Predatorial (RPG Maker VX Ace) V8C (2025 January 06)

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Re: Predatorial (RPG Maker VX Ace) V6D (2024 April 06)

Postby TyrantTerry » Thu Apr 25, 2024 12:03 pm

I got around to play 6d and wonferful really coming along.

That quest at graceful hill I feel has potential for a dead end where Seb asks the elf to consume him in his tiny form. That aside really look forward to the fully complete game........games.

So played other options and saw one thing you dud, nicely done. You gitta have a gallery to replay scenes down the line because some of this is gold. Really glad you came back
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Re: Predatorial (RPG Maker VX Ace) V6D (2024 April 06)

Postby TyrantTerry » Thu Apr 25, 2024 5:57 pm

So thst castle with the light blue hair elf when you enter said castle you can't leaving due to invisible barriers blocking off the enterance plus a small row of invisible barrier in front of the enterance one.
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Re: Predatorial (RPG Maker VX Ace) V6D (2024 April 06)

Postby TheFetishBeast » Fri Apr 26, 2024 4:22 am

TyrantTerry wrote:So thst castle with the light blue hair elf when you enter said castle you can't leaving due to invisible barriers blocking off the enterance plus a small row of invisible barrier in front of the enterance one.

I'm sorry, what are you talking about? Light blue hair elf? Which castle? Heck, which game are you in? 'Predatorial', 'The Chosen One', 'Vore Crawler'...?
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Re: Predatorial (RPG Maker VX Ace) V6D (2024 April 06)

Postby TyrantTerry » Sun Apr 28, 2024 7:09 pm

Chosen One, that town with the castle next to the tower.
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Re: Predatorial (RPG Maker VX Ace) V6D (2024 April 06)

Postby TheFetishBeast » Mon Apr 29, 2024 6:10 am

TyrantTerry wrote:Chosen One, that town with the castle next to the tower.

Looks like I had made some changes to the castle that I don't remember making. Because of these changes, I had made a few errors that caused those invisible barriers to show up. Fortunately, you can still get out via the backdoor on the east side of the castle. Because of this, I probably won't bother with uploading a hotfix and will continue working towards Version 7. With that said, the next version will fix the issue.
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Re: Predatorial (RPG Maker VX Ace) V6D (2024 April 06)

Postby TyrantTerry » Tue Apr 30, 2024 3:28 am

Alright, look forward to the additions going forward.
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Re: Predatorial (RPG Maker VX Ace) V6D (2024 April 06)

Postby Aolylk » Tue Apr 30, 2024 11:16 pm

I've tried several times to try and find whatever story ppl are talking about and have never found it . Weather its here or on the discord and I'm just done with the RNG and low AP combat
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Re: Predatorial (RPG Maker VX Ace) V7 (2024 June 24)

Postby TheFetishBeast » Mon Jun 24, 2024 2:15 pm

Here comes Version 7. This version adds the next two regions of 'The Chosen One', Goldoria and Centaur Island. That's the main focus of this version, along with a few other changes and additions here and there.
Now, as mentioned multiple times already, my focus still remains on 'The Chosen One'. As such, Version 8 is gonna contain the rest for that game. Well, storywise anyway. There should still be plenty of room for other additions to 'The Chosen One' even after that. I also intend for Version 8 to be released before the end of the year. That gives me five months. Let's hope that'll be enough.
Now, I have some bad news for this version. The 'Savefile Reparation' system had become very cluttered and didn't seem all too reliable anymore. I'm under the impression that it didn't fully fix savefiles from certain versions. For this reason, I've decided to completely clean it up. This means that savefiles from before V7 are NOT compatible with V7... in theory. See, I'm not sure how much needed to be repaired between V6D and V7, so a savefile from V6D might still be compatible. However, I've set up the game such that it'll tell you that you're using an old savefile. It also won't make any changes, meaning that any errors this might cause will be present and unfixed. Your savefile will also be marked as 'Old'. This means that I will not accept any bug reports if you used this old savefile... Again, in theory. You could very well just not tell me that you're using an old savefile, I wouldn't know. Anyway, I know that this sucks, having to start the game from the beginning, but that's how it is. I can really only apologise for it.
Anyway, that should be all. I hope you'll enjoy it.

