Predatorial
Now, what is Predatorial? Honestly, it's really just another RPG Maker VX Ace vore game. So, what's special about this one? Well, I'll tell you all about it and then you can judge for yourself if it's worth your time or not.
I'm gonna start by putting up a list of the game's main features.
RPG
This game is an RPG. It has all the common RPG elements. Levels, adventure, weapons, items, story- you get the idea.
Hub village
This game has a main village that you will return to regularly. That's the place where you'll be resting, buying stuff, finding most quests and, and feel free to shoot me for this one, it's the only place where you can save the game (Actually, that's kind of a lie as there are other places you can save the game as well, but unlike other RPG Maker games, you cannot save from the menu. No, this limitation will never be removed, stop asking).
Recruitment
You can recruit adventurers in this game. If you go to the bulletin board in the main village (What's name is Sleepwell by the way), you can recruit up to 18 adventurers at one time (This number may or may not change). When you do, you get to choose a few options for these adventurers. Specifically, their race (Affects their skills and base stats), their level (Affects the price for recruiting them), and even their name, gender and what they look like. Speaking of which...
Character Creator
For this game, you can also download a separate project called the Character Creator. This project uses something I call the Composite Graphics System (CGS) which is an old system that used to be in Predatorial. However, due to a lot of various issues, I have moved that system from Predatorial to the Character Creator. The Character Creator will allow you to create a character that you can use in Predatorial. It's a little complex but the Character Creator comes with a document that'll explain how to use it. You'll learn more there.
Stat distribution
Leveling up alone is not gonna be enough to become stronger. Every time you level up, you'll get stat points that you can distribute freely among your stats. Go to the stat distribution menu and distribute stat points to whichever stat you prefer. This allows for further character customization (*cough*ProJared*cough*) as you could, for example, turn a magical elven character into a brute force warrior.
Befriending predators
In the various areas outside the main village, you can come across different predators. You encounter them just the same as any other battle and then you get to choose if you wanna befriend them, fight them or just leave them alone. If you manage to successfully befriend them, they will join your party as a playable character.
Reputation
At the moment, this system doesn't actually do anything. On your main character, you have two reputation stats, Paragon and Renegade (*cough*Mass Effect*cough*). These stats will increase depending on your actions during quests and whatnot. However, these stats will also decrease everytime you go to sleep. Recruits and predators will also have an additional stat, affection. The longer you have a recruit and/or predator in your party, the higher their affection for you will be. What exactly I'm gonna do with this system, I don't yet know.
The garden
I say that the game has a hub village but it kind of has two. The village is a place that has a lot of facilities that you can use to prepare for your adventures. The garden is a place where you can recreate those same facilities along with more and even expand upon them. Basically, it's your own base, your own village (Maybe you'll even get to give it a name in the future. Hmm...).
The library
The library is a place in the game where you can read various stories. I say stories, but most of the time, they're gonna be games in the game. Like, actual games. For example, I intend to recreate most of the RPG Maker VX Ace games I've made in the past and put them in this library. I'm a little worried that this might end up making the game so big that it's not gonna run anymore though. Anyway, below is a list of the currently existing stories in The library.
There, those are the game's main features. But, aren't we missing something? Why, the vore, of course.
Vore-In-Battle System
This game uses a system developed by me using RPG Maker VX Ace's default battle system. I could go into detail how exactly it works, but that'd be boring. All you need to know is that certain characters have access to a skill called 'Devour'. This skill costs 30 AP (Adrenaline or Skill points) to use and has a 75% success rate. If it succeeds, you'll devour the enemy and they'll be instantly defeated. Your character will then need to digest before they can use Devour again, which will also restore HP (Health). Enemies can also use the Devour skill. This functions a bit differently though. First of all, they won't defeat you instantly if they succeed. Instead, your character will end up in a Devoured state where they have to struggle to escape. Additionally, if the enemy does manage to digest your character, that character will be removed from your party permanently. Also, should your MC (Main Character) be digested, it'll result in a Game Over.
Other vore things
Vore is not limited to battles only. Just like most RPG Maker vore games, vore can happen in many ways and places. They can be willing or unwilling, same-size or macro/micro, digestion or endosoma, in the village or out in the wild, human or furry, hardvore or softvore- it all depends on what I feel like. That and what others might feel like as well. No, I am not talking about requests. I'm talking about contributions. This leads me to what I fear is gonna be the worst idea I have for this game.
Community developed project
I'm currently the only one working on this project and I believe that it's gonna remain that way. I also believe that RPG Maker is not a good program to use for a community developed project. Still, I wanted to give this a try. So, what exactly do I mean with community developed? I mean that anyone is allowed to contribute almost anything to the game. I would open up some kind of modding system but RPG Maker doesn't really allow that, especially not for a project like this. Anyway, how exactly can you contribute to this project? Well, first of all, coding. I've stated a couple times in the past that I can't code to save my life and this game is using way too many scripts. I ain't gonna sugarcoat it, I need help in that regard. Other than that, the library. As I mentioned before, the library is a place where I can put whatever story I want, whatever game I want. This is a possibility for you as well. You want a story added to the library? Head on over to the Discord server and we can talk about it there. Don't want to use Discord for some reason? I'm sure we can accomplish it here as well. Now, what would you need to contribue a story to the library? What are the rules? Well, frankly, there are no rules. Any story you wanna contribute, you can contribute. You want scat in it even though I don't want scat in my games? That's perfectly fine. Every story in the library will have a warning regarding what they contain. That way, players can avoid reading a story in case it contains something they don't like. So, what tools are you gonna need? Well, obviously, you're gonna need RPG Maker VX Ace. WRONG!! You DON'T need RPG Maker VX Ace. Sure, it would be a useful tool but it's not mandatory. If your story is a complex RPG with lots of puzzles and what not, all you have to do is tell me exactly what you want to happen and how things to work and I'll work the magic for you. With that said, the more you add to it, the better. Specifically, any artwork and whatnot. Of course, I'm also limited in what I can do so it's generally a better idea to confront me about it before you get to work on your idea, especially if you actually do have RPG Maker VX Ace and plan on programming your story yourself (Which would be better for both of us).
So... that's about it. That should be all I have to say about the game at the moment. Anyway, if you're willing to give this game a try then the download link is just below.
--Game download links--
-Predatorial-
https://mega.nz/file/CoJ3CKDZ#uyH3XZczL ... lirr_yrAdg (MEGA)
https://www.dropbox.com/scl/fi/5u23k6zx ... brj6t&dl=0 (Dropbox)
-Character Creator-
https://mega.nz/file/ykAzkKRC#5s2kDbeoa ... ZvaB7y62PI (MEGA)
https://www.dropbox.com/scl/fi/46ifp48g ... 0zrcm&dl=0 (Dropbox)
Now, upon opening the zip file, you may notice that this game is not encrypted. That means that you'll be able to check out all of the game's resources and even edit the game yourself (Assuming that you have RPG Maker VX Ace). The reason for this decision is because of that whole 'Community developed project' idea. I mean, if anyone wants to make content for this project then they're gonna need access to the game's files and whatnot.
Oh, one more thing. This game is made with RPG Maker VX Ace. That means that you're gonna need the RPG Maker VX Ace RTP to run it. You'll find a download link for that just below.
https://dl.degica.com/rpgmakerweb/run-t ... ce_RTP.zip <-- RPG Maker VX Ace RTP download link (Download will begin the moment you click the link)
Finally, below is a link to the Discord server dedicated to this game.
https://discord.gg/WEbNa85uVb <-- Discord server link
Changelog
Oh, I suppose I should also show a few pictures of what the game looks like.
