Voraciousness 1.18 (Mods for the Pathfinder cRPGs)
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
It's that time again where Owlcat starts preparing a major update and puts a beta out for it. I've been playing other games recently but I took a bit of time out to make a version of the mod that successfully loads if you're using the 1.2 beta. (It will break if you're not using the 1.2 beta so no need to download if you're waiting for it to be officially out).
In addition to the localization changes they've also changed how the game accesses the "bones" of a character model, so the whole belly scaling deal could be broken since I didn't test it extensively...or at all beyond "the game no longer hangs trying to load it". :p
In addition to the localization changes they've also changed how the game accesses the "bones" of a character model, so the whole belly scaling deal could be broken since I didn't test it extensively...or at all beyond "the game no longer hangs trying to load it". :p
- Attachments
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Voraciousness.zip
- For the 1.2 beta
- (65.93 KiB) Downloaded 56 times
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
Doing another bump to note that the mega link for the WotR version of the mod has been updated for the release version of 1.2. There was a breaking change from beta 1.2 to the release version so the older 1.2 version in the post above me will break once your game updates.
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
The mega link for WotR says it's still 1.1.2 and was incompatible with my game (infinite loading screen). The link 2 posts above (1.1.3) at least lets me load the game, but does not function correctly. (I only use the live build, no betas)
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radiogenicvore - Somewhat familiar
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
radiogenicvore wrote:The mega link for WotR says it's still 1.1.2 and was incompatible with my game (infinite loading screen). The link 2 posts above (1.1.3) at least lets me load the game, but does not function correctly. (I only use the live build, no betas)
Man I picked a bad time to zone out of keeping up with WotR because I should've caught this sooner: mega link should be updated to the proper version now.
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
I've been playing the Kingmaker version of the mod for a few hours and for some reason I've encountered the same bug that trinart encountered a while ago, about the feats being activated but not activating the grapple checks or anything. I think it worked once before i activated the AI being able to use devour but it's been broken even after de-activating it.
I have no clue how to go about fixing it, can i get a little help?
I have no clue how to go about fixing it, can i get a little help?
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Snipering - New to the forum
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
Snipering wrote:I've been playing the Kingmaker version of the mod for a few hours and for some reason I've encountered the same bug that trinart encountered a while ago, about the feats being activated but not activating the grapple checks or anything. I think it worked once before i activated the AI being able to use devour but it's been broken even after de-activating it.
I have no clue how to go about fixing it, can i get a little help?
Assuming it's for something similar (e.g the mod is doing something that causes the game to get a null reference and loses its cool), If you can send me your output_log.txt from the AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker folder, I should be able to take a peek at what the game is complaining about my mod doing and work from there.
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
Hey, thanks for the quick reply, dude! Here it is:Dunn2183 wrote:Snipering wrote:I've been playing the Kingmaker version of the mod for a few hours and for some reason I've encountered the same bug that trinart encountered a while ago, about the feats being activated but not activating the grapple checks or anything. I think it worked once before i activated the AI being able to use devour but it's been broken even after de-activating it.
I have no clue how to go about fixing it, can i get a little help?
Assuming it's for something similar (e.g the mod is doing something that causes the game to get a null reference and loses its cool), If you can send me your output_log.txt from the AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker folder, I should be able to take a peek at what the game is complaining about my mod doing and work from there.
https://drive.google.com/file/d/10P4gjY ... sp=sharing
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Snipering - New to the forum
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
Snipering wrote:Hey, thanks for the quick reply, dude! Here it is:Dunn2183 wrote:Snipering wrote:I've been playing the Kingmaker version of the mod for a few hours and for some reason I've encountered the same bug that trinart encountered a while ago, about the feats being activated but not activating the grapple checks or anything. I think it worked once before i activated the AI being able to use devour but it's been broken even after de-activating it.
I have no clue how to go about fixing it, can i get a little help?
Assuming it's for something similar (e.g the mod is doing something that causes the game to get a null reference and loses its cool), If you can send me your output_log.txt from the AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker folder, I should be able to take a peek at what the game is complaining about my mod doing and work from there.
https://drive.google.com/file/d/10P4gjY ... sp=sharing
Alright, try this version of the mod: https://mega.nz/file/EZgG2AqB#2lCI-lGSTNesrZj91yVK32G05E1RArO3YdlsvbGv8v8
Checking it over since you mentioned it breaking after you activated the AI doing it, realized I forgot to actually update/un-update? the code I copied from the WotR version to how Kingmaker worked for the Voracious feat and the AI version of it.
Now I think this should work retroactively since the blueprints are still the same, just fixing the code it runs. Might require toggling the feat on and off and on again though.
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.12 (Mods for the Pathfinder cRPGs)
Well, it took quite a bit of reseting and trial and error, but it finally seems to be working, at least. Thanks a lot!
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Snipering - New to the forum
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Re: Voraciousness 1.14 (Mods for the Pathfinder cRPGs)
No problem, least I can do while I still have all the modding stuff around on my system.
