while in someone's belly to actually be able to sleep in it so it works with survival mods and such.
Galmar1313 wrote:dnbonic wrote:I have another idea, what if when you go to sleep in a bed somewhere, you have a chance of waking up in somebodies belly - could be endo or lethal depending on MCM settings
That would be neat, that reminds me of a another suggestion. Accessing the sleep menu while in someone's belly to actually be able to sleep in it so it works with survival mods and such.
markdf wrote:Galmar1313 wrote:dnbonic wrote:I have another idea, what if when you go to sleep in a bed somewhere, you have a chance of waking up in somebodies belly - could be endo or lethal depending on MCM settings
That would be neat, that reminds me of a another suggestion. Accessing the sleep menu while in someone's belly to actually be able to sleep in it so it works with survival mods and such.
So the question then is: if the player presses T, how to decide whether to wait or sleep? Or do we add yet another hotkey? Or make it a dialog option?
markdf wrote:Galmar1313 wrote:dnbonic wrote:I have another idea, what if when you go to sleep in a bed somewhere, you have a chance of waking up in somebodies belly - could be endo or lethal depending on MCM settings
That would be neat, that reminds me of a another suggestion. Accessing the sleep menu while in someone's belly to actually be able to sleep in it so it works with survival mods and such.
So the question then is: if the player presses T, how to decide whether to wait or sleep? Or do we add yet another hotkey? Or make it a dialog option?
Galmar1313 wrote:I was thinking dialog option but a hotkey might be better since it would work with creatures & animals as well then.
SmoothAsButter23 wrote:right now in the latest version of the mod i can only hear stomach noises, burps and such through my right headphone every other noise besides the menu noise is fine, does anyone know a fix. also my equipable bellies and morph bellies are overlapping when predator is naked could you make an option to disable equipable bellies when npc or player is naked so this wont happen
SmoothAsButter23 wrote:right now in the latest version of the mod i can only hear stomach noises, burps and such through my right headphone every other noise besides the menu noise is fine, does anyone know a fix. also my equipable bellies and morph bellies are overlapping when predator is naked could you make an option to disable equipable bellies when npc or player is naked so this wont happen
Hansony wrote:So I have run into a problem... The mod runs perfectly fine *except* I don't have a MCM menu option for the mod and the power to access the devourment settings doesn't do anything either...
This wasn't an issue a few updates back (been away for a bit and I didn't have the last working version saved when I updated).
If there are some of the mods that are very load order sensitive then maybe give me a list of those and their load order so I can start there, otherwise I really need some suggestions on what I could try in order to fix it.
>bat MCMKick
markdf wrote:Galmar1313 wrote:I was thinking dialog option but a hotkey might be better since it would work with creatures & animals as well then.
Compromise: optional hotkey, entry in the QuickSettings, and an Easy WheelMenu option.
Galmar1313 wrote:Wanted to make a couple suggestions regarding the equipment vore.
Right now it's a bit hard to manage the items in the belly since they eventually digest and will be defecated during crouch or will constantly spam the pressure gut message.
Would it be possible to use a container to store the items in?. I think it would make it much more feasible to use the stomach to store items then.
Also the "digest items" power removes the items from the belly and nothing more, how about making it so the items digested will give ore or leather scraps or something if the item is made of crafting materials.
markdf wrote:Galmar1313 wrote:Wanted to make a couple suggestions regarding the equipment vore.
Right now it's a bit hard to manage the items in the belly since they eventually digest and will be defecated during crouch or will constantly spam the pressure gut message.
Would it be possible to use a container to store the items in?. I think it would make it much more feasible to use the stomach to store items then.
Also the "digest items" power removes the items from the belly and nothing more, how about making it so the items digested will give ore or leather scraps or something if the item is made of crafting materials.
So, any chance I could call on you to put in some of the work on this feature?
What I need is a list of FormIDs for keywords (to match to items, so ArmorTypeLeather, stuff like that), and a list of FormIDs for MiscObjects (like ingots and whatnot) to match them with. With such a list in hand, I can make a configuration file for the DigestItems spell to determine appropriate breakdowns.
I'm getting a lot of migraines the last week or so, so the idea of poring through XEdit collecting FormIDs... my head is throbbing just thinking about it.
Galmar1313 wrote:I'd be happy to help. So something like this?
Iron equipment keywords:
ArmorMaterialIron [KYWD:0006BBE3]
ArmorMaterialImperialHeavy [KYWD:0006BBE2]
Ingots:
IngotIron "Iron Ingot" [MISC:0005ACE4]
IngotSteel "Steel Ingot" [MISC:0005ACE5]
markdf wrote:
Exactly like that.
I'll leave it to your discretion what to match with things like ArmorMaterialDawnguard, Nightingale, WeapMaterialHonedDraugr, etc.
SmoothAsButter23 wrote:how can i delete morph bellies from bodyslide so they dont appear in game they are there because i had the DFaM mod i believe (its not downloaded anymore but the morphs are still built)