V7
-Predatorial-
--Additions--
Added new spell, 'Dispelling flash'. Purifying wind cures things like Poison and Paralysis. Dispelling flash cures things like Trance and Frozen.
Added new spell, 'Burning rage (User only)'. It gives the Critical boost state, same as the item Feral hotpot.
Added new spell, 'Swift (Any ally)'. It gives the Agility boost state, same as the item Agility booster.
When finding a chest while exploring, if you examine that chest while having a Mimic in your party, that Mimic will examine it for you with 100% accuracy.
--Changes--
Completing the 'Farmland revival', 'Golem's workshop' and 'A storage' quests no longer reduces the number of residents at tha Garden.
Spears have been replaced with Crossbows.
The skills 'Twin Jab' and 'Piercing thrust' have been replaced with 'Twin shot' and 'Rainfall' respectively.
These two changes (Spears and Skills) allow for both one-handed (Crossbow) and two-handed (Bow) Pierce weapons to use skills. Their stats are unchanged.
The Hit% reduction of the Paralysis and Frozen states have been reduced from 80% & 60% to 40% & 20% respectively.
The Agility Boost state now increases Evasion Rate by 4%.
The Critical Boost state now increases AP Regeneration by 2.
--Fixes--
The price for learning Crunchy ice cream & Feral hotpot is now displayed correctly.
Luck booster can now be used both in and out of battle.
FemSlime will now only be excited about receiving Illshroom rather than everything you give to her.
It is no longer possible to plant seeds at the Garden without first completing the 'Farmland revival' quest.
-The Chosen One-
--Additions--
The fourth region, Goldoria, with its respective quests, items, battles, etc, has been added.
The fifth region, Centaur Island, with its respective quests, items, battles, etc, has been added.
--Changes--
Petal, the Pixie of Nature, now learns 'Swift' at level 3 (The Wastelands).
--Fixes--
The invisible barriers in Dandelion Castle have been removed.
-Growth Spurt-
--Additions--
Whenever you are not at home and you have not been training or hunting with Priscilla that day, there is now a chance that Priscilla will hunt on her own between hours 12:00 to 20:00. This will stop her from consuming groceries at home and also earn her some Growth Points and a pitiful amount of EXP. However, you will also not be able to train or hunt with her on that same day either. (I don't believe I've tested this feature. My apologies if it's buggy as ****)
--Changes--
During 'Dream manipulation' (Mind control while Lars is sleeping, screen goes black and music stops), Mind Control increase has been reduced from 80 to 4 every half hour.
The amount of Growth Points required for Priscilla to grow bigger has been reduced from 200, 2000 & 8000 to 200, 1000 & 4000.
--Fixes--
Priscilla's Mind Control will now be correctly increased during 'Dream manipulation' while inside Priscilla instead of Jessica's Mind Control.

Savefiles from before V7 are NOT compatible with this version.
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Re: Predatorial (RPG Maker VX Ace) V7 (2024 June 24)

Postby LighTSwitcH » Tue Aug 13, 2024 6:12 am

It's a bit regrettable 'cause many unbirth scences have been changed or removed in the chosen one :(
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Predatorial V8

Postby TheFetishBeast » Fri Dec 13, 2024 2:33 am

Version 8 has been released. Like last time, this version focuses mainly on 'The Chosen One'. In fact, this version completes the main story. However, this does not mean the end for 'The Chosen One'. More content can still be added. In fact, there are several scenes from the original that have not been remade. Many of those are certainly ones that I could consider adding someday.
I also made a certain change to 'Growth Spurt' for this version. A complete overhaul to how the game's character graphics are handled. To begin with, I changed from Kisekae to Kisekae KKL (Which doesn't really make a noticeable difference). I've also given certain characters (Priscilla and random girls) a new layered graphics system. This doesn't necessarily look better, but it allows for more variety. Overall, this change doesn't do much for this version, but it'll allow me to introduce several other features for future versions.
Anyway, that's about it for this version. So, this begs the question. What's next...? Well... A break maybe...? We'll see.

