Predatorial (RPG Maker VX Ace) V13B (2026 August 10)(Hotfix)

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

We also run a discord server with a dedicated vore game promotion and discussion forum, see Eka's Portal Official Creator and community server

Predatorial (RPG Maker VX Ace) V13B (2026 August 10)(Hotfix)

Postby TheFetishBeast (mention) » Tue Jan 18, 2022 6:44 pm

Hi there, my name's [REDACTED], but you may call me TheFetishBeast. Allow me to present to you my current main project. I give you...

Predatorial

Now, what is Predatorial? Honestly, it's really just another RPG Maker VX Ace vore game. So, what's special about this one? Well, I'll tell you all about it and then you can judge for yourself if it's worth your time or not.

I'm gonna start by putting up a list of the game's main features.
RPG
This game is an RPG. It has all the common RPG elements. Levels, adventure, weapons, items, story- you get the idea.
Hub village
This game has a main village that you will return to regularly. That's the place where you'll be resting, buying stuff, finding most quests and, and feel free to shoot me for this one, it's the only place where you can save the game (Actually, that's kind of a lie as there are other places you can save the game as well, but unlike other RPG Maker games, you cannot save from the menu. No, this limitation will never be removed, stop asking).
Recruitment
You can recruit adventurers in this game. If you go to the bulletin board in the main village (What's name is Sleepwell by the way), you can recruit up to 18 adventurers at one time (This number may or may not change). When you do, you get to choose a few options for these adventurers. Specifically, their race (Affects their skills and base stats), their level (Affects the price for recruiting them), and even their name, gender and what they look like. Speaking of which...
Character Creator
For this game, you can also download a separate project called the Character Creator. This project uses something I call the Composite Graphics System (CGS) which is an old system that used to be in Predatorial. However, due to a lot of various issues, I have moved that system from Predatorial to the Character Creator. The Character Creator will allow you to create a character that you can use in Predatorial. It's a little complex but the Character Creator comes with a document that'll explain how to use it. You'll learn more there.
Stat distribution
Leveling up alone is not gonna be enough to become stronger. Every time you level up, you'll get stat points that you can distribute freely among your stats. Go to the stat distribution menu and distribute stat points to whichever stat you prefer. This allows for further character customization (*cough*ProJared*cough*) as you could, for example, turn a magical elven character into a brute force warrior.
Befriending predators
In the various areas outside the main village, you can come across different predators. You encounter them just the same as any other battle and then you get to choose if you wanna befriend them, fight them or just leave them alone. If you manage to successfully befriend them, they will join your party as a playable character.
Reputation
At the moment, this system doesn't actually do anything. On your main character, you have two reputation stats, Paragon and Renegade (*cough*Mass Effect*cough*). These stats will increase depending on your actions during quests and whatnot. However, these stats will also decrease everytime you go to sleep. Recruits and predators will also have an additional stat, affection. The longer you have a recruit and/or predator in your party, the higher their affection for you will be. What exactly I'm gonna do with this system, I don't yet know.
The garden
I say that the game has a hub village but it kind of has two. The village is a place that has a lot of facilities that you can use to prepare for your adventures. The garden is a place where you can recreate those same facilities along with more and even expand upon them. Basically, it's your own base, your own village (Maybe you'll even get to give it a name in the future. Hmm...).
The library
The library is a place in the game where you can read various stories. I say stories, but most of the time, they're gonna be games in the game. Like, actual games. For example, I intend to recreate most of the RPG Maker VX Ace games I've made in the past and put them in this library. I'm a little worried that this might end up making the game so big that it's not gonna run anymore though. Anyway, below is a list of the currently existing stories in The library.
Spoiler: show
Growth Spurt (Incomplete): A visual novel-ish style story about a boy in a modern setting who meets a succubus with a desire to grow bigger.
Key to the Exit (Alpha): More akin to a mini-game and heavily inspired by 'Escape from Deep Pit University'.
The Chosen One (Remake) (COMPLETE): This is a remake of The Chosen One, the first game I ever uploaded onto this site.
The Flower of Love (Short): A short story about a boy who finds a massive flower in the woods.
Violet Stream (Not a vore game, Incomplete): A story about a broken mother who's willing to go any lengths for her children.
Vore Crawler (Remake) (Incomplete): This is a remake of Vore Crawler, one of my bigger projects. (Note: This game is not found in The library. Instead, go to the harbour just outside Sleepwell)


