Vore Day Festival Dinner Build - 2024 Development Update

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Re: Vore Day Festival Lunch Build - October 20

Postby vore21b » Mon Nov 21, 2022 10:36 am

i hope the next update is soon :) :gulp:
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Re: Vore Day Festival Lunch Build - October 20

Postby umakeisee » Mon Nov 21, 2022 3:34 pm

vore21b wrote:i hope the next update is soon :) :gulp:

I wouldn't expect anything this year. With the Holidays coming up, I'll be pretty busy IRL.
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Re: Vore Day Festival Lunch Build - October 20

Postby umakeisee » Tue Jan 31, 2023 2:05 am

I want to share some screenshots from the next build of Vore Day Festival.

There are many reasons. Firstly, I want to make sure people know this isn't part of the Vore Days Mod Hiatus I announced. This is it's own project I'm still very passionate about. Secondly, I wanted to give you guys something after three months with no update. Lastly, I want to jump on the bandwagon of sharing pictures. I was feeling left out.

screenshot0002.png

screenshot0003.png

The Final Image is from late into a Digestion Route, so spoilers for those who don't want to see something that far in.
Spoiler: show

screenshot0001.png

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Re: Vore Day Festival Lunch Build - October 20

Postby vore21b » Fri Feb 03, 2023 1:58 pm

i can't wait untill the new version comes out
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Re: Vore Day Festival Dinner Build - March 31

Postby umakeisee » Sat Apr 01, 2023 4:34 am

After many months of distractions, mental blocks and nearly losing my computer, I present the Dinner Build of Vore Days Festival!
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Re: Vore Day Festival Dinner Build - March 31

Postby InkyFunk » Sat Apr 01, 2023 7:11 am

Ngl i forgot that this was april fools day so i liked the joke ya'll did respect it
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Re: Vore Day Festival Dinner Build - March 31

Postby Randomusernom » Sat Apr 01, 2023 9:02 am

umakeisee wrote:Dinner Build: For the dinner build, it is recommended to restart the game or load a save from before the lunch scenes. While there is a fail-safe in place, it is based on the player's decision and could lead to contradictions of plot holes. As always, please let me know about any issues while playing the game.


Just so you know, this not only caused me to restart but also save over some of my old saves, thinking I wouldn't need them anymore. Feel guilty for causing me such a minor inconvenience.
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Re: Vore Day Festival Dinner Build - March 31

Postby Kamelagram » Sat Apr 01, 2023 3:14 pm

Welp, I played through the joke version, and I enjoyed it enough. Commenting so I can find this later.
Beautiful prey,
squirms in my agony,
fuel for my lust.

It's a poor excuse for a haiku, but still one of the better things I have written. XD
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Re: Vore Day Festival Dinner Build - March 31

Postby hirakoshinji2 » Sat Apr 01, 2023 8:29 pm

Can I just say at the risk of my manliness. I didn't get a chance to see those pet scenes until after it was released to the public. And they are cute as all hell! :oops:
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Re: Vore Day Festival Dinner Build - March 31

Postby Ryan-Drakel » Sat Apr 01, 2023 10:25 pm

....... not happy with the joke version.
Not. Happy. at. all.

I'm constantly reminded why I despise Clown Day.
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Re: Vore Day Festival Dinner Build - March 31

Postby Niclos17 » Sat Apr 01, 2023 11:09 pm

Ryan-Drakel wrote:....... not happy with the joke version.
Not. Happy. at. all.

I'm constantly reminded why I despise Clown Day.


You do know that, after the second restart, the Dinner Update is for real, right?
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Re: Vore Day Festival Dinner Build - March 31

Postby Ryan-Drakel » Sun Apr 02, 2023 12:12 am

Niclos17 wrote:
Ryan-Drakel wrote:....... not happy with the joke version.
Not. Happy. at. all.

I'm constantly reminded why I despise Clown Day.


You do know that, after the second restart, the Dinner Update is for real, right?

Dafuq?!

