Gherking wrote:essedess wrote:It worked to resurrect Malborn after a frost troll killed him during the thalmor embassy mission which is why I thought it worked that way. But it also brought back the dead decorative mages body in the cave right next to him too, and they started fighting each other. Then the mage digested Malborn this time
Haha, this is exactly the type of random shenanigan that I made this spell for!Theophany wrote:Is More Informative console incompatible with this mod?
Also clicking myself or a skull results in this crash.
I use them both every day, and have never experienced a related crash. I'm guessing therefore that it's related to YiffyAgeConsolidated, although honestly I can't imagine why there should even be a conflict there. One of my skulls or one of refactor's? If it was one of Refactor's, what race was the NPC?jokerert1 wrote:For me both reforming spells didn't work. i didn't use any resurrecting spell yet.
I should clarify; there aren't four spells, the revivfy spell does all four of those things. For any of them to work, the corpse/skull in questin has to be within a small radius of where the spell hits on the ground. There should be a fancy blue/white explosion.Theophany wrote:Only reforming via eating said skull works and unknown skulls, no method is working. Also uh. I just ate a random skull I found, argonian skull, game outright CTD'd.
Bizarre. Did you happen to have the Netscriptframework crashlog from that crash? The random skulls can't be reformed that way (I never plan to modify base Refactor scripts), only using either of the spells. "Reform Unknown Skull" picks one of my random ones from your inventory, and Revivify affects all the skulls/corpses in a radius of where it hits on the ground.
Have any of you folks tried with the version of AI I uploaded last night? I repackaged the archives, so hopefully it should solve the problem of any missing/old scripts. It should also solve skeletons not having the skulls. Also, what version of Refactor are you folks all using? I haven't upgraded to the one from the 7th yet, since it breaks some of the scripts I use for dialogue.
Using latest refactor, as for the log. https://www.dropbox.com/s/nxofa08vdvs1w7c/Crash_2021_5_9_8-7-58.txt?dl=0