It's a Gluttonous Life - a0.39.2 (public), a0.40.0 (Patreon)

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It's a Gluttonous Life

Postby Hurtthrower579 » Sun Feb 12, 2023 4:18 pm

Sriseru wrote:Version a0.24.1 is now available on my Patreon! ^w^

Hey question, I know it's far, but do you think this game will ever get to 1.0.0? Just wanting to know your goal with game updates if you feel like saying.
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby vechislav1983 » Sun Feb 12, 2023 11:47 pm

Spoiler: show
TinyHero wrote:Locations:
Just a few ideas of locations to explore for future Installments, because I’m no where near that skill yet, because I barely have the basics down for both Blender or Hammer yet, but like the rooms and hotel ideas above, I can probably create a few examples with my 3D posing app for future references, that much I can do at least.

•Thrift store
•Swimming Park
•Bath House
•Burger Joint
•Restaurant
•Pub
•Theatre
•Museum
•Aquarium
•Red District

---------------------------------------------------------------------------

Ya I might have want a little overboard on this one, but hey, food for though right?... 9_9



If you have any questions about the blender, you can write to me, I will try to help. vechislav#8092
But as far as I understood from Flurby, adding new locations will be a bit tricky (if it's possible in principle) because it will require rewriting the map or something like that.
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby TinyHero » Mon Feb 13, 2023 3:23 am

vechislav1983 wrote:
Spoiler: show
TinyHero wrote:Locations:
Just a few ideas of locations to explore for future Installments, because I’m no where near that skill yet, because I barely have the basics down for both Blender or Hammer yet, but like the rooms and hotel ideas above, I can probably create a few examples with my 3D posing app for future references, that much I can do at least.

•Thrift store
•Swimming Park
•Bath House
•Burger Joint
•Restaurant
•Pub
•Theatre
•Museum
•Aquarium
•Red District

---------------------------------------------------------------------------

Ya I might have want a little overboard on this one, but hey, food for though right?... 9_9



If you have any questions about the blender, you can write to me, I will try to help. vechislav#8092
But as far as I understood from Flurby, adding new locations will be a bit tricky (if it's possible in principle) because it will require rewriting the map or something like that.



That is true, but I have the basic idea from RPG Maker, but manually coding it in will be tricky, this is just a new field for me to test out, and to try new things, even if it’s a couple of small mods for a quick start even 9_é
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24 (Patreo

Postby LutherCage » Tue Feb 14, 2023 3:20 am

LutherCage wrote:Took a long while but I finally figured out how to pose Zairiza's models. Some of them have way too many bones to work with but are still good to do stuff like dis.

Now to alter the scale pattern so it isn't the default look and making it look like a unique character. XPc

Screenshot of image


Link to models: https://zairiza.gumroad.com/


Just as a quick status update on the mod character Harley (Female dragon). So far, the character is setup within the game but there is still more that needs doing. Mainly to be on par with the current roommates you can currently be roommates with. There will be a few extra things I may add as I continue working on Harley.

But from what it's worth, seems rather fun making a mod for this game. Just hope you all enjoy the character as much as I do. ^u^


Click the Spoiler for In-Depth details if interested
Spoiler: show

Which version will I need?
Currently working within 0.24.1 version, but it should work with the public version as well. RenPy seems to be generous in making new mod scripts so long as it is within the same game file location.

Coding and Script Writing

"Grammar Issues"
I'm 100% sure there is gonna be one dialogue phrase that just seems weird once I release this modded character. So any user feedback on this would mean a lot to me to fix those wording issues.