There, those are the game's main features. But, aren't we missing something? Why, the vore, of course.
Vore-In-Battle System
This game uses a system developed by me using RPG Maker VX Ace's default battle system. I could go into detail how exactly it works, but that'd be boring. All you need to know is that certain characters have access to a skill called 'Devour'. This skill costs 30 AP (Adrenaline or Skill points) to use and has a 75% success rate. If it succeeds, you'll devour the enemy and they'll be instantly defeated. Your character will then need to digest before they can use Devour again, which will also restore HP (Health). Enemies can also use the Devour skill. This functions a bit differently though. First of all, they won't defeat you instantly if they succeed. Instead, your character will end up in a Devoured state where they have to struggle to escape. Additionally, if the enemy does manage to digest your character, that character will be removed from your party permanently. Also, should your MC (Main Character) be digested, it'll result in a Game Over.
Other vore things
Vore is not limited to battles only. Just like most RPG Maker vore games, vore can happen in many ways and places. They can be willing or unwilling, same-size or macro/micro, digestion or endosoma, in the village or out in the wild, human or furry, hardvore or softvore- it all depends on what I feel like. That and what others might feel like as well. No, I am not talking about requests. I'm talking about contributions. This leads me to what I fear is gonna be the worst idea I have for this game.

Community developed project
I'm currently the only one working on this project and I believe that it's gonna remain that way. I also believe that RPG Maker is not a good program to use for a community developed project. Still, I wanted to give this a try. So, what exactly do I mean with community developed? I mean that anyone is allowed to contribute almost anything to the game. I would open up some kind of modding system but RPG Maker doesn't really allow that, especially not for a project like this. Anyway, how exactly can you contribute to this project? Well, first of all, coding. I've stated a couple times in the past that I can't code to save my life and this game is using way too many scripts. I ain't gonna sugarcoat it, I need help in that regard. Other than that, the library. As I mentioned before, the library is a place where I can put whatever story I want, whatever game I want. This is a possibility for you as well. You want a story added to the library? Head on over to the Discord server and we can talk about it there. Don't want to use Discord for some reason? I'm sure we can accomplish it here as well. Now, what would you need to contribue a story to the library? What are the rules? Well, frankly, there are no rules. Any story you wanna contribute, you can contribute. You want scat in it even though I don't want scat in my games? That's perfectly fine. Every story in the library will have a warning regarding what they contain. That way, players can avoid reading a story in case it contains something they don't like. So, what tools are you gonna need? Well, obviously, you're gonna need RPG Maker VX Ace. WRONG!! You DON'T need RPG Maker VX Ace. Sure, it would be a useful tool but it's not mandatory. If your story is a complex RPG with lots of puzzles and what not, all you have to do is tell me exactly what you want to happen and how things to work and I'll work the magic for you. With that said, the more you add to it, the better. Specifically, any artwork and whatnot. Of course, I'm also limited in what I can do so it's generally a better idea to confront me about it before you get to work on your idea, especially if you actually do have RPG Maker VX Ace and plan on programming your story yourself (Which would be better for both of us).

So... that's about it. That should be all I have to say about the game at the moment. Anyway, if you're willing to give this game a try then the download link is just below.

--Game download links--
-Predatorial-
https://mega.nz/file/CoJ3CKDZ#uyH3XZczL ... lirr_yrAdg (MEGA)
https://www.dropbox.com/scl/fi/5u23k6zx ... brj6t&dl=0 (Dropbox)
-Character Creator-
https://mega.nz/file/ykAzkKRC#5s2kDbeoa ... ZvaB7y62PI (MEGA)
https://www.dropbox.com/scl/fi/46ifp48g ... 0zrcm&dl=0 (Dropbox)

Now, upon opening the zip file, you may notice that this game is not encrypted. That means that you'll be able to check out all of the game's resources and even edit the game yourself (Assuming that you have RPG Maker VX Ace). The reason for this decision is because of that whole 'Community developed project' idea. I mean, if anyone wants to make content for this project then they're gonna need access to the game's files and whatnot.

