[Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.5

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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby JYumeko » Tue May 17, 2022 3:25 pm

So when can we expect the re-made version to be available? Really excited and looking forward to it.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Anunnaki » Tue May 17, 2022 10:16 pm

daeway wrote:The GUTS system sounds interesting. I never did get a grasp of how escaping preds or keeping prey down worked in the original game, even though it was apparently easier for others. This system seems pretty straight forward.


Yeah, it's never fully explained to the player. If you look at the MVA code there's a d20 "success" roll each round to see whether damage is inflicted, which is modified by things like actions and per-scene events, and then the damage itself is also pretty random. GUTS aims to improve on this model by providing system transparency and reducing or eliminating the need to save-scum. Depending on a character's AI, there may or may not be an element of RNG in terms of which actions they decide to take - but the actual effect of those actions will never rely on RNG.

I should point out that there are no plans to convert MVA itself to GUTS - it's still OsmiumOrchid's game and the conversion effort would be monumental - but my upcoming games Internal Affairs (a detective story) and Desperate Measures (science fiction) will use GUTS. The system will be made freely available to any developer who wants to add a struggle system to a new or existing game.

wafflewarlord17 wrote:How does one go about downloading this I was interested in the original but the but this seams more like something I would like however the link is not working does anyone no why?


Unfortunately, this game used assets from the Unity Asset Store. When I was informed of a clause in the Asset Store's EULA that prohibited the use of purchased assets for pornographic games, I was both legally and ethically bound to take the game down.

JYumeko wrote:So when can we expect the re-made version to be available? Really excited and looking forward to it.


I don't feel comfortable offering a firm date at this point. It will depend on both my own free time and the rate at which our artist Shevron can produce new content. Based on current trends, I'd estimate "sometime late this summer" but that's not a guarantee.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Panzershark » Tue May 17, 2022 11:43 pm

Anunnaki wrote:I should point out that there are no plans to convert MVA itself to GUTS - it's still OsmiumOrchid's game and the conversion effort would be monumental - but my upcoming games Internal Affairs (a detective story) and Desperate Measures (science fiction) will use GUTS.

It is fantastic to hear that Desperate Measures is still going to be a thing (Internal Affairs as well, but if I recall that was already confirmed to still be in production earlier). Both of those concepts sounded quite interesting, and its great you are still pursuing them. If I might ask, since you are moving away from Kisekae for SMVisualA's reboot (and thus presumably for your two other projects), would they then be moving to text only or would there be another alternative (since I'm assuming Shevron would be busy with making the art for SMVisualA proper)?
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby daeway » Wed May 18, 2022 12:29 am

What exactly is Desperate Measures and Internal Affairs?

I've only heard bits of what they are here and there.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6

Postby Panzershark » Wed May 18, 2022 3:57 am

daeway wrote:What exactly is Desperate Measures and Internal Affairs?

I've only heard bits of what they are here and there.

Internal Affairs was first teased all the way back on page 4, and drip fed ever since then, so you might want to just use the search topic function for that one. As for Desperate Measures here is the initial announcement from page 16:
Spoiler: show
Anunnaki wrote:In the coming year, my writing time will be split between two games: the detective story Internal Affairs, which I've already posted about, and the new science fiction story Desperate Measures.

dmlogo.png

The year is 2277.
Earth is a distant memory.
The only hope of the human species is the ark ship HSS
Orchid.
Its mission? To serve as a home for generation after generation of colonists on a thousand-year voyage to the nearest habitable exoplanet.
Partway through their journey, system failures and social disruptions have led to the complete breakdown of government.
Torn by a civil war between a charismatic demagogue who claims to be the reincarnation of Saint Miluina, and a military commander with an iron fist, the average citizen must do whatever she can to survive.
Even if it means making some other poor colonist into dinner...


protagonist.png

In Desperate Measures, you'll take on the role of a distant descendant of your MVA character, a colonist aboard a failing generation ship. As hydroponics decks break down one after another, the food supply dwindles to the point where humanity's last survivors must consider the unthinkable: returning to the voracious ways of their ancestors. Will you gleefully indulge in gluttony, or try to only pick on prey who deserve it? You may even come to play a crucial role in the ship's civil war between an apocalyptic cult and a military dictatorship, and in doing so determine the fate of humanity.