EDIT:
Okay. I went back. Normally when the game auto-closes like that, that's it. Nothing more. Nothing added. That's it, game done.
ugghhhh....
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Re: Vore Day Festival Dinner Build - March 31

Postby LostOne » Sun Apr 02, 2023 12:19 am

What type of black magic is this? Jesus.
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Re: Vore Day Festival Dinner Build - March 31

Postby Niclos17 » Sun Apr 02, 2023 12:22 am

lol
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Re: Vore Day Festival Dinner Build - April 2

Postby umakeisee » Sun Apr 02, 2023 1:46 am

Thank you all for putting up with my tomfoolery. The joke free edition is up now and, as Niclos17 pointed out, you can still play the April 1st version by simply playing through the joke in its entirety. It is a one time scene that shouldn't trigger more than once.
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Re: Vore Day Festival Dinner Build - April 2

Postby umakeisee » Sun Apr 02, 2023 2:21 am

I want to give a quick rundown on persistent variables, a major feature of this update and going forward. The easiest way to describe them are like achievements. They will trigger flags outside of the specific play through, that can effect any play through going forward. Some of these were added to scenes in the lunch build. The main example is the secret ending with Maryanne.
Spoiler: show
If you end up joining the church and getting the nun threesome, it will trigger a flag for all play throughs going forward.

In spite of this being an ending, meaning there's no content afterwards, it is still tracking this event. So, make sure to revisit any scenes that reveals secrets or change relationships that you think might have a ripple effect through other runs.
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Re: Vore Day Festival Dinner Build - April 2

Postby ChillMangle7411 » Sun Apr 02, 2023 6:12 am

I can see why this took so long, and it was absolutely worth the wait.
Spoiler: show
Also, that ending where you get kidnapped and cut open was legitimately terrifying.
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Re: Vore Day Festival Dinner Build - April 2

Postby Sirnan » Sun Apr 02, 2023 7:08 am

I feel like I've exhausted my options but I know there's more out there. Any secret endings that are tough to find?
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Re: Vore Day Festival Dinner Build - April 2

Postby Blaze32202 » Sun Apr 02, 2023 9:47 am

I keep getting an error when I try to save. I'm playing this on mobile through joiplay.

Code: Select all
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 638, in script
  File "renpy/common/00action_menu.rpy", line 110, in __call__
  File "renpy/common/00action_file.rpy", line 382, in __call__
AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 638, in script
  File "renpy/ast.py", line 716, in execute
  File "renpy/exports.py", line 1417, in say
  File "renpy/character.py", line 1223, in __call__
  File "renpy/character.py", line 875, in do_display
  File "renpy/character.py", line 621, in display_say
  File "renpy/ui.py", line 298, in interact
  File "renpy/display\core.py", line 3276, in interact
  File "renpy/display\core.py", line 4110, in interact_core
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\screen.py", line 726, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\behavior.py", line 979, in event
  File "renpy/display\behavior.py", line 914, in handle_click
  File "renpy/display\behavior.py", line 329, in run
  File "renpy/common/00action_menu.rpy", line 110, in __call__
  File "renpy/game.py", line 344, in call_in_new_context
  File "renpy/execution.py", line 923, in run_context
  File "_layout/screen_load_save.rpymc", line 35, in script
  File "_layout/screen_load_save.rpymc", line 35, in script
  File "renpy/ast.py", line 923, in execute
  File "renpy/python.py", line 2235, in py_exec_bytecode
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
  File "renpy/ui.py", line 298, in interact
  File "renpy/display\core.py", line 3276, in interact
  File "renpy/display\core.py", line 4110, in interact_core
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\screen.py", line 726, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\layout.py", line 1297, in event
  File "renpy/display\layout.py", line 273, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\layout.py", line 1297, in event
  File "renpy/display\layout.py", line 273, in event
  File "renpy/display\layout.py", line 1090, in event
  File "renpy/display\layout.py", line 273, in event
  File "renpy/display\behavior.py", line 979, in event
  File "renpy/display\behavior.py", line 914, in handle_click
  File "renpy/display\behavior.py", line 329, in run
  File "renpy/common/00action_file.rpy", line 382, in __call__
  File "renpy/loadsave.py", line 415, in save
  File "renpy/loadsave.py", line 401, in save
  File "renpy/loadsave.py", line 49, in dump
AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL'

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Re: Vore Day Festival Dinner Build - April 2

Postby Panzershark » Sun Apr 02, 2023 11:37 am

Uh Oh, I didn't expect it to get replaced that quickly. Is anyone willing to share 1.4 (Mac), or explain the joke scenes?
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