Finally got around to giving it a try :p if you don't mind, here's some thoughts I had while playing:
Some Observations:
-Thanks for the shout-out in the opening!
-I dig the pokemon BGM!
-Rita is super cute, and I love her personality.
-The burp sound when Rita swallowed the rat was a little funny-sounding
-I like the use of the different sized-fonts to show the adjustments in tone. Very cute!
-I couldn't figure out what to do with the doll; not sure if that's implemented or not yet
-The portrait of the witch was unexpected and very nice
-The lamia scene was very nice, and I very much like your incorporation of Aria into the scene
-I wasn't sure what to do after beating the lizard. I wasn't sure if this was the end of playable content, or maybe I just missed the next part of the quest, but here's where I left off.
Some Suggestions:
-In most scenes, the music is relatively quiet compared to the sound effects. Personally I would like the BGM to be a little louder or the SFX to be quieter, but that may just be my personal preference.
-The exit from the town hall is not really that obvious. I suggest making it a little more obvious, maybe we a doormat on top of the carpet or something.
-Same with the forest witch's hut
-When you talk to the receptionist at the town hall, she turns to face you. You can prevent that by locking the direction she's facing (though I forget the exact name of the setting it's been a while lol).
-In the forest, Aria says "As long as you can keep them out of your menu," but I think "off of your menu" would be better.
Some Possible bugs/errors I noticed:
-The door leading out of the Baroness's room at the inn doesn't open automatically like other doors, and has to be manually activated.
-Some sentences when you interact with the doll don't have punctuation.
-Description of the inn's toilet and the result from the ensuing menu are also missing punctuation.
-In the Secretary digestion dialogue, the sentence starting with "Rita's body has taken what it needed..." is also missing punctuation.
-The description for "double swipe" is cut off in the skill menu.
-Interacting with the holes in the forest seem to cause Rita to poop next to them instead of in them
-Some of the text in the lamia vore scene was cut off
-At the end of the lizard fight, Aria's dialogue is cut off
-The treasure chest in the lizard's grotto changes after you open it
Very nice work so far

looking forward to playing more of it later!