Voraciousness 1.21 (Mods for the Pathfinder cRPGs)
Posted: Sat Sep 04, 2021 4:35 pm
Images
Features
A basic combat feat called Voracious selectable at any time. Every melee attack while Voracious is active (you can disable it to prevent bugs and what not or if you just want to take the game seriously again) will roll a grapple check. Succeed and the enemy target will be swallowed whole with accompanying low grade visual effects shown on the relevant character, and as long as they can't break out, will suffer 2d4 bludgeoning damage + 1d4 acid damage, with bonuses from the predator's Strength and Constitution stats respectively.
Tyrant Totem line of rage powers for Barbarians, Skalds, etc. You can read the changelog to get the full details but basically:
Lesser Totem = bite attacks do more damage
normal Totem = can grapple at any time and do 2d6 bludgeoning damage per round as long as you can keep grappling the enemy. However, neither you or the enemy target can make moves or normal attacks during the process.
Greater Totem = can swallow opponents whole with a successful bite attack + grapple check. You also get a stronger variant on digestion damage: 2d6 bludgeoning and 2d6 acid (again, with bonuses from the predator's Strength and Constitution stats)
Dimension Devour line of spells for Wizards, Clerics, Druids, Mythic Paths that have their own spellbooks, etc. Read the changelog for full details but the TL;DR is ranged touch attack spells that come with a more caster favourable style of digestion damage. A bit more powerful, but comes with the cost of needing to deal with spell resistance and limitations on how often you can use it. Freedom of movement and similar spells that provide immunity to movement impairment can block this and devouring shout.
Devouring Shout line of spells for the same classes that get Dimension Devour. AOE spell with similar levels of digestion, although this time in addition to spell resistance, enemies can avoid being swallowed if they make a Fortitude saving throw.
Healing Devour line of spells for Paladins, Shamans, Clerics, Druids, Inquisitors, Warpriests, Hunters, and classes/archetypes that use those similar spellbooks. In addition, Angel and Aeon get these spells as part of their spellbooks. As you might guess from the name, this is the endo option that allows for both HP healing and ability damage healing akin to restoration. It's basically a supercharge healing mixed with lesser versions of the appropriate Restoration variant is, and provides scaling DR/- buffs to the caster.
Escape Artist feat: this provides a +5 bonus for grapple checks (both defence and offence), and increases that bonus by +5 every four character levels.
Wrath of the Righteous Only: adds the Mythic Abilities Digestive Healing and Ravenous Acids: Digestive Healing adds in a 1d6+half your character level per round self-heal for predators that are successfully digesting swallowed targets. Dice rolled scales every four levels, up to 6d6. Ravenous Acids adds a +1 per character level bonus to both per-round digestion damage from the various hostile swallow abilities and per-round healing done via Healing Devour. It also doubles stat penalties applied to swallowed enemies when possible. Also adds a mythic version of Escape Artist that lets you double up on the grapple bonuses, this time drawing its bonus from your mythic levels.
These all use a basic visual representation you can see in the first couple of screenshots. It's basic but it works enough, and has some stuff to account for potential scenarios like multi-prey.
By default these all work on tabletop rules for swallow whole, so the target must be smaller than the predator in order to actually swallow something. You can disable this via enabling the mod's NoSizeLimits setting in the Unity Mod Manager menu, press Ctrl+F10 to access it when in the game.
Also through the mod manager menu, you can allow enemies to potentially use these spells and abilities when they're available to them. This is set to be disabled by default.
Latest version are downloadable at the following links via Mega:
Wrath of the Righteous version: https://mega.nz/file/8ZBWyBhR#OYPbtx9sFavzPUDqYsCZS86v5pqbgCFSIDQ5o8Xsvoo
Source code for this can be found at: https://mega.nz/file/kUwxxAYK#4HEZRkhkgbzSOKWbdksNVFtJLq3frJUT0DaJFtYCHCw
Kingmaker version: https://mega.nz/file/hU5FHIoI#1iDMp58rcL7c-sm-hwazBlhyi26B2jkZkwKtJKIFu-U
The Unity mod manager is downloadable here: https://www.nexusmods.com/site/mods/21/?tab=files
Once you have it installed and set up to find Wrath of the Righteous/Kingmaker's install location on your computer, just drag and drop the zip file into the mod manager window and it should be able to install itself from there.
Credits:
vek17 of the tabletop tweaks mod, blatantly lifted all its helper functions for interacting with the game from this, like I think like 33% of the .dll's size is from that code alone. within its given license.
Vegan's original tyrant totem mod that both inspired working on a WoTR mod and also what I lifted a few functions from that I would later modify as I expanded the mod's scope (e.g I would've not realized Unity was permissive with particular ways of visual modelling without it). I'll cop that this was done sans express permission.
Also as a result of that, MIT License clarification: basically in the boat where whatever I personally wrote + what was lifted from vek17 is under MIT, but Vegan's code is still intertwined with the mod here and there in a legal sense (since I mean, I've admitted to making this mod sans clean room at this point even if parts I've used has been modified beyond their original scope at this point) and is presumed to be generally theirs.
Known Incompatibilities
Changelog and Known Issues
Reported issue with the game crashing at various points, I believe it to be related to once enough swallow whole events have occurred on a map - the mod might be inadvertently making the game memory hungry at points.
