[Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.4

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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby No-One » Wed Jan 12, 2022 12:29 am

Anunnaki wrote:
No-One wrote:Bug report: Days do not seem to transition properly in the new version. It just sits there with the name of the day never shifting over to the new one. If I save the game and then reload it brings me to the start of the new day, but it's irritating to have to do that for every single day.


Jeez, every time I fix this some tiny fraction of users runs into it again. Does it still happen in v0.6.4?


I just did a quick run on easy mode through day 1, and it did not occur. However, I was getting the weight gain notices at the end of the day, despite having disabled weight gain. I restarted the game to double check my settings, and now I'm getting the character sprite glitch someone else posted a picture of: a white background with what looks like all the possible variations of my character on it. Clicking through makes it (and any other possible representation of my character) simply disappear: now my character isn't in the scene at all.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby sackofpotatoes » Wed Jan 12, 2022 1:14 am

I did a quick run through on the Sunny route and I'm able to play the game without too much trouble.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Anunnaki » Wed Jan 12, 2022 11:54 am

Did some major graphics optimization today - by which I mean a changed a bunch of Unity settings that probably shouldn't have been the defaults, haha. So there's a v0.6.5 in the works which should release alongside the updated Aftermath next week.

ELSCHNY wrote:Sometimes it does, sometimes it just stays the same until the first options of what to do appear


Noted, I'll see about getting that fixed!

No-One wrote:However, I was getting the weight gain notices at the end of the day, despite having disabled weight gain.


Weird. My mod doesn't touch the base game logic and wouldn't be updating the player's weight, so it sounds like that might be a bug in the base game itself. I'll ask OsmiumOrchid if other users have reported similar issues.

sackofpotatoes wrote:I did a quick run through on the Sunny route and I'm able to play the game without too much trouble.


Awesome, glad to see that particular bottleneck has been smashed. But what do you mean by "too much trouble?"
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby sackofpotatoes » Wed Jan 12, 2022 12:25 pm

There's just a little lag when it comes to saves (delayed response when save button is pressed) but other than that everything else runs fairly smoothly.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Smorky » Wed Jan 12, 2022 5:41 pm

Anunnaki wrote:Once again I have to ask - those of you who couldn't run v0.6.3, can you run the new version? I'd really like confirmation that the issue has been dealt with for good.

MrSommer03 wrote:I am sorry, the detail is the mod still works fine for the player as prey scenes, but if the player is pred... well, nothing.


I'll look into that, thanks for the report.

Tom180 wrote:Who is the grape costume for because I can't seem to find it?


Cherry. She'll be purple!

Smorky wrote:I seem to be having trouble getting the extra character to work, despite having extracted the files to the game's folder like you said. Am I just being stupid or is there something I'm missing?


Did you keep the folder structure intact? There's a reason that's in the zip.


I did not change anything about the file structure, all I did was extract the files directly from the zip into the folder that holds everything for the game. Even checked what all it was adding by extracting it's contents into an entirely separate folder.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Anunnaki » Wed Jan 12, 2022 10:16 pm

Smorky wrote:I did not change anything about the file structure, all I did was extract the files directly from the zip into the folder that holds everything for the game. Even checked what all it was adding by extracting it's contents into an entirely separate folder.


Check the folder SMVA_Data\StreamingAssets\aa\StandaloneWindows for a file called mary5_assets_all_451afbeea5df44a19ec5f23c8dfb7f47.bundle - if it's there, something is in fact going wrong with the game.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby JDandAliProductions » Thu Jan 13, 2022 11:03 am

Anunnaki wrote:
Smorky wrote:I did not change anything about the file structure, all I did was extract the files directly from the zip into the folder that holds everything for the game. Even checked what all it was adding by extracting it's contents into an entirely separate folder.


Check the folder SMVA_Data\StreamingAssets\aa\StandaloneWindows for a file called mary5_assets_all_451afbeea5df44a19ec5f23c8dfb7f47.bundle - if it's there, something is in fact going wrong with the game.


