FightFuckFeed.me(0.9.2.0)
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
I know this game is pred focused, so I don't expect this request to be considered, but since there's so much dialogue for when your companions get eaten, is it possible for the same to be applied to the player (simply replacing the companion with the player in the dialogue)? Rather than a text simply saying "you died"? Maybe add a struggle option or lock off the controls until all the dialogue has been used up and you die. This will make this an even better open-world experience
- Content2020
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Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Content2020 wrote:I know this game is pred focused, so I don't expect this request to be considered, but since there's so much dialogue for when your companions get eaten, is it possible for the same to be applied to the player (simply replacing the companion with the player in the dialogue)? Rather than a text simply saying "you died"? Maybe add a struggle option or lock off the controls until all the dialogue has been used up and you die. This will make this an even better open-world experience
not quite sure what you mean but there is alot of player prey content i very rarely get a you died text i do belive thats what happens if you get killed and not eaten
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Wollffett - Participator
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Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Content2020 wrote:I know this game is pred focused, so I don't expect this request to be considered, but since there's so much dialogue for when your companions get eaten, is it possible for the same to be applied to the player (simply replacing the companion with the player in the dialogue)? Rather than a text simply saying "you died"? Maybe add a struggle option or lock off the controls until all the dialogue has been used up and you die. This will make this an even better open-world experience
"You died" Will only trigger when dying from creatures too small to eat you.
I do confess that the player prey content has been lacking though. And I'm slowly working on that.
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
Bunns are not food!
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heromc - Intermediate Vorarephile
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- Joined: Fri Jul 03, 2009 1:44 am
Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Didn't know about the medium and above dialogues. I was mainly talking about the simple "the _ eats you!" and others. I should have been more observant.
I'll look forward to when you add more unwilling dialogue for all sizes. Honestly, all you have to do is change up the "feed" dialogue or the companion vore death ones. That'll do it for me.
"Player digest prey slowly" but in reverse would be cool too
I'll look forward to when you add more unwilling dialogue for all sizes. Honestly, all you have to do is change up the "feed" dialogue or the companion vore death ones. That'll do it for me.
"Player digest prey slowly" but in reverse would be cool too
- Content2020
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Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Content2020 wrote:Didn't know about the medium and above dialogues. I was mainly talking about the simple "the _ eats you!" and others. I should have been more observant.
I'll look forward to when you add more unwilling dialogue for all sizes. Honestly, all you have to do is change up the "feed" dialogue or the companion vore death ones. That'll do it for me.
"Player digest prey slowly" but in reverse would be cool too
Huh, I'd figured that they'd only be triggering when a scene is censored. I didn't think any races still hadn't gotten any proper feast scenes for the player! Which races are triggering this?
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
Bunns are not food!
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heromc - Intermediate Vorarephile
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- Joined: Fri Jul 03, 2009 1:44 am
Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
heromc wrote:Content2020 wrote:Didn't know about the medium and above dialogues. I was mainly talking about the simple "the _ eats you!" and others. I should have been more observant.
I'll look forward to when you add more unwilling dialogue for all sizes. Honestly, all you have to do is change up the "feed" dialogue or the companion vore death ones. That'll do it for me.
"Player digest prey slowly" but in reverse would be cool too
Huh, I'd figured that they'd only be triggering when a scene is censored. I didn't think any races still hadn't gotten any proper feast scenes for the player! Which races are triggering this?
I actually got something like this just the other day with a Tiger Queen, and I don't THINK I had anything censored..
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sansuki - ---
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Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Just about every race below medium
I'm playing the free version btw
I'm playing the free version btw
- Content2020
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Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Noted. I'll give this a look when able
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
Bunns are not food!
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heromc - Intermediate Vorarephile
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- Joined: Fri Jul 03, 2009 1:44 am
Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Greetings heromc,
I noticed your code is probably hard to work with so i decided to refactor it. But instead began writing from scratch.
I already have a game UI whick looks nice and doesn't require much scrolling for large parties.
