Predatorial
Now, what is Predatorial? Honestly, something that I'm hyping up way too much. It's really just another RPG Maker VX Ace vore game. So, what's special about this one? Well, I'll tell you all about it and then you can judge if it's worth your time or not.
First of all, you might notice that I've opened a new thread for this game rather than putting it in my collection thread. There's a few reasons for that. First, this is easily gonna be my most major project yet (Because that's how I do things. My projects keep getting bigger and bigger). I intend for it to be so big that it not only needs it's own thread but I've also opened a Discord server for it (See what I mean when I say that I'm hyping it too much?). Also, that collection thread of mine, I'm pretty much gonna abandon it. I'll tell you why soon.
Now, what about the game itself? What can you expect to find in it? Well, allow me to tell you about that in smaller segments (Am I wording that right?).
RPG
This game is an RPG. It has all the common RPG elements. Levels, adventure, weapons, items, story- you get the idea.
Hub village
Similar to Vore Crawler, one of my other projects, the game has a village that you will return to regularly. That's the place where you'll be resting, buying stuff, finding most quests and, and feel free to shoot me for this one, it's the only place where you can save the game (Atually, that's kind of a lie as there are other places you can save the game as well but, unlike other RPG Maker games, you can't save from the menu).
Recruitment
Also similar to Vore Crawler, you can recruit adventurers. If you go to the bulletin board in the main village (What's name is Sleepwell by the way), you can recruit up to three adventurers at one time. When you do, you get to choose a few options for these adventurers. Specifically, their race (Affects their skills), their level (Affects the price for recruiting them), and even their name, gender and what they look like. Speaking of which...
Character creation
In this game, you get to create your main character. I dipped my toe into this hell of a system with Vore Crawler. This time, I'm embracing a cactus (Any of this make any sense? ^_^ ). This time, you get to choose your main character's race (Number of choices likely to increase in the future), whether prey or predator (Character always starts as prey, can be changed later once completing certain quests), name, gender and your character's general looks. At the moment, this system is very poor and I intend to expand and improve it.
Stat distribution
Leveling up alone is not gonna be enough to become stronger. Every time you level up, you'll get stat points that you can distribute freely among your stats. Go to the stat distribution menu and distribute stat points to which ever stat you prefer. This allows for further character customization (*cough*ProJared*cough*) as you could, for example, turn a magical elven character into a brute force warrior.
Befriending predators
In the various areas outside the main village, you can come across different predators (Currently one per area). You encounter them just the same as any other battle and then you get to choose if you wanna befriend them, fight them or just leave them alone. If you manage to successfully befriend them, they will join your party as a playable character.
Reputation
At the moment, this system doesn't actually do anything. On your main character, you have two reputation stats, Paragon and Renegade (*cough*Mass Effect*cough*). These stats will increase depending on your actions during quests and whatnot. However, these stats will also decrease everytime you go to sleep. Recruits and predators will also have an additional stat, affection. The longer you have a recruit and/or predator in your party, the higher their affection for you will be. What exactly I'm gonna do with this system, I don't yet know.
The garden
I say that the game has a hub village but it kind of has two. The village is a place that has a lot of facilities that you can use to prepare for your adventures. The garden is a place where you can recreate those same facilities, and more, and expand upon them. Basically, it's your own base, your own village (Maybe you'll even get to give it a name in the future. Hmm...).
The library
Oh boy, this is the big one. This is, get this, the reason why I'm abandoning my collection thread. The library is a place in the game where you can read various stories. I say stories, but most of the time, they're gonna be games in the game. Like, actual games. You know all those games that I made with RPG Maker VX Ace and put in my collection thread? I intend to recreate most of them and put them in this library. This is why I'm abandoning that thread. I'm a little worried that this might end up making the game so big that it's not gonna run anymore (I'm not sure if RPG Maker VX Ace has such a limit) but, like I said, this is gonna be my biggest project yet. I kinda prefer the idea of having one big game where I can put all of my projects rather than several small ones. I mean, that's why I had one thread with a collection of games in the first place. Also, below is a list of the currently existing stories in The library.
There, those are the game's main features. But, aren't we missing something? Why, the vore, of course.