Updated the main page with the latest version of the KM mod, since I ended up stumbling upon another bug (that was at least visual only) while working on this.
Updated the main page with the latest version of the KM mod, since I ended up stumbling upon another bug (that was at least visual only) while working on this.
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.14 (Mods for the Pathfinder cRPGs)
Small bug report for the WotR version:
I'm not sure if anyone has talked about this, but i can't see it on this thread. It seems the latest update from owlcat really did mess with the mod, as Dunn has mentioned might be the case, so whenever a character eats an enemy, their model does not change at all to reflect that.
Thankfully, it seems to only affect that one visual aspect of the mod, so other mechanics (that I've tested) seem to work as intended!
I'm not sure if anyone has talked about this, but i can't see it on this thread. It seems the latest update from owlcat really did mess with the mod, as Dunn has mentioned might be the case, so whenever a character eats an enemy, their model does not change at all to reflect that.
Thankfully, it seems to only affect that one visual aspect of the mod, so other mechanics (that I've tested) seem to work as intended!
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Snipering - New to the forum
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Re: Voraciousness 1.14 (Mods for the Pathfinder cRPGs)
Snipering wrote:Small bug report for the WotR version:
I'm not sure if anyone has talked about this, but i can't see it on this thread. It seems the latest update from owlcat really did mess with the mod, as Dunn has mentioned might be the case, so whenever a character eats an enemy, their model does not change at all to reflect that.
Thankfully, it seems to only affect that one visual aspect of the mod, so other mechanics (that I've tested) seem to work as intended!
Going to confirm this. My testing doesn't show the model change. Everything else works as intended from what I can see!
"A life lost is sad, but a lifesaver lost is tragedy."
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BoomRandom - New to the forum
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Re: Voraciousness 1.14 (Mods for the Pathfinder cRPGs)
Apologies for being late with it, but I have gotten around to updating this after loading up the game again due to recent Owlcat announcements, and discovering the issue as well.
Download link in the OP has been updated, and it's also here for those coming straight from checking the latest post in the thread: https://mega.nz/file/4VoSAZxB#QZfZjpcFp ... gl66o67n0g
It should work just fine but I've only tested the beginning acts with it: It's possible this does something screwy in more frantic combat encounters.
Download link in the OP has been updated, and it's also here for those coming straight from checking the latest post in the thread: https://mega.nz/file/4VoSAZxB#QZfZjpcFp ... gl66o67n0g
It should work just fine but I've only tested the beginning acts with it: It's possible this does something screwy in more frantic combat encounters.
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)
Every time I boot up Wrath of the Righteous the Unity Mod Manager window says that Voraciousness needs a restart.
I am using the 1.15 version, I am drag and dropping the .zip into the 0.24.5a version of the Unity Mod Manager
I checked the log and found this
I hope whatever is happening here is easy to fix whether it's on my end or yours.
I am using the 1.15 version, I am drag and dropping the .zip into the 0.24.5a version of the Unity Mod Manager
I checked the log and found this
Spoiler: show
I hope whatever is happening here is easy to fix whether it's on my end or yours.
- DigestionArousal
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)
I figure the enhanced edition update broke stuff, yeah. Might take me a hot moment depending on what was changed but I will try to get an update out.
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)
Here's a quick and dirty updated version for testing purposes.
Didn't test everything plus noticed oddball bugs like units visually phasing into the ground when they were spit out: the game still seemed to consider them to be on the ground as they should be (you could still move and what not) but it may cause issues down the line.
Didn't test everything plus noticed oddball bugs like units visually phasing into the ground when they were spit out: the game still seemed to consider them to be on the ground as they should be (you could still move and what not) but it may cause issues down the line.
- Attachments
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Voraciousness.zip
- 1.16 experimental
- (66.27 KiB) Downloaded 91 times
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)
DigestionArousal wrote:Every time I boot up Wrath of the Righteous the Unity Mod Manager window says that Voraciousness needs a restart.
I am using the 1.15 version, I am drag and dropping the .zip into the 0.24.5a version of the Unity Mod Manager
I checked the log and found thisSpoiler: show
I hope whatever is happening here is easy to fix whether it's on my end or yours.
I have the same issue
Lorem ipsum dolor vorare
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CaliTea - Been posting for a bit
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)
CaliTea wrote:
I have the same issue
If it's with the 1.15 version then please try the version in the post above.
If it is with the newer version, then I would like the log to see where the new issue is.
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Dunn2183 - Somewhat familiar
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)
Dunn2183 wrote:CaliTea wrote:
I have the same issue
If it's with the 1.15 version then please try the version in the post above.
If it is with the newer version, then I would like the log to see where the new issue is.
oh, apologies, I assumed the one on page one was the same as the one posted above.
Will try again soon!
Lorem ipsum dolor vorare
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CaliTea - Been posting for a bit
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Re: Voraciousness 1.15 (Mods for the Pathfinder cRPGs)
Happy to report that it's working!
Lorem ipsum dolor vorare
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CaliTea - Been posting for a bit
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