Randomly Generated Vore VN [F/?]
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Randomly Generated Vore VN [F/?]
Not too long ago, I began work on a vore game with a single premise: randomly generated characters and interactions.
There's generally a huge contrast between visual novels and open world games like Skyrim or Fallout devourment. From my experience, open world games are incredibly fun to play, but the vore mods sometimes make them a little unreliable. On the other hand, most 2D vore games run too much on rails - there's nothing wrong with that, but most follow a similar structure. But what if you wanted a 2D, open-world roleplaying game where every playthrough is different?
Below I have linked a proof-of-concept character generator for a randomly-generated vore game. The idea is that you will encounter random characters throughout a playthrough, many of whom can vore you and continue with their daily tasks. Here are some planned features:
- Randomly generated NPCs, personalities, routines
- Permadeath mechanic (but same NPC character set, so each death affects the NPCs next playthrough)
- Intractability with most NPCs
- Stomach view vs Exterior view
- Struggle mechanics
Please let me know what you think of this idea, the links are below (online and download) (with this demo, you can spawn, strip, and remove as many times as you want but once you "vore" you must reset the game. Also none of the items have any use yet.)
Online link: https://liluo.io/instant-builds/823a685 ... adf94caea0
Download link: https://www.mediafire.com/file/ndzppt5q ... s.zip/file
Aki
There's generally a huge contrast between visual novels and open world games like Skyrim or Fallout devourment. From my experience, open world games are incredibly fun to play, but the vore mods sometimes make them a little unreliable. On the other hand, most 2D vore games run too much on rails - there's nothing wrong with that, but most follow a similar structure. But what if you wanted a 2D, open-world roleplaying game where every playthrough is different?
Below I have linked a proof-of-concept character generator for a randomly-generated vore game. The idea is that you will encounter random characters throughout a playthrough, many of whom can vore you and continue with their daily tasks. Here are some planned features:
- Randomly generated NPCs, personalities, routines
- Permadeath mechanic (but same NPC character set, so each death affects the NPCs next playthrough)
- Intractability with most NPCs
- Stomach view vs Exterior view
- Struggle mechanics
Please let me know what you think of this idea, the links are below (online and download) (with this demo, you can spawn, strip, and remove as many times as you want but once you "vore" you must reset the game. Also none of the items have any use yet.)
Online link: https://liluo.io/instant-builds/823a685 ... adf94caea0
Download link: https://www.mediafire.com/file/ndzppt5q ... s.zip/file
Aki
- akirrn
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Re: Randomly Generated Vore VN [F/?]
Very interesting idea, I am looking forward to playing the finished product!
- AddableDragon51
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Re: Randomly Generated Vore VN [F/?]
Sounds like a sort of vore roguelike. Question now is if the world randomly generates only when you start the gamefile or every time you enter the world of the game. Because both ideas are interesting, but I'm guessing the former would be a bit more manageable to create than the latter. Also, if the world itself is always the same but the characters in it are randomly generated, then it would be difficult to create a story. That said, if the game took the ZombiU route of making the previous character eaten with the new one able to see what happened to the last one, it would be most fascinating. Perhaps some NPCs, personalities and routines are always the same for the sake of the story you want to tell, but it would be up to the player to discover which ones. I don't have much else to add, so here's hoping this gave you a bit to think about when deciding on where this concept goes.
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wariodude128 - Advanced Vorarephile
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Re: Randomly Generated Vore VN [F/?]
Seems promising.
Curious to see where this goes.
Curious to see where this goes.
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Younger99 - Participator
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Re: Randomly Generated Vore VN [F/?]
I'm having a hard time understanding how the fist, book, dialogue, and shield options are supposed to work. I've tried pressing buttons at random, but 3 of them get me eaten immediately and I don't know how to reset besides opening and closing the game again. D and C mean instant death while buttons like R, G, and 1-5 spawn or move girls around.
- 349qg853437tr48tr
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Re: Randomly Generated Vore VN [F/?]
Like the idea. Might need some instructions on how to play this online demo.
- snow_presto
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Re: Randomly Generated Vore VN [F/?]
Cool idea. I always wanted to do something like this. Are you looking for any help on it?
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ScrabbleTheGoat - Been posting for a bit
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Re: Randomly Generated Vore VN [F/?]
So long as there is a pred option, ill be happy.