I've just tested this and it's there but the character can't be picked on the start screen it just shows a box with a silhouette in it that just says DLC, clicking it does nothing.
If you wanna support what I do then please check out my Patreon, I'm working on a novel series too https://www.patreon.com/AliRenegade
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Smorky » Thu Jan 13, 2022 3:52 pm

Anunnaki wrote:
Smorky wrote:I did not change anything about the file structure, all I did was extract the files directly from the zip into the folder that holds everything for the game. Even checked what all it was adding by extracting it's contents into an entirely separate folder.


Check the folder SMVA_Data\StreamingAssets\aa\StandaloneWindows for a file called mary5_assets_all_451afbeea5df44a19ec5f23c8dfb7f47.bundle - if it's there, something is in fact going wrong with the game.


I found what was wrong and it was my own fault because I had only downloaded the new file for the character, and not the updated ones for the game that went along with it. Curse me and my forgetful mind!
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Anunnaki » Fri Jan 14, 2022 9:19 am

JDandAliProductions wrote:I've just tested this and it's there but the character can't be picked on the start screen it just shows a box with a silhouette in it that just says DLC, clicking it does nothing.


And it's next to mary_assets_all_197b8144c9cfae3bb33d8d6862a5ed5d.bundle ? That's bizarre, it's a simple check to see if a file exists in the filesystem that's failing. Are you trying to do something funky like run the game in a Windows emulator? Can you send me a screenshot of the folder with its full path (you can block out sensitive information like usernames if it's on your desktop or something)?
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Luigigamer » Fri Jan 14, 2022 10:48 am

One bug to report:
it seems that if you eat someone and don't digest them by the end of the first day, the game will softlock with the text: "sunday" being displayed.
It's not the worst thing in the world, but if you're trying to eat as many people as possible it can be quite annoying.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby ImSoulOk » Fri Jan 14, 2022 12:27 pm

The Mods dont seem to be working unless im missing something i unzipped the and put the unzipped folders the mod folder am i missing something?
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Luigigamer » Sat Jan 15, 2022 6:42 am

ImSoulOk wrote:The Mods dont seem to be working unless im missing something i unzipped the and put the unzipped folders the mod folder am i missing something?

For the Mod Character, you have to unzip the folder to the same place as SMVA itself, for the other mods, you have to take the chrome link and folder of the same name and copy those to the mod folder.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Souls6 » Sat Jan 15, 2022 6:45 pm

Mod character doesn't work for me either. And I did extract the file and placed it into the smva folder. Not the mods one.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Anunnaki » Mon Jan 17, 2022 10:55 am

Luigigamer wrote:One bug to report:
it seems that if you eat someone and don't digest them by the end of the first day, the game will softlock with the text: "sunday" being displayed.
It's not the worst thing in the world, but if you're trying to eat as many people as possible it can be quite annoying.


That bug again? It can occasionally happen when a slow computer runs into one of the Twine macros for fading text in the base game. I'll see about a more permanent solution in v0.6.5.

Souls6 wrote:Mod character doesn't work for me either. And I did extract the file and placed it into the smva folder. Not the mods one.


Check the folder SMVA_Data\StreamingAssets\aa\StandaloneWindows. There should be two files in there once you've installed the DLC: mary_assets_all_197b8144c9cfae3bb33d8d6862a5ed5d.bundle (the base game's data) and mary5_assets_all_451afbeea5df44a19ec5f23c8dfb7f47.bundle (the DLC).
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby JDandAliProductions » Tue Jan 18, 2022 11:56 am

Anunnaki wrote:
JDandAliProductions wrote:I've just tested this and it's there but the character can't be picked on the start screen it just shows a box with a silhouette in it that just says DLC, clicking it does nothing.


And it's next to mary_assets_all_197b8144c9cfae3bb33d8d6862a5ed5d.bundle ? That's bizarre, it's a simple check to see if a file exists in the filesystem that's failing. Are you trying to do something funky like run the game in a Windows emulator? Can you send me a screenshot of the folder with its full path (you can block out sensitive information like usernames if it's on your desktop or something)?


Okay no idea what the issue was but i completely redownloaded everything and it worked this time, all the exact same files are there as last time but this time it actually shows the DLC character
If you wanna support what I do then please check out my Patreon, I'm working on a novel series too https://www.patreon.com/AliRenegade
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