Voraciousness 1.0 (Pathfinder: Wrath of the Righteous mod)

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Re: Voraciousness 0.96 (Pathfinder: Wrath of the Righteous m

Postby Dunn2183 » Tue Sep 14, 2021 1:56 pm

Mab17 wrote:Turn-based.

Weird, worked fine when I tested it in turn-based combat. I know the healing can be off-sync when it's in turn-based mode: RTwP seems to bunch it up at all once, whereas turn-based makes it so the healing only ticks once it's the affected player's turn, but I imagine you would have caught that...

Were either of the companions knocked out when they were swallowed? Might be something I've put in messing with that if that was the case.
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Re: Voraciousness 0.96 (Pathfinder: Wrath of the Righteous m

Postby Mab17 » Tue Sep 14, 2021 2:04 pm

One was, the other wasn't. -3 and 1 but prone, I think.
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Re: Voraciousness 0.96 (Pathfinder: Wrath of the Righteous m

Postby Dunn2183 » Tue Sep 14, 2021 2:21 pm

Mab17 wrote:One was, the other wasn't. -3 and 1 but prone, I think.

Alright, then I think what's happened is that the other unit was set to leave the swallower (and thus no longer have the healing buff anymore) since they were unconscious when the mod checked if they should be spit out.

So if I'm right, updating the mod with this test version should fix it since I changed the relevant check to "is dead". Which is separate from is actually fully 100% dead, this check is for "HP went low enough to trigger Death's Door if you're playing with that mechanic, or was just super knocked out otherwise."
Attachments
Voraciousness test.zip
0.97 test
(54.27 KiB) Downloaded 6 times
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Re: Voraciousness 0.96 (Pathfinder: Wrath of the Righteous m

Postby Mab17 » Wed Sep 15, 2021 2:48 pm

Seems to be working fine now. Thanks for your work on the mod!
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Re: Voraciousness 0.97 (Pathfinder: Wrath of the Righteous m

Postby Dunn2183 » Wed Sep 15, 2021 3:30 pm

Good to hear it, I'll just push that as an official update then since I imagine that scenario will crop up here and there throughout other people's campaigns as well.
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Re: Voraciousness 1.0 (Pathfinder: Wrath of the Righteous mo

Postby Dunn2183 » Fri Sep 17, 2021 12:11 am

Figured out how to deal with save/load stuff that I could test repeatedly, so I'm good with moving the mod to 1.0 with this update now that I got a consistent way to deal with predators not being tracked/people being considered predators.

Well, that and added two Mythic Abilities, figured I should work with that system before I call the mod "done enough for me to care more about maintaining it instead of adding to it, at least for now."...and also I want to play the game I paid for. :p
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