Outside of what 'I' want though, this is definitely a very interesting idea.
Outside of what 'I' want though, this is definitely a very interesting idea.
- LethiaAzalea
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Re: Randomly Generated Vore VN [F/?]
Is the player the predator or prey since I don't really understand it.
- Susuko
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Re: Randomly Generated Vore VN [F/?]
How do the book, talk, shield and fist work? I have been trying to get them to work for a while now and i have no idea what to do.
- Malware1234
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Re: Randomly Generated Vore VN [F/?]
Malware1234 wrote:How do the book, talk, shield and fist work? I have been trying to get them to work for a while now and i have no idea what to do.
The items have no use in the proof of concept yet. It's written on the original post.
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Dongers - Participator
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Re: Randomly Generated Vore VN [F/?]
Its interesting but nonetheless, I'd recommend giving us a rough keyboard roadmap to work with.
Here are some of the keyboard commands I found:
Y - despawns spawned characters I think
T or G - spawns 1 of 2 girls
1-6 spawns a randomized character.
If you press D or C before any spawned characters, the game will treat you as if you are in a spawned character's stomach.
When a character is spawned:
R - strips character
E - makes character move offscreen
D - makes spawned character return but at the right-hand side.
Nothing else I could find, nothing that changes struggle motion or regurgitation/escape.
Very rough build but interesting, I'd like to see where this game goes. Keep up the work!
Here are some of the keyboard commands I found:
Y - despawns spawned characters I think
T or G - spawns 1 of 2 girls
1-6 spawns a randomized character.
If you press D or C before any spawned characters, the game will treat you as if you are in a spawned character's stomach.
When a character is spawned:
R - strips character
E - makes character move offscreen
D - makes spawned character return but at the right-hand side.
Nothing else I could find, nothing that changes struggle motion or regurgitation/escape.
Very rough build but interesting, I'd like to see where this game goes. Keep up the work!
Feel free to critique my work so I can improve in the future.
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BMUd8854 - Been posting for a bit
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Re: Randomly Generated Vore VN [F/?]
the demo plus the concept is very promising, I'll definitely keep an eye on this project I'll would love to see how this turns out
Last edited by ForggotenPrey on Thu Jul 07, 2022 8:45 pm, edited 1 time in total.
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ForggotenPrey - Been posting for a bit
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Re: Randomly Generated Vore VN [F/?]
Hmmm, Honestly, this is currently just a feature list that's describing either something very neat, or something deep in unrealistic scope.
I'll be wishing you luck, especally if the visuals in the demo are representitive.
I'll be wishing you luck, especally if the visuals in the demo are representitive.
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jasamprn - Somewhat familiar
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Re: Randomly Generated Vore VN [F/?]
I like the idea, and kind of hope that with permadeath, you will continue to go about that NPC's day until you decide to play a new playthrough, rather than an absolute game over. Though to be fair, even if it was just normal fatal with respawning, you could do the same until you respawn. Some personalities I recommend, if you haven't already:
There could also be combinations of these through the generator. An "Ara Ara" + "Yandere" might be very, very dangerous. She could be completely sweet, kind and caring, but as soon as you do anything that triggers her desires, she'll just go all out.
- "Ara Ara" type that wants to take care of you. (Most likely to unbirth or breast vore/absorb if you plan that.)
- Cold / Emotionless type. She'll actively ignore you talking to her once she's eaten you. She may even forget you instantly.
- Yandere that is super possessive of you, does all types of vore. Once she's encountered you once, she may be easier to encounter on all future play-throughs. The more you encounter her, the more likely it is to happen until there's only her, even after you start a new game, you start in her place (Even if she's out at the time of day you restart at.) You'll have to figure out a way to get away from her. Or else it'll be just her. Just Her. JUST. HER. [ Cue crazy laughter. ]
- Teacher mature lady who just wants to teach you the anatomy of her body.
There could also be combinations of these through the generator. An "Ara Ara" + "Yandere" might be very, very dangerous. She could be completely sweet, kind and caring, but as soon as you do anything that triggers her desires, she'll just go all out.
Ideal Vore Games · Vore Preferences · My OC (4 inch (10cm) fairy boy.)
I am NOT into Furries/Bestial/Animals.
I am NOT into Furries/Bestial/Animals.
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ian66613 - ---
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Re: Randomly Generated Vore VN [F/?]