Desperate Measures, like Internal Affairs, will be available in both VN and browser versions.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Anunnaki » Wed May 18, 2022 9:16 am

Panzershark wrote:It is fantastic to hear that Desperate Measures is still going to be a thing (Internal Affairs as well, but if I recall that was already confirmed to still be in production earlier). Both of those concepts sounded quite interesting, and its great you are still pursuing them. If I might ask, since you are moving away from Kisekae for SMVisualA's reboot (and thus presumably for your two other projects), would they then be moving to text only or would there be another alternative (since I'm assuming Shevron would be busy with making the art for SMVisualA proper)?


The first public version of Internal Affairs is pretty close to done and will definitely be released before the new visual engine. Once the engine is out, however, most of the characters can reuse art from SMVisualA - much like Kisekae, the clothes in our engine implement a generic layering/coloring system that allows them to be used for a wide variety of character outfits, and it's only Sharon's police uniform and a few other edge cases that will require new artwork. Desperate Measures, on the other hand, is going to require a whole bunch of new artwork and will probably linger in text-only form for a while as I try to avoid burning out our poor artist. ^^;

daeway wrote:What exactly is Desperate Measures and Internal Affairs?

I've only heard bits of what they are here and there.


Like Panzershark said, they're a couple stories I've been working on in the background. Internal Affairs follows the stories of journalist Keely Swift and policewoman Sharon Mckenn (Sam and Maeve's cousin) - both of whom you might be familiar with from the Vore is Murder mod - as the two of them investigate the suspicious disappearance of a billionaire MVA alum and get wrapped up in a web of organized crime and political corruption. It features a unique system for switching between the two protagonists, tracks individual Cases as you discover and solve them, and has special mechanics for freeform investigations and interrogation scenes. The overall tone is grittier and more mature than MVA, with an emphasis on the question of how a society can hold itself together when a certain type of murder is not just legal but often actively celebrated. It's still erotic content, of course, and the protagonists will have frequent chances to engage in gluttony. Just expect the world to react realistically!

Desperate Measures is pretty well summed up by the post Panzershark quoted, but I should probably give some additional details about what I've developed since then. It will feature a customizable protagonist, including three career backgrounds and three special skills that give extra options in certain scenes. Each playable day starts with largely the same premise - the hunger has gotten bad enough that if you don't find someone to eat today, you'll begin to starve and be too weak to fend off predators yourself. Days will be separated by long timeskips with a summary of what's happened aboard the ship since the last one. Each of the main cast is romanceable (and betrayable, if you're running out of other options). Unlike MVA, there's no way to save the whole main cast - you'll have to make major decisions at several points in the story. And oh, what difficult decisions they'll be. I fully expect the ending scene to be the hardest choice you've ever had to make in a fetish text adventure, haha!

Here's the character creation screen:
Spoiler: show
dm-form.png
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Setton » Wed May 18, 2022 9:37 pm

Anunnaki wrote:Unfortunately, this game used assets from the Unity Asset Store. When I was informed of a clause in the Asset Store's EULA that prohibited the use of purchased assets for pornographic games, I was both legally and ethically bound to take the game down.

You aren't legally or ethically bound to do anything dude. Especially for a game on a backward forum like this where very few people will see it, and who the hell is going to go tell some random guy on the unity store there asset is used here anyway? Nobody that's who. Kinda cringe bro. Also someone send me a copy of the game from before it was removed pls thx.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby GREGOLE » Wed May 18, 2022 10:42 pm

He received a Cease & Desist letter, dude.
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby Zenith- » Wed May 18, 2022 10:55 pm

Setton wrote:
Anunnaki wrote:Unfortunately, this game used assets from the Unity Asset Store. When I was informed of a clause in the Asset Store's EULA that prohibited the use of purchased assets for pornographic games, I was both legally and ethically bound to take the game down.

You aren't legally or ethically bound to do anything dude. Especially for a game on a backward forum like this where very few people will see it, and who the hell is going to go tell some random guy on the unity store there asset is used here anyway? Nobody that's who. Kinda cringe bro. Also someone send me a copy of the game from before it was removed pls thx.

It's not cringe. He's abiding by the law as stipulated in the EULA of how to properly use the assets. He got an email letter and physical envelope from a law office. With the guy telling him to remove the game that were using the assets or he would press charges
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Re: [Visual Novel, F/F] Saint Miluina's Visual Academy v0.6.

Postby daeway » Thu May 19, 2022 12:39 am

Sam and Maeve are related?
... ok that kind of makes sense.

After reading the descriptions of the games I have mixed thots. On the one hand, it does feel like another couple of games where the player is a predator, but not an apex. We will still have to worry about being prey ourselves.
On the other, I'm intrigued to play as a female cop predator; gobbling up guilty bad guys but having to do paper work later sounds terrific!
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