Spoiler: show
Features
A basic combat feat called Voracious selectable at any time. Every melee attack while Voracious is active (you can disable it to prevent bugs and what not or if you just want to take the game seriously again) will roll a grapple check. Succeed and the enemy target will be swallowed whole with accompanying low grade visual effects shown on the relevant character, and as long as they can't break out, will suffer 2d4 bludgeoning damage + 1d4 acid damage, with bonuses from the predator's Strength and Constitution stats respectively.
Tyrant Totem line of rage powers for Barbarians, Skalds, etc. You can read the changelog to get the full details but basically:
Lesser Totem = bite attacks do more damage
normal Totem = can grapple at any time and do 2d6 bludgeoning damage per round as long as you can keep grappling the enemy. However, neither you or the enemy target can make moves or normal attacks during the process.
Greater Totem = can swallow opponents whole with a successful bite attack + grapple check. You also get a stronger variant on digestion damage: 2d6 bludgeoning and 2d6 acid (again, with bonuses from the predator's Strength and Constitution stats)
Dimension Devour line of spells for Wizards, Clerics, Druids, Mythic Paths that have their own spellbooks, etc. Read the changelog for full details but the TL;DR is ranged touch attack spells that come with a more caster favourable style of digestion damage. A bit more powerful, but comes with the cost of needing to deal with spell resistance and limitations on how often you can use it. Freedom of movement and similar spells that provide immunity to movement impairment can block this and devouring shout.
Devouring Shout line of spells for the same classes that get Dimension Devour. AOE spell with similar levels of digestion, although this time in addition to spell resistance, enemies can avoid being swallowed if they make a Fortitude saving throw.
Healing Devour line of spells for Paladins, Shamans, Clerics, Druids, Inquisitors, Warpriests, Hunters, and classes/archetypes that use those similar spellbooks. In addition, Angel and Aeon get these spells as part of their spellbooks. As you might guess from the name, this is the endo option that allows for both HP healing and ability damage healing akin to restoration. It's basically a supercharge healing mixed with lesser versions of the appropriate Restoration variant is, and provides scaling DR/- buffs to the caster.
Escape Artist feat: this provides a +5 bonus for grapple checks (both defence and offence), and increases that bonus by +5 every four character levels.
Wrath of the Righteous Only: adds the Mythic Abilities Digestive Healing and Ravenous Acids: Digestive Healing adds in a 1d6+half your character level per round self-heal for predators that are successfully digesting swallowed targets. Dice rolled scales every four levels, up to 6d6. Ravenous Acids adds a +1 per character level bonus to both per-round digestion damage from the various hostile swallow abilities and per-round healing done via Healing Devour. It also doubles stat penalties applied to swallowed enemies when possible. Also adds a mythic version of Escape Artist that lets you double up on the grapple bonuses, this time drawing its bonus from your mythic levels.
These all use a basic visual representation you can see in the first couple of screenshots. It's basic but it works enough, and has some stuff to account for potential scenarios like multi-prey.
By default these all work on tabletop rules for swallow whole, so the target must be smaller than the predator in order to actually swallow something. You can disable this via enabling the mod's NoSizeLimits setting in the Unity Mod Manager menu, press Ctrl+F10 to access it when in the game.
Also through the mod manager menu, you can allow enemies to potentially use these spells and abilities when they're available to them. This is set to be disabled by default.
Latest version are downloadable at the following links via Mega:
Wrath of the Righteous version: https://mega.nz/file/8ZBWyBhR#OYPbtx9sFavzPUDqYsCZS86v5pqbgCFSIDQ5o8Xsvoo
Source code for this can be found at: https://mega.nz/file/kUwxxAYK#4HEZRkhkgbzSOKWbdksNVFtJLq3frJUT0DaJFtYCHCw
Kingmaker version: https://mega.nz/file/hU5FHIoI#1iDMp58rcL7c-sm-hwazBlhyi26B2jkZkwKtJKIFu-U
The Unity mod manager is downloadable here: https://www.nexusmods.com/site/mods/21/?tab=files
Once you have it installed and set up to find Wrath of the Righteous/Kingmaker's install location on your computer, just drag and drop the zip file into the mod manager window and it should be able to install itself from there.
Credits:
vek17 of the tabletop tweaks mod, blatantly lifted all its helper functions for interacting with the game from this, like I think like 33% of the .dll's size is from that code alone. within its given license.
Vegan's original tyrant totem mod that both inspired working on a WoTR mod and also what I lifted a few functions from that I would later modify as I expanded the mod's scope (e.g I would've not realized Unity was permissive with particular ways of visual modelling without it). I'll cop that this was done sans express permission.
Also as a result of that, MIT License clarification: basically in the boat where whatever I personally wrote + what was lifted from vek17 is under MIT, but Vegan's code is still intertwined with the mod here and there in a legal sense (since I mean, I've admitted to making this mod sans clean room at this point even if parts I've used has been modified beyond their original scope at this point) and is presumed to be generally theirs.
Known Incompatibilities
Spoiler: show
Changelog and Known Issues
Reported issue with the game crashing at various points, I believe it to be related to once enough swallow whole events have occurred on a map - the mod might be inadvertently making the game memory hungry at points.
Spoiler: show