V8
-General-
--Additions--
Added new spell, 'Meteorite'. High-level offensive fire spell.
Added new spell, 'Icy barrier'. Gives the state 'Defence boost', which increases Physical & Magical Defence by 20%.
Added new spell, 'Icicle rain'. High-level offensive water spell.
Added new spell, 'Whirlwind'. High-level offensive nature spell.
Added new spell, 'Smite'. Multi-hit offensive holy spell.
Added new spell, 'Light blade'. High-level offensive holy spell.
Added new spell, 'Destruction'. Multi-hit offensive dark spell.
Added new spell, 'Curse'. Chance to remove various states from enemies. (Not much use at the moment)
Added new spell, 'Dark desire'. Gives the state 'Critical boost', which increases Critical rate by 12% and AP regeneration by 2.
Added new spell, 'Evil tentacles'. High-level offensive dark spell.
Some of these spells are not easy to get as they cannot be bought at any store. Most of them can only be found from treasure chests and have an extremely low chance to be found. The high-level offensive spells for example only have a 1 in 100 chance to be found.
Added new accessory, 'Plated boots'. These boots slightly increase Defence.
Added new accessory, 'Winged boots'. These boots give additional Evasion and a slight Agility increase.
Added new material, 'Feather'. Currently, it's only used to make 'Winged boots'.
Skittish Terrorbird (Highlands Horizon) now drop 'Feather'.
Added new lesson from the blacksmith (Gear). This lesson will teach you to make 'Plated boots' and 'Winged boots'.
--Changes--
The spell 'Burning rage' now gives the state 'Attack boost', which increases Physical & Magical Attack by 20%, instead of 'Critical boost'.
The spell 'Swift''s name has been changed to 'Swift feet'.
Rogue Sahagin (Lake One) no longer drops 'Sling crossbow'.
You can no longer find 'Flint' when gathering in 'Highlands Horizon'. Instead, this has been replaced with 'Feather'.
I've been going through the prices for the lessons at the Blacksmith, Kitchen and Pharmacy. Most lessons have had their prices reduced by 25-50%.
All of the boost states (Luck, Agility, Critical, etc) will now be removed at the end of battle. Additionally, they will no longer be removed by merely walking around on any map. This means that a boost state that's been gained by consuming an item while on the field will last until the end of the next battle (Note that sleeping at an inn might also remove the state).
-The Chosen One-
--Additions--
The main story has now been completed.
--Changes--
Spark, the Pixie of Fire, now starts with the spell 'Burning rage'.
Completing simple quests now increases your Paragon/Renegade points, depending on which quest you do. As long as you do all sidequests, you shouldn't need to do any simple quests to gain enough Paragon/Renegade points to do a full Paragon/Renegade run. Instead, simple quests can be used to gain enough Paragon/Renegade points to change your run in the middle of it, if you're so inclined. Also, Sebastian will respond to certain scenarios slightly different depending on which stat is the highest (Paragon usually taking priority if they're the same. Also, this has no effect on the story or the gameplay, it's just fluff).
-Growth Spurt-
--Changes--
Overhauled the game's graphics. Certain characters (Priscilla and random girls) now use a layer system to determine what they look like. This doesn't necessarily look better, but it allows for more variety.

Savefiles of V7 are technically not compatible with this version but a short automatic event should fix that.
Savefiles from before V7 are NOT compatible with this version.
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Re: Predatorial (RPG Maker VX Ace) V8 (2024 December 13)

Postby unfamiliarnostalgia1235 » Fri Dec 13, 2024 2:13 pm

I do hope the scene with Selacia eventually gets added.
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Re: Predatorial (RPG Maker VX Ace) V8A (2024 December 14)

Postby TheFetishBeast » Fri Dec 13, 2024 6:16 pm

Here comes a little hotfix (Surprisingly, V7 never had one of those).

V8A (Hotfix)
-Predatorial-
--Fixes--
Game will no longer crash when entering the Garden. (This fix may also have fixed potential crashes in other places as well. In fact, I'm surprised the game was even running at all)
-The Chosen One-
--Fixes--
The game will no longer end up stuck on a black screen after Henry dies in the battle against the lamia at Coexistence Hotel. (This fix has not been tested)

Savefiles of V8 are compatible with this version.
Savefiles of V7 are technically not compatible with this version but a short automatic event should fix that.
Savefiles from before V7 are NOT compatible with this version.
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Re: Predatorial (RPG Maker VX Ace) V8A (2024 December 14)

Postby Remkirk » Sat Dec 14, 2024 12:31 pm

Has Gut Strike been changed or is it broken? Because I just had it fail 6 times in a row in one fight (which caused my character to get gurgled), and then another 12 times in a row.

Edit: After getting my character eaten yet again while trying to befriend a Holstaur, Gut Strike finally worked after using it 10 times in a row and nearly defeating the Holstaur.

Edit 2: I might've just been getting insanely unlucky? Because now it's not taking several turns of nothing but Gut Punch to get a character out.
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Re: Predatorial (RPG Maker VX Ace) V8A (2024 December 14)

Postby ZZZZZZzzzzzz » Sun Dec 15, 2024 10:00 pm

Is there a scene guide or list of scenes that exists for the chosen one remake?
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Re: Predatorial (RPG Maker VX Ace) V8A (2024 December 14)

Postby WhatTheNani » Sun Dec 22, 2024 1:28 am

Found a bug: when trying to make the storage shed for the Holstaur in the garden you get a message "Unable to find file: Graphics/Characters/!$Storage shadow - Sprite" and the game crashes.

Edit: Also the Yuki Onna didn't get a belly after devouring someone either from out of dialogue or in combat.
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Re: Predatorial (RPG Maker VX Ace) V8A (2024 December 14)

Postby TheFetishBeast » Sun Dec 22, 2024 3:28 am

WhatTheNani wrote:Found a bug: when trying to make the storage shed for the Holstaur in the garden you get a message "Unable to find file: Graphics/Characters/!$Storage shadow - Sprite" and the game crashes.