It can be done, a procedurally generated vore game.
I know of at least one that exists atm
I know of at least one that exists atm
- GrandestBlue
- Somewhat familiar
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Re: Randomly Generated Vore VN [F/?]
It's fun for a few minutes. I'm not even sure if it counts as a proof of concept since the concept of procedurally generated vore isn't really showcased. Just all of about 3 models wearing slightly various clothes.
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Nikkidafox - Participator
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Re: Randomly Generated Vore VN [F/?]
ian66613 wrote:I like the idea, and kind of hope that with permadeath, you will continue to go about that NPC's day until you decide to play a new playthrough, rather than an absolute game over. Though to be fair, even if it was just normal fatal with respawning, you could do the same until you respawn. Some personalities I recommend, if you haven't already:
- "Ara Ara" type that wants to take care of you. (Most likely to unbirth or breast vore/absorb if you plan that.)
- Cold / Emotionless type. She'll actively ignore you talking to her once she's eaten you. She may even forget you instantly.
- Yandere that is super possessive of you, does all types of vore. Once she's encountered you once, she may be easier to encounter on all future play-throughs. The more you encounter her, the more likely it is to happen until there's only her, even after you start a new game, you start in her place (Even if she's out at the time of day you restart at.) You'll have to figure out a way to get away from her. Or else it'll be just her. Just Her. JUST. HER. [ Cue crazy laughter. ]
- Teacher mature lady who just wants to teach you the anatomy of her body.
There could also be combinations of these through the generator. An "Ara Ara" + "Yandere" might be very, very dangerous. She could be completely sweet, kind and caring, but as soon as you do anything that triggers her desires, she'll just go all out.
I think the idea behind the permadeath is that whichever character you were playing died in some way and now you take control of another character who comes in later for one reason or another. The ramifications of the death of your previous character will still be felt by whoever was responsible and their behavior may or may not change. Since it is currently in the idea phase, there's a lot of guesswork involved with unknowns a-plenty.
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wariodude128 - Advanced Vorarephile
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Re: Randomly Generated Vore VN [F/?]
Love the idea , I think its a Potential game.
Looking forward to future update
Looking forward to future update
- ERankNiko
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Re: Randomly Generated Vore VN [F/?]
First and foremost, I want to say thank you to everyone who commented on this thread. I am over the moon seeing people excited and eager to see a game like this, and it is very good motivation to continue development. My response to your messages are below:
A roguelike is definitely a good way to describe it. I had the idea for permadeath while thinking about the original design of The Binding Of Isaac, wherin (if what I was told is true) Edmund McMillen initially implemented checkpoints but decided permadeath would make the game more challenging and force the player to rely on knowledge of items, enemy attacks etc. After death you rejoin the same world as a new character. And much like you mentioned with ZombiU, previous deaths will affect your next playthrough; the trade-off being that during your next life you have more knowledge of NPC personalities and routines, and how to best handle them.
I'm glad to meet someone who'd be interested in working on a similar project. I should be fine on the programming side. But later on, I would need some help creating different bodies, clothes, etc. What kinds of things are you looking to help with?
Hmm... a pred option...
I thought about making it F/M and F/F to apply to wider tastes, but the idea of playing as a pred slipped my mind. I suppose once we have NPC routines and map navigation working, reversing the roles and making NPCs prey wouldn't be that hard. But this wouldn't be a priority until we finish up the base game.
The player is prey. Hopefully this makes more sense in the context of the larger game.
You're right that this could get complicated. But having made games using this engine in the past, the only new aspect is storing RNG character data in JSONs and having them continuously having these change while NPCs are offscreen. Map navigation should be manageable and so should a battle system.
This is actually quite a useful point. I will post a screenshot of some new features I implemented, but to introduce them prematurely: each character has "Personality" and "Occupation" as attributes. Personality describes the way in which they interact with the player (e.g. dialogue, demeanor, probability to vore) and occupation describes where you can find them during the day, how much money they have, and reaction to gifts. I've implemented the personalities you mentioned since they're all unique (though I'm not really sure how to represent breast vore / unbirth - I guess just through dialogue?), but we'll need some more to make NPCs as diverse as possible.
Did not know there was another procedurally generated vore game - what's it called?