Oh, one more thing. This game is made with RPG Maker VX Ace. That means that you're gonna need the RPG Maker VX Ace RTP to run it. You'll find a download link for that just below.

https://dl.degica.com/rpgmakerweb/run-t ... ce_RTP.zip <-- RPG Maker VX Ace RTP download link (Download will begin the moment you click the link)

Finally, below is a link to the Discord server dedicated to this game.

https://discord.gg/WEbNa85uVb <-- Discord server link

Changelog
Spoiler: show
Predatorial V13B
-Predatorial-
--Additions--
The Troll and the Clown have received additional conversation options during battle. (KoimanZX) (Not tested)
--Fixes--
The rebirth feature in the Kitchen at the Garden broke due to me not finishing separating the choices of race into multiple pages. This has been fixed.
Game will no longer crash when talking to the Clam Girl while in the Backrooms.
Adding the Corrupt Elf to the Garden didn't actually increase the amount of Corrupt Elves at the Garden, preventing you from recruiting them at the Big House. This has been fixed.
The game will no longer crash when trying to recruit a Human predator at the Big House.
The game would likely cause a silent crash (Shutting down the game without leaving behind a crash report) if an enemy predator devoured the entire party all at once and attempted to digest them. I believe this has been fixed.

Predatorial
Savefiles from V13A should be compatible with this version.
Savefiles from V12-13 are technically not compatible with this version but the Savefile Reparation Protocol should fix that.
Savefiles from before V12 are NOT compatible with this version.

--------

Predatorial V13A
-Predatorial-
--Additions--
Corrupt Elf can now be recruited at the Big House if you have a Corrupt Elf at the Garden.
The Bunny now has a proper conversation. (Courtesy of TheMonsterWithin)
--Fixes--
The Corrupt Elf will no longer always have a big belly once recruited.
An enemy Bunny will now properly get a big belly when devouring a player character.
The Elf's conversation was a little messy in regards to increasing Trust. This has been fixed and improved.
Recruiting predators at the Big House was a complete mess. This has been fixed.

Predatorial
Savefiles from V12-13 are technically not compatible with this version but the Savefile Reparation Protocol should fix that.
Savefiles from before V12 are NOT compatible with this version. No, seriously, if you so much as have an old savefile in the game and open the load/save menu, the game will actually crash.

--------

Predatorial V13
-General-
--Changes--
Counterstance is now a fast skill, meaning that it is executed before anyone else gets to go on that turn (Unless someone else uses a fast skill as well).
-Predatorial-
--Additions--
New basic predators added, Human, Oni & Elf. All three can be found at 'Oblivion Ruins'.
New basic predator added, Bunny. This one is essentially a replacement of the Succubus. The Succubus still exists at 'Comatose Volcano' but the player can no longer choose Succubus as their MC's race when starting a new game, nor can they recruit Succubi at the Billboard in Sleepwell. Those have been replaced with the new Bunny. Additionally, a wild Bunny can be found at 'Road to Somewhere'. Note: The Bunny's conversation is not yet complete and currently consists of generic descriptions.
New predator added, Alraune. This one can be found at 'Tropical Maroon'.
New area added to the Backrooms. This is not really an explorable area. This one works more like a mini-game. Successfully complete the mini-game and you will come across a new predator.
New predator added, Corrupt Elf. This one is more akin to a boss, quite similar to the Ouroboros.
The Wendigo at the Garden can now produce Gold. This is a temporary addition due to the inability of finding Gold anywhere else. This addition will eventually be altered or removed altogether.
--Changes--
Basic predator Neko has been moved to 'Road to somewhere'.
--Fixes--
The Poisonous Frog Girl's event will now properly have a 50% chance of resetting upon sleeping.
-The Chosen One-
--Fixes--
If you went all the way to the Wastelands without completing 'Slimy Mystery', you would be unable to progress without returning to Jeldoh to complete that quest so that you can get access to 'FemSlime Cornucopia'. This has been fixed by making 'Slimy Mystery' no longer mandatory and a quest that you can miss making it inaccessible.