Edit: Also the Yuki Onna didn't get a belly after devouring someone either from out of dialogue or in combat.

Yes, I'm already aware of the storage shed issue. It'll be fixed for the next version. You can actually make a temporary fix yourself. All you have to do is create an empty PNG file in the Graphics/Characters folder with that exact name '!$Storage shadow - Sprite'.
As for the Yuki-Onna one, I took a look and found the issue. It'll be fixed in the next version.
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Re: Predatorial (RPG Maker VX Ace) V8A (2025 January 06)

Postby TheFetishBeast » Sun Jan 05, 2025 11:35 pm

Version 8B is out. This version provides a a fix to a crash that happens in the Garden. It also adds an overhaul to the Vore Battle System. Finally, TheMonsterWithin has contributed an NPC and two quests, one for 'Predatorial' and one for 'The Chosen One'.
Unless there's another major bug (which is very likely due to the overhaul of the Vore Battle System), this should be the last version before V9. I have now decided what V9 is gonna contain, which will be a couple additions to 'Predatorial'. Honestly, unless I suddenly decide that I want to add even more to V9, it shouldn't take too long before I finish that one. Currently, the plan is to add three areas to explore, three predators to recruit and two quests to the Garden.

V8B
-General-
The 'Vore Battle System' has received an overhaul. Enemy predators will no longer digest player prey instantly but will instead deal damage over time. When a player prey's HP reaches zero, they are digested and permanently removed (Unless it's the MC, in which case it's game over). Player prey can also now struggle when eaten by an enemy predator, allowing them a chance to escape. However, enemy prey still functions the same. Once eaten, they're dead. (This overhaul was rather janky and difficult to implement. As such, I'm not entirely sure my testing of it has been adequate. If anything seems weird, please report it to me. Additionally, this overhaul will also recquire some balance testing. Please let me know your opinion of the difficulty of escaping, devouring enemies, getting devoured, etc)
-Predatorial-
--Fixes--
The game will no longer crash when doing the 'A storage' quest.
You can now find treasure chests in Lower Woods.
-The Chosen One-
--Changes--
A few sidequests become unavailable if you make too much progress through the main story without completing those quests first. I have made two such quests available now regardless of how much progress you make. These are the 'Amanda, the adventurer' and 'Karina, the neko' questlines.
--Fixes--
The game will no longer end up stuck on a black screen when talking to the princess after experiencing the giantess scene.
-TheMonsterWithin contributions-
Added a new NPC, Diana, to 'Predatorial'. Find her on the second floor of Sleepwell Inn.
Added a new NPC, Diana, to 'The Chosen One'. Find her in Dandelion Forest after visiting Centaur Island.

Savefiles of V8 to V8A should be compatible with this version.
Savefiles of V7 are technically not compatible with this version but a short automatic event should fix that.
Savefiles from before V7 are NOT compatible with this version.
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Re: Predatorial (RPG Maker VX Ace) V8A (2025 January 06)

Postby FoxGirlFan » Mon Jan 06, 2025 9:32 am

Has Growth Spurt been made less grindy? It took me over an hour for Priscilla to be able to digest her first prey, and the next was able to win while I dealt next to no damage. That was when I decided to stop playing.
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Re: Predatorial (RPG Maker VX Ace) V8A (2025 January 06)

Postby TheFetishBeast » Mon Jan 06, 2025 11:47 am

FoxGirlFan wrote:Has Growth Spurt been made less grindy? It took me over an hour for Priscilla to be able to digest her first prey, and the next was able to win while I dealt next to no damage. That was when I decided to stop playing.

No, I don't think I made Growth Spurt any less grindy. It does indeed take a couple hours to get through the whole game.

Here's a hotfix, Version 8C. There's always gotta be a hotfix.

V8C (Hotfix)
-General-
--Fixes--
There was an error in the overhaul to the 'Vore Battle System' (Of course) that would cause a crash when a player character was digested by 'Damage Over Time'. While trying to fix this, I also discovered another error that would cause a predator with the Devour Multi skill (Lamia and Centaur) to have the wrong states after digesting a prey. This turned out to be rather difficult to fix, but I believe I managed to do it. Please let me know if weird things still happen.
-Vore Crawler-
--Fixes--
The main character can now struggle and rest when eaten by a predator.
Tall characters (Jessica and Samson) will no longer appear behind furniture that they're in front of.
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Re: Predatorial (RPG Maker VX Ace) V8C (2025 January 06)

Postby FoxGirlFan » Mon Jan 06, 2025 12:54 pm

It took over an hour just to get the first prey, XP requirements are so high and I was doing the same loop of moves over and over. Nothing was changing and I got super bored. I wanted to enjoy it but the grind was too much.
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