"Basics Setup"
Character Info and Schedule = 100% (DONE)
Conversations = 80% (Mostly adding or removing dialogue based on what is going on)
Vore and Actions = 90% (Adding a few unique vore moments where here gluttony side will show)

"Home Setup"
Home Navigation Setup = 30% (Ending up to be the most complicated part. Mainly as I'm working on a blank slate here on doing whatever I want Harley to do with the players)
Home Actions Setup = 10% (Ending up to be the most complicated part. Mainly as I'm working on a blank slate here on doing whatever I want Harley to do with the players)
Job Event = 10% (Mostly in the planning phases on how I wanna go about this. But overall, it will be similar to how you feed Jasmine food however different as you work for Harley)

"Character Conditional Events?"
TBA when these are being worked onto. Though expect her to be more reactive to you based on what you do within her home. And to her...~

Renders
Clothed Poses - 60% (Includes Vore and Maw shots)
Nude Poses - 20% (Hoping to simply inverse the clothing off the character by setting the values to 1. Thus making the renders)

Custom Sounds
Belly Hunger Groans - 90% (Always found it odd that this was missing from the game. So including it within the mod package should open up some fun "danger" moments for the player)
Belches - 80% (Mainly will use a couple for certain events. I may add more if there is a need for it, but the default sounds being used in the game also works too)
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby TheImmortalPrey » Wed Feb 15, 2023 1:35 am

Friends, is there a way to edit to have custom text in your game. I'm a simpleton when it comes to Programming.
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby vechislav1983 » Wed Feb 15, 2023 6:42 am

TheImmortalPrey wrote:Friends, is there a way to edit to have custom text in your game. I'm a simpleton when it comes to Programming.


If you are talking about modified characters, then you can create the text of the dialogues yourself and change it however you want. In the mods folder, in the scripts section, select any character number, and then open some .rpy file and all the text that is inside the "" quotes is a dialog and you can also change it. The file is opened with regular notepad.
So, if you want, you can choose any unoccupied character slot and freely change the default template for your character.
If you want to learn more about this, write to Flurby.
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby Skittles209 » Wed Feb 15, 2023 7:21 am

Is it possible to "romance" the mod characters? Just curious.
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby Toxicemp447 » Wed Feb 15, 2023 8:51 am

I love this game so much I hope this comment inspires you to continue I Personally think you have created the best vore game where everything just makes sense I hope for this game to do well. I am unfortunately not able to support patreon but once i'm not broke I'll personally invest money into this game How ever often I can i don't usually do patreon subscriptions but for you I'll make an exception. I honestly can't say this enough this game is a masterpiece please if you ever lose motivation pm me personally and let me help you find that motivation again cause I can honestly say this game really makes my day when it's updated.
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby BurtheBur » Sat Feb 18, 2023 1:48 pm

I was wanting to try modding my own character in, but I cannot find a place to either edit existing, or adding my own dialog in association to a new character (the test place holders) is there a guide for it somewhere?

I just wanna start basic, like having them always be present at a specific location and test it all out, before i jump into crazier sounding stuff like schedules and stuff.
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby Estee » Sun Feb 19, 2023 5:29 am

Any chance of possible scenarios or mods in which the player can turn the tables and be the pred?
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby Kizma » Sun Feb 19, 2023 5:41 am

Player as Pred would be really interesting to see
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby Wollffett » Sun Feb 19, 2023 6:29 am

Kizma wrote:Player as Pred would be really interesting to see

I think the biggest problem would be giving the player a visual appearance so unless you stuck to internal view of the prey only than Im not sure how else you would be able to show player pred
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby unzipsdick » Sun Feb 19, 2023 9:46 am

Wollffett wrote:
Kizma wrote:Player as Pred would be really interesting to see

I think the biggest problem would be giving the player a visual appearance so unless you stuck to internal view of the prey only than Im not sure how else you would be able to show player pred

Yep, Sriseru deconfirmed player as pred specifically because the player character is meant to be ambiguous.
"What was it he said that got everyone so upset?"
"Be kind to each other."
"Oh yeah, that'll do it."
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Re: It's a Gluttonous Life - a0.23.1 (public), a0.24.1 (Patr

Postby Wollffett » Sun Feb 19, 2023 9:52 am

unzipsdick wrote:
Wollffett wrote:
Kizma wrote:Player as Pred would be really interesting to see

I think the biggest problem would be giving the player a visual appearance so unless you stuck to internal view of the prey only than Im not sure how else you would be able to show player pred

Yep, Sriseru deconfirmed player as pred specifically because the player character is meant to be ambiguous.