Character Creator V2
--Additions--
All created characters now have two additional poses, 'Big belly' and 'Big belly massage'.
It is now possible to export multiple characters in a row. When choosing to export, you have the options to export the current character, a range of characters or an array of characters. Exporting a range of characters will have you choose two numbers between 1 to 20. All characters between the two numbers will be exported. Exporting an array of characters will allow you to choose exactly which characters to export.
Note 1: Exporting multiple characters will take a long time. Exporting one character takes roughly one minute. If you choose to export all twenty available characters, you can expect the exporting process to take more than twenty minutes.
Note 2: As there currently only exists twelve available races in the Character Creator, there should never exist a reason to export more than twelve at once. The reason for this is because if multiple characters are of the same race, the last one being exported will overwrite any of the already exported ones, wasting a lot of time for little result.

Predatorial
Savefiles from V12-12A should be compatible with this version.
Savefiles from before V12 are NOT compatible with this version. No, seriously, if you so much as have an old savefile in the game and open the load/save menu, the game will actually crash.

Character Creator
It is unknown whether or not savefiles from before V2 are compatible. For this reason, it is advised not to carry over old savefiles.


Oh, I suppose I should also show a few pictures of what the game looks like.
Attachments
Predatorial Example 1.png
Predatorial Example 2.png
Predatorial Example 3.png
Last edited by TheFetishBeast on Sun Aug 09, 2026 9:27 pm, edited 67 times in total.
User avatar
TheFetishBeast
(mention)
Intermediate Vorarephile
 
Posts: 375
Joined: Sat May 10, 2014 5:02 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby Erecant (mention) » Tue Jan 18, 2022 6:53 pm

Oh this looks like it could be fun. Right off the bat I appreciate that somebody else has used the sort of hacky way to make the windows bigger by default in RPGMaker VX Ace. So props there.

Will give it a whirl and come back with thoughts!

--Erecant
User avatar
Erecant
(mention)
Advanced Vorarephile
 
Posts: 835
Joined: Wed Nov 14, 2007 12:00 am

Re: Predatorial (RPG Maker VX Ace) V1

Postby Kreate48 (mention) » Tue Jan 18, 2022 6:57 pm

Seems really interesting, really enjoyed Vore Cravler so somthing like this sounds promising. Keep up the good work!
Kreate48
(mention)
New to the forum
 
Posts: 18
Joined: Sat Feb 01, 2020 9:37 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby daeway (mention) » Tue Jan 18, 2022 9:46 pm

The character creator intrigued me the most.
I just hope more player pred content is made for the game considering most rpgs don't let you be the apex.
User avatar
daeway
(mention)
Participator
 
Posts: 189
Joined: Thu Apr 18, 2019 11:49 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby Archangel64 (mention) » Tue Jan 18, 2022 10:13 pm

I will have a look on it
User avatar
Archangel64
(mention)
Advanced Vorarephile
 
Posts: 722
Joined: Mon Aug 15, 2016 4:43 pm
Location: Germany

Re: Predatorial (RPG Maker VX Ace) V1

Postby DroolingPred (mention) » Tue Jan 18, 2022 10:17 pm

Interesting. Seems to have a solid framework, though I wasn't able to figure out how to actually craft anything?
DroolingPred
(mention)
Participator
 
Posts: 208
Joined: Sun Feb 04, 2018 9:53 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby TheFetishBeast (mention) » Tue Jan 18, 2022 10:53 pm

@DroolingPred: Ah, yes, crafting. You need to get a recipé book and learn some recipés before you can craft anything. Speak to the Blacksmith to get the 'Smithing Schematics' recipé book and speak to the kitchen clerk for the 'Cook Book' recipé book. Each one will teach you how to make their respective items and whatnot (For a price). Now that I think about it, crafting has an issue that I need to add to the list of issues...
User avatar
TheFetishBeast
(mention)
Intermediate Vorarephile
 
Posts: 375
Joined: Sat May 10, 2014 5:02 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby daeway (mention) » Tue Jan 18, 2022 10:57 pm