Vore-In-Battle System
This game uses a system developed by me using RPG Maker VX Ace's default battle system. I could go into detail how exactly it works, but that'd be boring. All you need to know is that certain characters have access to a skill called 'Devour'. This skill costs 30 AP (Adrenaline or Skill points) to use and has a 50% success rate. If it succeeds, you'll devour the enemy and they'll be instantly defeated. Your character will then need to digest before they can use Devour again, which will also restore HP (Health). Enemies can also use the Devour skill. This functions a bit differently though. First of all, they won't defeat you instantly if they succeed. Instantly, your character will end up in a Devoured state where they cannot do anything. You'll then have to use your other characters to defeat the enemies before the one enemy manages to digest your character. Additionally, if the enemy does manage to digest your character, that character will be removed from your party permanently. Also, should your MC (Main Character) be digested, it'll result in a Game Over.
This system is currently rather barebones and not perfectly reliable. I want to improve it but haven't gotten around to doing so yet.
Other vore things
Vore is not limited to battles only. Just like any of my other projects, vore can happen in many ways and places. They can be willing or unwilling, same-size or macro/micro, digestion or endosoma, in the village or out in the wild, human or furry, hardvore or softvore- it all depends on what I feel like. That and what others might feel like as well. No, I am not talking about requests. I'm talking about contributions. This leads me to what I fear is gonna be the worst idea I have for this game.
Community developed project
I'm currently the only one working on this project and I believe that it's gonna remain that way. I also believe that RPG Maker is not a good program to use for a community developed project. Still, I wanted to give this a try. So, what exactly do I mean with community developed? I mean that anyone is allowed to contribute almost anything to the game. I would open up some kind of modding system but RPG Maker doesn't really allow that, especially not for a project like this. Anyway, how exactly can you contribute to this project? Well, first of all, coding. I've stated a couple times in the past that I can't code to save my life and this game is using way too many scripts. I ain't gonna sugarcoat it, I need help in that regard. Other than that, the library. As I mentioned before, the library is a place where I can put whatever story I want, whatever game I want. This is a possibility for you as well. You want a story added to the library? Head on over to the Discord server and we can talk about it there. Don't want to use Discord for some reason? I'm sure we can accomplish it here as well. Now, what would you need to contribue a story to the library? What are the rules? Well, frankly, there are no rules. Any story you wanna contribute, you can contribute. You want scat in it even though I don't want scat in my games? That's perfectly fine. Every story in the library will have a warning regarding what they contain. That way, players can avoid reading a story in case it contains something they don't like. So, what tools are you gonna need? Well, obviously, you're gonna need RPG Maker VX Ace. WRONG!! You DON'T need RPG Maker VX Ace. Sure, it would be a useful tool but it's not mandatory. If your story is a complex RPG with lots of puzzles and what not, all you have to do is tell me exactly what you want to happen and how things to work and I'll work the magic for you. With that said, the more you add to it, the better. Specifically, any artwork and whatnot. Of course, I'm also limited in what I can do so it's generally a better idea to confront me about it before you get to work on your idea, especially if you actually do have RPG Maker VX Ace and plan on programing your story yourself (Which would be better for both of us).
So... that's about it. That should be all I have to say about the game at the moment. The game currently doesn't have a whole lot of content, which is really sad considering how remarkably overdue it is, so I suppose we could consider this more of a proof of concept. Anyway, if you're willing to give this game a try then the download link is just below.
--Game download links--
https://mega.nz/file/f8hnia4J#ky4gsQX6j ... 7Zf8YxptNs (MEGA)
https://www.dropbox.com/scl/fi/qcegzg95 ... cogs1&dl=0 (Dropbox)
Now, upon opening the zip file, you may notice that, unlike any other project I upload here, this game is not encrypted. That means that you'll be able to check out all of the game's resources and even edit the game yourself (Assuming that you have RPG Maker VX Ace). The reason for this decision is because of that whole 'Community developed project' idea. I mean, if anyone wants to make content for this project then they're gonna need access to the game's files and whatnot.
Oh, one more thing. This game is made with RPG Maker VX Ace. That means that you're gonna need the RPG Maker VX Ace RTP to run it. You'll find a download link for that just below.
https://dl.degica.com/rpgmakerweb/run-t ... ce_RTP.zip <-- RPG Maker VX Ace RTP download link (Download will begin the moment you click the link)
Finally, below is a link to the Discord server dedicated to this game. Now, let's find out how much I'm overhyping this thing.
https://discord.gg/WEbNa85uVb <-- Discord server link
Changelog
Oh, I suppose I should also show a few pictures of what the game looks like.