Sriseru wrote:
*checks code and facepalms*
Okay, yeah, it seems like I messed up the code. Fortunately, though, I was able to fix it pretty easily. All stats will be correctly capped to 18 in version a0.7.
Maybe make it so saves are compatible but stats will be reset to the default. though the Fortune someone amassed would still be there if they did not process further than the first day.
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Regarding the bug i was already wondering if it was intended or not. seems like i found a OP bug, that might spell disaster to fix later if there are more event's triggers related to money.
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With a luck of 6 if you try to steal money at the start there is a 100% guarantee you get caught. no matter if she is present or not.
Not sure if this is also a bug, or intended.
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Breaking games is quite my forte.
Sadly i'm not a backer so i won't be able to get the latest version to test for potential bugs, just like with the Luck bug.
Maybe also check if you forgot to set a cap for other stats as well.
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Regarding luck
Even a luck of 18 is still quite OP, as you can still get more money out of it than you put in.
Not as much as with 24. but still enough that you can get a decent amount of money.
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This unintended bug might have been fun idea for a character to add to the game:
Maybe have a event like a Store-staff member, getting annoyed that you keep winning too much, and she eats/unbirths/Anal-vores the MC.
With you getting the choice to become her sugar-daddy/mother. in exchange for [fill % in]. with the more you give her the better she treats you. [you can only set this once]
Give her to little and you might spend a few days inside her as a punishment.
Give her too much and you might spend a few days inside her as a reward.
there will be a Hidden golden ratio [Random 80 sided Dice roll for a value between 10 and 90] which is rolled after you put in a value. to prevent people from brute-forcing it.
The store clerk could also accept any payments for items, in other forms other than cash. {with the more you spend the longer you stay inside her}