As a proof, i attach this:
It's unfinished yet, there are lots of todos, but eventially features will be added. I'm not a real front-end developer but i know how to write clean code. I know the cause of log messages corruption and can fix it.
My goal is to make the game easier to develop and harder to play (evil laughter).
The main differences are that i use min and max stats instead of just slightly randomized one. All creatures will have health, horniness and hunger and conditions that depends on them. It will be possible for the enemy to seduce YOU!! I want to make mixed encounters (for example two foxes and one elf). There will be ways to disable the creature's best option or resist it.
I hope you are not angry at me for not asking permission? I have good intentions!
I noticed your code is probably hard to work with so i decided to refactor it. But instead began writing from scratch.
I already have a game UI whick looks nice and doesn't require much scrolling for large parties.
As a proof, i attach this:
Spoiler: show
It's unfinished yet, there are lots of todos, but eventially features will be added. I'm not a real front-end developer but i know how to write clean code. I know the cause of log messages corruption and can fix it.
My goal is to make the game easier to develop and harder to play (evil laughter).
The main differences are that i use min and max stats instead of just slightly randomized one. All creatures will have health, horniness and hunger and conditions that depends on them. It will be possible for the enemy to seduce YOU!! I want to make mixed encounters (for example two foxes and one elf). There will be ways to disable the creature's best option or resist it.
I hope you are not angry at me for not asking permission? I have good intentions!
- unit72
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Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
unit72, This is absolutely interesting! I can't say that I'm interested in rewriting FFFme itself, but it does seem like an interesting setup you've landed on. I've been planning on making the character setup scroll as yours does, but haven't had time to really dig into the code to have it behave how I'd need it to. I really like the look of it though, so this might be the inspiration I need.
I've got absolutely zero issue with people tinkering with the code or trying new things. My only reservation, which you've obviously not done, is for people to hack the game to give other people the paywalled content. Beyond that, please don't worry about experimenting for fun.
I'd ask that if you were to take the idea and release your own game, that you not use any of my code/css/prose, but the actual concept isn't something I'm worried of getting stolen. I would love for there to be more games with this format, since I'd play the hell out of them!
Overall this is hella neat! It would be interesting to see a clone of FFFme to compare how you'd go about the gameplay loops and such. It looks like you've already gone on your own path there, and it's got me intrigued.
I've got absolutely zero issue with people tinkering with the code or trying new things. My only reservation, which you've obviously not done, is for people to hack the game to give other people the paywalled content. Beyond that, please don't worry about experimenting for fun.
I'd ask that if you were to take the idea and release your own game, that you not use any of my code/css/prose, but the actual concept isn't something I'm worried of getting stolen. I would love for there to be more games with this format, since I'd play the hell out of them!
Overall this is hella neat! It would be interesting to see a clone of FFFme to compare how you'd go about the gameplay loops and such. It looks like you've already gone on your own path there, and it's got me intrigued.
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
Bunns are not food!
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heromc - Intermediate Vorarephile
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- Joined: Fri Jul 03, 2009 1:44 am
Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Well i will not use your code and css because my are better, and ok i will not use your prose. I allow you to use my code and css freely though. I will post updates in this thread. A little advise for you how to fix all text bugs once and for all: use [TAG] and not just TAG, because you will get result such as PROsomethingONIST if you match just TAG. Encase it in brackets or whatever and search for a string with them when replacing.
- unit72
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Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
unit72 wrote:Well i will not use your code and css because my are better, and ok i will not use your prose. I allow you to use my code and css freely though. I will post updates in this thread. A little advise for you how to fix all text bugs once and for all: use [TAG] and not just TAG, because you will get result such as PROsomethingONIST if you match just TAG. Encase it in brackets or whatever and search for a string with them when replacing.
I'll be sticking with my own mess. I know it well, and it's treated me right. Honestly, I'd really suggest you go and try to make your own game rather than just a direct copy of FFFme. I just don't really see the point of a clone.
