daeway wrote:If you are planning on having a companion... how?
Why wouldn't the main character, I called her Milunia, eat the companion like anyone else?
I ask because I'm curious as to what your ideas are, or are you looking for any ideas?
I might have one!
Predators, as revealed in Ch. 2, are rather plentiful it would seem. Perhaps a sort of "witch hunter", or just a desperate adventurer trying to find and eliminate this growing threat develops a reputation and Milunia catches wind of this. If she leaned toward the brutal side, she faces the adventurer directly and wins. If devious, she tricks the adventurer into going somewhere alone with her and lowers their guard and eats them! This hunter has a failsafe; poison. Like, mothball kind of poison that after the adventurer dies, the poison causes her to become queasy and causes abdominal pain something fierce.
This is where the companion enters. Milunia meets a nurse who has medicine that can treat her ailment and ease her pain. At first, the companion doesn't know she is a predator, but when she does learn of this, it is too late and Milunia considers the fate of her "savior" (considering the poison wouldn't have actually killed her). She's thankful of the companion's treatment and decides not to eat her and lets her join on her adventure.
This is such a cool idea! I wish I had read this before I'd written the companions introduction.
Ryan-Drakel wrote:I'd like to ask for a "Content List" so I don't end up blindsided by something I find unpleasant.
Too many good games were ruined by disposal that cannot be triggered off, for example.
Too true, I'll add a succinct list of what there is currently.
JamKelpi wrote:this could be animated fairly easily
Hopefully in Chapter 3 I'll be brave enough to attempt some short looping animations.
Ranacha wrote:Nice to see an update!
In my opinion, a fairly simple way of improving the art in your scenes would be to keep the colour of the silhouettes consistent from frame to frame, such that the same person is always the same colour. E.g. a scene where Red is helping the player eat Blue would then show Red getting eaten next instead of Blue again.
I hope you don't mind, but I edited your art in one of the new scenes in a way that shows what I mean (I also wanted to add some belly progression):
https://imgur.com/a/yVk2EN0
Thank you very much for the critique! It's a good point and I'll keep it in mind for the next time I do a similar sequence.