But if anyone really wanted to try and add player pred you would have to stick to only internals or have only dialogue and no pictures but i believe it would have to be added as a mod
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Re: It's a Gluttonous Life - a0.24.1 (public), a0.25 (Patreo

Postby Sriseru » Sat Feb 25, 2023 1:23 pm

Version a0.25 is now available on my Patreon, and version a0.24.1 has now been publicly released.
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Re: It's a Gluttonous Life - a0.24.1 (public), a0.25 (Patreo

Postby 2quick4u » Sat Feb 25, 2023 4:06 pm

Are molded characters forward compatible? Or should I uninstall them when I slap the new build onto em?
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Re: It's a Gluttonous Life - a0.24.1 (public), a0.25 (Patreo

Postby DaJumpman » Sat Feb 25, 2023 4:40 pm

I wish we had an updated Android build.
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Re: It's a Gluttonous Life - a0.24.1 (public), a0.25 (Patreo

Postby 2quick4u » Sat Feb 25, 2023 4:50 pm

Technically we do. I use joiplay and it's stable.
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Re: It's a Gluttonous Life - a0.24.1 (public), a0.25 (Patreo

Postby gigirelly » Sat Feb 25, 2023 5:51 pm

I use joiplay but the game crash when i start it, wich version of the game you use?
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Re: It's a Gluttonous Life - a0.24.1 (public), a0.25 (Patreo

Postby imyummy » Sat Feb 25, 2023 6:46 pm

the flurby framework mod interferes with shark lady and the frog lady with the v0.25. you get the following from it
Code: Select all
I'm sorry, but an uncaught exception occurred.