So a couple minutes into playing the game, I came across my first quest.
Spoiler: show
The quest was the Head Chef wanting my MC, (called Willow, a Kolbold with long brown hair and red eyes) to fetch some clams for her from the lake. Willow did so, brought them back, and met an adorable (and naked, poor thing) Clam girl. We have options to feed her to the MC or let the Chef keep her for a higher reward. I can spare the clam to have a new tiny friend, which I chose to do.
Personally, I'd like for these two characters, the chef and clam, to have names. Maybe the chef can be named Ellie, and as for the clam I'd love if we could give her a name ourselves (and give her some clothes cuz again, she looks so cold). I also think an Observer oral vore scene could be right here, where we see "Ellie" gulp down the clam right in front of us, and pat her happy, grumbly tummy with an embarrassing burp followed by blushing. Then, we make a pact with her that she will reward us for small live treats in the future!


By the way, here is the MC I made. I think she's beautiful, and the outfit is very stylish.
Attachments
Willow (front).png
Willow (front).png (18.03 KiB) Viewed 299597 times
User avatar
daeway
(mention)
Participator
 
Posts: 189
Joined: Thu Apr 18, 2019 11:49 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby KHLover (mention) » Tue Jan 18, 2022 11:10 pm

Oh, wow, this seems like it'll turn out incredible. Definitely trying it out and following its progress.
"who needs logic when there's sex and orgasms to be had?" -A.I. Dungeon, 2020
User avatar
KHLover
(mention)
Somewhat familiar
 
Posts: 66
Joined: Tue Sep 24, 2019 2:14 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby No-One (mention) » Wed Jan 19, 2022 3:23 am

Well, my first impression is that there are far too many monsters who aren't cure monster girls, and thus aren't trying to eat you at all. In a vore based game those really feel like a waste of time.
No-One
(mention)
Participator
 
Posts: 234
Joined: Wed Feb 01, 2006 12:00 am

Re: Predatorial (RPG Maker VX Ace) V1

Postby Silversepiroth (mention) » Wed Jan 19, 2022 3:28 am

While it's a good base to have, it can definitely use some fluffling out. Besides the potential for unique dialogue (such as the holstaur taunting you about "who's the tasty one now?" or something along those lines,) for being their regions' predators, the holstaur & golem don't seem too intent to try to consume even prey races. The only reason why I know they're capable of it (outside of the game saying it) is because I went into the files to see if they had images for it yet & that might be why it appears to be disabled behavior for them.

Like I said, good place to start at, especially for flying solo, but some more writing (and possibly it be more incentivized/explained for player pred vore) would go a long way for the next update. For now though, kudos for getting this started!
User avatar
Silversepiroth
(mention)
Participator
 
Posts: 282
Joined: Wed Dec 11, 2013 4:00 am

Re: Predatorial (RPG Maker VX Ace) V1

Postby Brpdchainsaw (mention) » Wed Jan 19, 2022 8:55 am

This is amazing for an initial release, I can only imagine how good it's going to get in the future.
I did have a glitch where my mermaid buddy ate one of those rock golems and just vanished from my party (unless that was intentional and I'm missing something).

One thing I would like to see (if it's not too difficult) is when you eat an enemy, maybe the pred could get a big belly for a while, like the next few times you go exploring/gathering/hunting. It's a shame being able to see bellies on my enemies but not myself/my allies.
The Great Chaos Demon and Author of this Madness.
User avatar
Brpdchainsaw
(mention)
Somewhat familiar
 
Posts: 152
Joined: Wed Nov 25, 2020 9:27 am

Re: Predatorial (RPG Maker VX Ace) V1

Postby Enteresting (mention) » Wed Jan 19, 2022 8:57 am

Will this have branching paths that lead to other segments? Like letting the Witch devour the children and later on you find her hut and she welcomes you in as a friend?
User avatar
Enteresting
(mention)
Intermediate Vorarephile
 
Posts: 403
Joined: Wed Jun 06, 2012 4:09 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby Amon258877 (mention) » Wed Jan 19, 2022 10:30 am

