New and improved vore rules for DnD 5e

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New and improved vore rules for DnD 5e

Postby Squidpad » Sat May 01, 2021 11:44 am

Heya!
So a year or so ago, I posted some homebrew rules to make vore a reality in your very own DnD 5e games. Since then, I got into contact with someone who had made a fork of my rules, and we've worked together to bring what is probably the most balanced and usable set of rules thus far. Many hours of playtesting have gone into them, so I hope y'all enjoy. It's also significantly more professional this time around, and the formatting isn't as messy.
The document can be found here:
https://www.gmbinder.com/share/-MZPlmWs6ZXU8jcmGLJA

At the current moment, there's only rules for OV, but within the next week I plan to create a secondary document for all other common types of vore, if there's interest.
Other than that, if there's any criticisms, complaints, or suggestions, I'd be happy to hear them out.
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Re: New and improved vore rules for DnD 5e

Postby Logic101 » Sat May 01, 2021 4:32 pm

It seems well done, with the occasional spelling error. Kinda surprised you haven't gone with the concept of the personal belly healer cleric. Poor Druids, I suppose circles are difficult to design. I'm not as used to 5e, so I don't think animal companions or familiars are as much of a thing, but I think they would fit nicely into this system.
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Re: New and improved vore rules for DnD 5e

Postby Squidpad » Sat May 01, 2021 4:59 pm

Logic101 wrote:It seems well done, with the occasional spelling error. Kinda surprised you haven't gone with the concept of the personal belly healer cleric. Poor Druids, I suppose circles are difficult to design. I'm not as used to 5e, so I don't think animal companions or familiars are as much of a thing, but I think they would fit nicely into this system.


There actually was a belly pet cleric subclass about halfway done before I realized that it was essentially the same as the Life Cleric. Most of Life Cleric's features actually work pretty well for a belly pet. As far as Druids go, yeah, they aren't too heavy on animal companions this addition. They're also in a similar situation to Life Clerics, where a base game class, namely, the Moon Druid, works fantastically in a vore role
Last edited by Squidpad on Mon May 10, 2021 1:22 pm, edited 2 times in total.
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Re: New and improved vore rules for DnD 5e

Postby 2For1Vori » Sat May 01, 2021 8:51 pm

This is really well done!, and i honestly could see myself using this, Even in games that are not necessarily Vore centric
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Re: New and improved vore rules for DnD 5e

Postby VoraciousPreyator » Sat May 01, 2021 10:17 pm

This is a good read. I will love to use this guide if only for some vorish moments in my not as vorish campaign I'm currently playing with.
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Re: New and improved vore rules for DnD 5e

Postby DroolingPred » Sun May 02, 2021 12:26 am

This is pretty good, but there is an issue with timing. Let's take a level 1 character with +3 con. In combat, you deal 6 digest damage per round. Out of combat, you deal 12 digest damage per hour. So digestion and struggling both slow down tremendously out of combat, and that's weird. Your escape rules only have a per-hour escape option, so it feels like you should only use the per-hour damage.
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Re: New and improved vore rules for DnD 5e

Postby JMTFS » Sun May 02, 2021 12:28 pm

Hey, what's the source on the cover picture?
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Re: New and improved vore rules for DnD 5e

Postby Siuddithsi » Sun May 02, 2021 7:00 pm

https://aryion.com/g4/view/569757

I added a post for a Vore Druid last year. The background refers to my homebrew campaign where there was no clerical magic for millenia, to explain why there was another Druid class. I realized that I had used "unbirth" interchangably with "rebirth" where the healed "patient" is born again. Hopefully it's not too confusing.
You can see what you think.
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Re: New and improved vore rules for DnD 5e

Postby Squidpad » Sun May 02, 2021 7:18 pm

JMTFS wrote:Hey, what's the source on the cover picture?

It's at the bottom of the document
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Re: New and improved vore rules for DnD 5e

Postby Squidpad » Sun May 02, 2021 7:20 pm

Siuddithsi wrote:https://aryion.com/g4/view/569757

I added a post for a Vore Druid last year. The background refers to my homebrew campaign where there was no clerical magic for millenia, to explain why there was another Druid class. I realized that I had used "unbirth" interchangably with "rebirth" where the healed "patient" is born again. Hopefully it's not too confusing.
You can see what you think.


It's certainly interesting, but it doesn't really do much other than it's one trick. Thanks for sharing!
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Re: New and improved vore rules for DnD 5e

Postby 456yoga » Sun May 02, 2021 9:42 pm

Awesome to see this stuff, was fun to be part of one of the test groups a while back! Surely a good recommend to play with more and definitely will have to play another campaign with these new rules!~
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Re: New and improved vore rules for DnD 5e

Postby Persona59523 » Sun May 02, 2021 10:55 pm

I'm interested in seeing the second document for the other vore types.
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Re: New and improved vore rules for DnD 5e

Postby Squidpad » Mon May 03, 2021 7:57 pm

Persona59523 wrote:I'm interested in seeing the second document for the other vore types.

It should be linked at the end of the core mechanics section. It's very barebones, but IMO not much extra was needed
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