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
Bunns are not food!
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heromc - Intermediate Vorarephile
- Posts: 456
- Joined: Fri Jul 03, 2009 1:44 am
Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Hey, this is pretty cool. I've been looking for a text-based vore game a la TiTs/CoC/Nimin for a while and this has a lotta potential. I know they're early builds, but I do like the simplistic mechanics. You just jump in and you vore. Kinda hope the simplicity is maintained down the road. Ironically, I also hope the character descriptions and encounters become more detailed and descriptive. Looking forward to future installments!
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Kendri - Been posting for a bit
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Re: FightFuckFeed.me - 0.7.0.3 - Big Cockvore Update!
Kendri wrote:Hey, this is pretty cool. I've been looking for a text-based vore game a la TiTs/CoC/Nimin for a while and this has a lotta potential. I know they're early builds, but I do like the simplistic mechanics. You just jump in and you vore. Kinda hope the simplicity is maintained down the road. Ironically, I also hope the character descriptions and encounters become more detailed and descriptive. Looking forward to future installments!
No plans on complicating the mechanics. The current gameplay loop is what I'm aiming to maintain. Writing has been improving slowly. I don't have any formal education there lol!
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
Bunns are not food!
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heromc - Intermediate Vorarephile
- Posts: 456
- Joined: Fri Jul 03, 2009 1:44 am
Re: FightFuckFeed.me(0.7.1.2) - Scat!
Scat!
For those of you who aren't satisfied with just defeating your enemies, now the digestive process can be brought to it's natural conclusion!
New Features:
> The Player and other creatures can now take big fat dumps, either right after eating, or later while traveling.
> Monsterfolk take shits based off of their species. Tiny bunny pellets, white avian splatters, cowpies, and coiled canine craps.
> Eat more, shit more. Want to make a big steaming pile worthy of being remembered? Get your grub on and gobble everyone up.
> Something silly triggers if you travel with waaay too many sluts clogging your bowels.
> See leftovers of your meals. Patches of fur, scales, bones, and other mementos can be found in each stool. Certain races can even influence the color!
> Lots of custom settings! Super gross? Bone in? bone out? fuckit, just the bones!
To access all this stinky content, join the FFFme Subscribestar for just 1$/month!
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
Bunns are not food!
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heromc - Intermediate Vorarephile
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- Joined: Fri Jul 03, 2009 1:44 am
Re: FightFuckFeed.me(0.7.1.2) - Scat!
I believe the scat/disposal option creates a bug when in combat. Everytime its on and I click the blue "wolfgirls turn" bar to proceed it just send me right to the new game settings and character creation. It works fine when the scat/disposal option is off.
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Nescio - Been posting for a bit
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Re: FightFuckFeed.me(0.7.1.2) - Scat!
Nescio wrote:I believe the scat/disposal option creates a bug when in combat. Everytime its on and I click the blue "wolfgirls turn" bar to proceed it just send me right to the new game settings and character creation. It works fine when the scat/disposal option is off.
Very weird! I'll look into it asap.
Vore Game: FightFuckFeed.me - 750,000 smutty words and counting!
Bunns are not food!
Bunns are not food!
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heromc - Intermediate Vorarephile
- Posts: 456
- Joined: Fri Jul 03, 2009 1:44 am
Re: FightFuckFeed.me(0.7.1.2) - Scat!
the features added in the previous update are still unavailable to free players despite them no longer being the latest features, why?
- Anonymous111
- Somewhat familiar
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Re: FightFuckFeed.me(0.7.1.2) - Scat!
Anonymous111 wrote:the features added in the previous update are still unavailable to free players despite them no longer being the latest features, why?
Dev's said a few times that anything they probably wouldn't have added if not for their backers will remain locked to subscribers for much longer.
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KingNothing - Participator
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Re: FightFuckFeed.me(0.7.1.2) - Scat!
Is there any way to increase the appetites of my non premade allies?
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Cobbly - Somewhat familiar
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