For everyone else who expressed their support, thanks again. I'll be posting an update soon.
wariodude128 wrote:Sounds like a sort of vore roguelike. Question now is if the world randomly generates only when you start the gamefile or every time you enter the world of the game. Because both ideas are interesting, but I'm guessing the former would be a bit more manageable to create than the latter. Also, if the world itself is always the same but the characters in it are randomly generated, then it would be difficult to create a story. That said, if the game took the ZombiU route of making the previous character eaten with the new one able to see what happened to the last one, it would be most fascinating. Perhaps some NPCs, personalities and routines are always the same for the sake of the story you want to tell, but it would be up to the player to discover which ones. I don't have much else to add, so here's hoping this gave you a bit to think about when deciding on where this concept goes.
A roguelike is definitely a good way to describe it. I had the idea for permadeath while thinking about the original design of The Binding Of Isaac, wherin (if what I was told is true) Edmund McMillen initially implemented checkpoints but decided permadeath would make the game more challenging and force the player to rely on knowledge of items, enemy attacks etc. After death you rejoin the same world as a new character. And much like you mentioned with ZombiU, previous deaths will affect your next playthrough; the trade-off being that during your next life you have more knowledge of NPC personalities and routines, and how to best handle them.
ScrabbleTheGoat wrote:Cool idea. I always wanted to do something like this. Are you looking for any help on it?
I'm glad to meet someone who'd be interested in working on a similar project. I should be fine on the programming side. But later on, I would need some help creating different bodies, clothes, etc. What kinds of things are you looking to help with?
LethiaAzalea wrote:So long as there is a pred option, ill be happy.
Outside of what 'I' want though, this is definitely a very interesting idea.
Hmm... a pred option...
I thought about making it F/M and F/F to apply to wider tastes, but the idea of playing as a pred slipped my mind. I suppose once we have NPC routines and map navigation working, reversing the roles and making NPCs prey wouldn't be that hard. But this wouldn't be a priority until we finish up the base game.
Susuko wrote:Is the player the predator or prey since I don't really understand it.
The player is prey. Hopefully this makes more sense in the context of the larger game.
jasamprn wrote:Hmmm, Honestly, this is currently just a feature list that's describing either something very neat, or something deep in unrealistic scope.
I'll be wishing you luck, especally if the visuals in the demo are representitive.
You're right that this could get complicated. But having made games using this engine in the past, the only new aspect is storing RNG character data in JSONs and having them continuously having these change while NPCs are offscreen. Map navigation should be manageable and so should a battle system.
ian66613 wrote:I like the idea, and kind of hope that with permadeath, you will continue to go about that NPC's day until you decide to play a new playthrough, rather than an absolute game over. Though to be fair, even if it was just normal fatal with respawning, you could do the same until you respawn. Some personalities I recommend, if you haven't already:
- "Ara Ara" type that wants to take care of you. (Most likely to unbirth or breast vore/absorb if you plan that.)
- Cold / Emotionless type. She'll actively ignore you talking to her once she's eaten you. She may even forget you instantly.
- Yandere that is super possessive of you, does all types of vore. Once she's encountered you once, she may be easier to encounter on all future play-throughs. The more you encounter her, the more likely it is to happen until there's only her, even after you start a new game, you start in her place (Even if she's out at the time of day you restart at.) You'll have to figure out a way to get away from her. Or else it'll be just her. Just Her. JUST. HER. [ Cue crazy laughter. ]
- Teacher mature lady who just wants to teach you the anatomy of her body.
There could also be combinations of these through the generator. An "Ara Ara" + "Yandere" might be very, very dangerous. She could be completely sweet, kind and caring, but as soon as you do anything that triggers her desires, she'll just go all out.
This is actually quite a useful point. I will post a screenshot of some new features I implemented, but to introduce them prematurely: each character has "Personality" and "Occupation" as attributes. Personality describes the way in which they interact with the player (e.g. dialogue, demeanor, probability to vore) and occupation describes where you can find them during the day, how much money they have, and reaction to gifts. I've implemented the personalities you mentioned since they're all unique (though I'm not really sure how to represent breast vore / unbirth - I guess just through dialogue?), but we'll need some more to make NPCs as diverse as possible.
GrandestBlue wrote:It can be done, a procedurally generated vore game.
I know of at least one that exists atm
Did not know there was another procedurally generated vore game - what's it called?
For everyone else who expressed their support, thanks again. I'll be posting an update soon.
- akirrn
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31 posts
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