I must say that from the description you have provided us so far it makes me promise well now I want to play it and I will have my say, but I must say that you have already caught me on the hook it would be a good game I will be able to tell you more as soon as I start my adventure :D
User avatar
Amon258877
(mention)
Been posting for a bit
 
Posts: 51
Joined: Mon Dec 21, 2020 7:06 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby b5n (mention) » Wed Jan 19, 2022 10:49 am

GOOD LORD I'M EXITED ! YOU'RE TRULY ARE ONE OF MY FAVE VORE GAME DEV !!!!!!! :D :D :D :D
User avatar
b5n
(mention)
Somewhat familiar
 
Posts: 128
Joined: Sun May 21, 2017 10:26 am

Re: Predatorial (RPG Maker VX Ace) V1

Postby Keyndron (mention) » Wed Jan 19, 2022 11:23 am

There's a lot to unpack here, as I really love this idea, but to give some feedback ideas on how to improve this game further, Here's some of my takes.

1. Implement some Bad Ends. This I think was a major draw for some of your older games for when you lost a battle, and the Witch questline not having one when it felt like it should is also a reason to put this.

Maybe after some quests like it, if you lose to the predator, a bad end cutscene involving vore will take place, like for example, in the witch quest: Losing to her forces you to watch her eat and digest the kids, taunting you in the process, before she decides to go for seconds with you.

2. Unbirthing has a lot of potential. Oh this one's a doozy to explain There are sound files for it and the predators are mostly female after all, so this coming up is only natural.

In the Chosen One, you had some unbirth transformation scenes in them and I think they could be implemented here very well. Perhaps with the Dryad grove, you could implement as a way to change races being the predators can offer to unbirth you and turn them into their species, perhaps even as a way to play some races you couldn't pick initially.

Or with how Party Members work and will be permanently gone if they die, you could implement the predator unbirthing them and will be subject to transformation. If their HP reaches 0 when in the womb, they will be reborn as another predator you have to fight alongside the original one.

I'd imagine this might be hell to code but there's a lot of potential here and I only gave a couple of examples to save us time.

3. Slow down the text speed. This might just be the engine, but the text goes by super fast even when not pressing the z-key/A button. It's hard to see what's even going on in battle cause of it so maybe slow it down just a little bit.

4. Add more to the Actual In-Battle Vore This just straight up feels like it's missing features that makes it feel more lively. Perhaps upon swallowing a party member or being digested, the predator can gloat about it as it happens, and perhaps even successfully digesting a Party Member results in a complete and total heal akin to one Bad End from Rabbit and Fox.

Could even go the same way as Digesting a prey can be a complete heal, while those that can speak are trying their best to get out of the Party Member's belly, and that fight fading when they've been digested.

5. As cool as the Library is, Focus on the game first. The Library holding your previous projects is a very cool idea I would like to see more of, but personally, I think you should hold off on working on that and work on the game itself. Perhaps after the actual game itself is more fleshed out you can focus on this more.

There are other things of course like expanding the Predator lineup and overworld, but those should come naturally anyways and I know this is, as of writing, an early release, so cannot wait to see more, This is already a very good start.
User avatar
Keyndron
(mention)
Been posting for a bit
 
Posts: 20
Joined: Wed Aug 10, 2016 4:28 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby b5n (mention) » Wed Jan 19, 2022 11:24 am

stuck in a loop, pressing escp doesn't work
Attachments
BOUCLEDISSOUVUFDHBCJK.PNG
User avatar
b5n
(mention)
Somewhat familiar
 
Posts: 128
Joined: Sun May 21, 2017 10:26 am

Re: Predatorial (RPG Maker VX Ace) V1

Postby Appo (mention) » Wed Jan 19, 2022 11:40 am

I'm enjoying it so far and I'm very enthusiastic about the game. It looks neat and polished. However, I'm confused about the effect your saving system has on the game and everything related.