While loading <renpy.display.im.Image object (u'Side Characters/beatrice casual vore1.png') at 0x0000000015679b50>:
IOError: Couldn't find file 'Side Characters/beatrice casual vore1.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/Venues/A_outside.rpyc", line 188, in script call
  File "scripts/Homes/elaines_home/home1_livingroom.rpyc", line 109, in script call
  File "scripts/Venues/A_outside.rpyc", line 160, in script call
  File "scripts/Venues/A_outside.rpyc", line 202, in script call
  File "scripts/Venues/A_outside.rpyc", line 202, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Venues/A_outside.rpyc", line 202, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Venues/A_outside.rpyc", line 136, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Characters/Side_Characters/beatrice_conversations.rpyc", line 148, in script call
  File "scripts/Basics/basic_needs.rpyc", line 64, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Basics/basic_needs.rpyc", line 60, in script call
  File "scripts/Basics/sleep.rpyc", line 115, in script call
  File "scripts/Venues/A_outside.rpyc", line 146, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Characters/Side_Characters/bessie_conversations.rpyc", line 28, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Venues/gym.rpyc", line 120, in script call
  File "scripts/Basics/sleep.rpyc", line 115, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Venues/A_outside.rpyc", line 160, in script call
  File "scripts/Venues/A_outside.rpyc", line 248, in script call
  File "scripts/Basics/sleep.rpyc", line 115, in script call
  File "scripts/Venues/A_outside.rpyc", line 136, in script call
  File "scripts/Venues/stripbar.rpyc", line 41, in script call
  File "scripts/Basics/basic_needs.rpyc", line 91, in script call
  File "scripts/Characters/character_schedules.rpyc", line 9, in script call
  File "scripts/Characters/Side_Characters/sigrid_conversations.rpyc", line 212, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Venues/A_outside.rpyc", line 160, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Characters/stockbroker.rpyc", line 43, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Characters/stockbroker.rpyc", line 43, in script call
  File "scripts/Characters/Side_Characters/sigrid_conversations.rpyc", line 211, in script call
  File "scripts/Characters/stockbroker.rpyc", line 43, in script call
  File "scripts/Venues/A_outside.rpyc", line 188, in script call
  File "scripts/Venues/A_outside.rpyc", line 216, in script call
  File "scripts/Basics/sleep.rpyc", line 115, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Basics/basic_needs.rpyc", line 60, in script call
  File "scripts/Basics/sleep.rpyc", line 73, in script call
  File "scripts/Venues/A_outside.rpyc", line 188, in script call
  File "scripts/Characters/stockbroker.rpyc", line 43, in script call
  File "scripts/Homes/jasmines_home/home2_livingroom.rpyc", line 248, in script call
  File "scripts/Venues/A_outside.rpyc", line 174, in script call
  File "scripts/Homes/jasmines_home/home2_livingroom.rpyc", line 248, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Homes/jasmines_home/home2_livingroom.rpyc", line 248, in script call
  File "scripts/Characters/Side_Characters/beatrice_conversations.rpyc", line 148, in script call
  File "scripts/Basics/basic_needs.rpyc", line 60, in script call
  File "scripts/Venues/A_outside.rpyc", line 216, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Venues/A_outside.rpyc", line 104, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Basics/sleep.rpyc", line 115, in script call
  File "scripts/Basics/basic_needs.rpyc", line 291, in script call
  File "scripts/Homes/jasmines_home/home2_livingroom.rpyc", line 248, in script call
  File "scripts/Characters/Roommates/Jasmine/jasmine_conversations.rpyc", line 159, in script call
  File "scripts/Basics/basic_needs.rpyc", line 56, in script call
  File "scripts/Characters/Side_Characters/sigrid_conversations.rpyc", line 212, in script call
  File "scripts/Characters/Side_Characters/sigrid_conversations.rpyc", line 212, in script call
  File "scripts/Basics/basic_needs.rpyc", line 64, in script call
  File "scripts/Venues/A_outside.rpyc", line 160, in script call
  File "scripts/Characters/Side_Characters/sigrid_conversations.rpyc", line 212, in script call
  File "scripts/Basics/basic_needs.rpyc", line 60, in script call
  File "scripts/Venues/A_outside.rpyc", line 188, in script call
  File "scripts/Homes/jasmines_home/home2_livingroom.rpyc", line 248, in script call
  File "scripts/Venues/A_outside.rpyc", line 174, in script call
  File "scripts/Venues/A_outside.rpyc", line 160, in script call
  File "scripts/Venues/A_outside.rpyc", line 280, in script call
  File "scripts/Venues/A_outside.rpyc", line 188, in script call
  File "scripts/Basics/Vore/unified_vore_system.rpyc", line 1176, in script
  File "renpy/ast.py", line 1658, in execute
    renpy.exports.with_statement(trans, paired=paired)
  File "renpy/exports.py", line 1657, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2801, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3912, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2605, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 495, in renpy.display.render.render_screen
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/transition.py", line 186, in render
    renpy.display.render.render(self.transitions[-1], width, height, 0, 0)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/transition.py", line 378, in render
    top = render(self.new_widget, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/transform.py", line 747, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 187, in renpy.display.accelerator.transform_render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/image.py", line 506, in render
    return wrap_render(self.target, width, height, st, at)
  File "renpy/display/image.py", line 309, in wrap_render
    rend = render(child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 371, in render
    surf = render(self.child, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 1535, in render
    cr = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/im.py", line 627, in render
    return cache.get(self, render=True)
  File "renpy/display/im.py", line 295, in get
    surf = image.load()
  File "renpy/display/im.py", line 720, in load
    raise e
IOError: Couldn't find file 'Side Characters/beatrice casual vore1.png'.

Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
Its a Gluttonous Life a0.25
Sat Feb 25 18:46:00 2023
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