WEll its only been nearly a year but i got back to looking at this one, but before i continue, Thanks again to
nitro-rhino AKA Vorse raidier for giving me tips on how to make proper edits to mugen fighters. It'll try to apply it next time i update it.
Now the big reason i stoped was mainly cause of the wall of sprite editing, but well, t turns out that gimp (or most good external art software) makes making sprites a lot easier and a lot faster then the Fighter factory editor.( non-temporary Layers, for one.) You'd be surprised with how much and how fast you can do with basic path, stroke, and transform tools in Gimp(or whatever you're using). At least makes edits like adding the bellies conciderably quicker the more i mess with the tools. if there's requests i might type or link a few documents/tutorials for some basic tricks to make fast sprites edits (though making complex ones from scratch still outta my scope) as well as maybe how to make a vore move. I mean if it means more vore characters.
Anyhow, until then, here's something i made for this edit. I'm no sprite artist but, have this gif while i cobble up the next vore move on Vampy.
Maybe the belly should be bigger. or maybe its the shadeing. eh, ill figure it out. maybe.
- She's got someone stirring around in there.
Wonder who's the
UnLucky one this lass bagged.