The way you save in the church is a nice and cool touch but I'm not sure that restriction on saving is adding anything to the game. You don't save out in the world so it's easy to lose progress, which is cool! I like that sort of punishing game, but it's not actually much of a threat and more of a tedium. If you go search in the forest for a while and after 5 minutes you get a game over you don't lose your whole save just the last 5 minutes. So... maybe I should go back and save every 3 minutes to be more safe? Saving doesn't cost me anything in the game so why wouldn't I do it more often? I'm only left with the decision of how much IRL time I'm willing to waste to lock in my progress every now and then.

Further, there's a lot of encounters in the game that aren't vore related, which is great! The game is fleshed out with stuff that isn't the main focus and it's awesome, but because of the save system all that's really on the line is the last ~5 minutes of progress. And because of that you can spam out actions to get to the low chance encounter with less worry. So is the game supposed to be more rogue-like where you're knocked back for failing, or more of an RPG where you can save and farm until you get the result you wanted? It seems to be a hanging in the middle right now and I think you'd be better off standing in either camp. I think it would be better to allow saving anywhere (but boring), or have a punishment for dying (save deletion or auto-save with less money), or add a cost to saving so that it's a real choice when you save.
User avatar
Appo
(mention)
Somewhat familiar
 
Posts: 118
Joined: Thu Apr 05, 2018 6:40 am

Re: Predatorial (RPG Maker VX Ace) V1

Postby Enteresting (mention) » Wed Jan 19, 2022 11:45 am

b5n wrote:stuck in a loop, pressing escp doesn't work


Go forward to the cancel option, it'll let you cancel the whole thing from there.
User avatar
Enteresting
(mention)
Intermediate Vorarephile
 
Posts: 403
Joined: Wed Jun 06, 2012 4:09 pm

Re: Predatorial (RPG Maker VX Ace) V1

Postby TheFetishBeast (mention) » Wed Jan 19, 2022 12:04 pm

@Brpdchainsaw: That sounds like a bug with the VoreDBS script. Unfortunately, I don't have the skills to make any edits to such a script so, unless I can persuade Dramatic Lightning Co. (The creator of the script) to help me with fixing that, issues like that are gonna remain a problem. As for the bigger bellies for allies suggestion, that's probably gonna be very complicated to add but I'll at least have a look at the idea.

@Enteresting: Yes, your actions will open and close different paths, quests and whatnot. One of the main things about this game is that nothing is mandatory. You don't have to save the children, you don't have to go to the library, you don't even have to restore the garden. There is no main questline, the game gives you several options of things to do and you go do whatever you want to do and handle it however you want to (It's just that the game doesn't have many options of things to do at the moment). As such, some things will inevitably end up inaccessible (Maybe I could advertise that as replayability?).

@Keyndron:
1: That would probably be difficult to do in the main game due to the VoreDBS script. See, one of the things about battles is that if the main character ends up being digested then that's supposed to result in a game over. Unfortunately, that system is bugged right now and not working at all but imagine being completely digested by that witch and then you're suddenly back out as if defeated normally only to be eaten again in a cutscene. So, yeah, that would be rather difficult to implement at the moment. That said, stories in the library are likely to be choked with such content ^_^ .
2: Actually, I do plan to have a way for the player to change their own race somehow. When this is gonna happen, how it's gonna work, what pros and cons there are (SIDENOTE: What is pros in pros and cons short for? I get that cons is short for consequences but what about pros?), what are the requirements, etc, etc, I don't have the answers to those questions yet.
3: Yeah, that might be the engine. I'll have a look at it.
4: At the moment, the vore system in battles is very simple and very messy. I definitely want to improve and expand on it but I need to make sure that it functions properly first.
5: Not sure how this is gonna turn out. It depends on what I'm in the mood for.

@Appo: Actually, the whole limited save locations thing is a means to avoid bugs and issues. I often noticed when making games in RPG Maker VX Ace that saving anywhere could cause some issues. There's certain information that isn't saved and, by using limited save locations, I can avoid those issues. I might open up more save locations, maybe even in the areas, but I'll probably not make saving anywhere a thing. As for the whole RPG and rogue-like comparison... I dunno. I just make whatever I wanna make.
User avatar
TheFetishBeast
(mention)
Intermediate Vorarephile
 
Posts: 375
Joined: Sat May 10, 2014 5:02 pm

Next

Return to Vore game