Re: CattyQuest Chapter 1! (FIXED!)
Posted: Mon Dec 05, 2022 12:10 am
you have been blessed by a post from the weird catgirl guy, you are quite lucky
Halcyon wrote:Finally got around to giving it a try :p if you don't mind, here's some thoughts I had while playing:
Some Observations:
-Thanks for the shout-out in the opening!
-I dig the pokemon BGM!
-Rita is super cute, and I love her personality.
-The burp sound when Rita swallowed the rat was a little funny-sounding
-I like the use of the different sized-fonts to show the adjustments in tone. Very cute!
-I couldn't figure out what to do with the doll; not sure if that's implemented or not yet
-The portrait of the witch was unexpected and very nice
-The lamia scene was very nice, and I very much like your incorporation of Aria into the scene
-I wasn't sure what to do after beating the lizard. I wasn't sure if this was the end of playable content, or maybe I just missed the next part of the quest, but here's where I left off.
Halcyon wrote:Some Suggestions:
-In most scenes, the music is relatively quiet compared to the sound effects. Personally I would like the BGM to be a little louder or the SFX to be quieter, but that may just be my personal preference.
Halcyon wrote:Some Possible bugs/errors I noticed:
-The door leading out of the Baroness's room at the inn doesn't open automatically like other doors, and has to be manually activated.
-Some sentences when you interact with the doll don't have punctuation.
-Description of the inn's toilet and the result from the ensuing menu are also missing punctuation.
-In the Secretary digestion dialogue, the sentence starting with "Rita's body has taken what it needed..." is also missing punctuation.
-The description for "double swipe" is cut off in the skill menu.
-Interacting with the holes in the forest seem to cause Rita to poop next to them instead of in them
-Some of the text in the lamia vore scene was cut off
-At the end of the lizard fight, Aria's dialogue is cut off
-The treasure chest in the lizard's grotto changes after you open it
The_Prof wrote:you have been blessed by a post from the weird catgirl guy, you are quite lucky
TheEvilWithin wrote:When can we expect the next update to come out?
theonlymatt wrote:Is the tree bark findable? I'm looking all over for it but can't find it. I'm on mobile though, so that might be breaking it.
daeway wrote:Where is the tree bark for the witch?
LonerImortal wrote:So far it's really good and has a lot of potential.
some bogs here and thele like some texts overlaping the textbox and some "climbable" walls, but nothing really gamebreaking and so far really enjoyable .. altrough I miss the regular enemy fighting song that is replaced by the lizard bossfight theme (most likely a bug tho)
I already noticed you want to keep the scenes replayable like the Lamia defeat not being a instant "gameover" and "go to tittle screen" stuff (very much apreciated) and the secretary scene, so the only thing I would like to sugest is to make the "Jerk neighbor" vore scene repeatable in some way, something similar to the little "sparks" you put to replay the Lizard bossfight, but just to rewatch the scene in general (and it can be useful for other future scenes too) but that's pretty much all.
you did great here and I'm looking foraward to what else you are gonna do :^D
nomnomvore wrote:Looking forward to more of it~ A few bugs but nothing major, think you stomped on a lot of them. Will there ever be Rita being willing prey? I mean if the Lamia lady just asked...
133540 wrote:Good job!!!!!!!!!!!!!!!!!!!!!!!!!!!
Natolin wrote:133540 wrote:Good job!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thanks! ^-^
Btw, project isn't dead!! Although I decided I'm gonna roll chapters 2 and 3 into one update just because the chapter 2 I was originally making was way too long and I ended up splitting it in half. Not that it really matters beyond semantics, but the next update you'll get:
-2 new cities
-at least one dungeon
-two or three sidequests
-more characters than you can shake a stick at
-a (hopefully) improved combat system
-one ambitious catgirl
-the completion of the witch quest in chapter 1
And, obviously,
-a slew of new vore scenes and ways to eat or be eaten!!
So uhh... get excited for that if ya want :3
TheEvilWithin wrote:Natolin wrote:133540 wrote:Good job!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thanks! ^-^
Btw, project isn't dead!! Although I decided I'm gonna roll chapters 2 and 3 into one update just because the chapter 2 I was originally making was way too long and I ended up splitting it in half. Not that it really matters beyond semantics, but the next update you'll get:
-2 new cities
-at least one dungeon
-two or three sidequests
-more characters than you can shake a stick at
-a (hopefully) improved combat system
-one ambitious catgirl
-the completion of the witch quest in chapter 1
And, obviously,
-a slew of new vore scenes and ways to eat or be eaten!!
So uhh... get excited for that if ya want :3
Can we hope for an update before the end of the month or we wait for more?
Natolin wrote:133540 wrote:Good job!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thanks! ^-^
Btw, project isn't dead!! Although I decided I'm gonna roll chapters 2 and 3 into one update just because the chapter 2 I was originally making was way too long and I ended up splitting it in half. Not that it really matters beyond semantics, but the next update you'll get:
-2 new cities
-at least one dungeon
-two or three sidequests
-more characters than you can shake a stick at
-a (hopefully) improved combat system
-one ambitious catgirl
-the completion of the witch quest in chapter 1
And, obviously,
-a slew of new vore scenes and ways to eat or be eaten!!
So uhh... get excited for that if ya want :3
Natolin wrote:Actually! I have a question for you guys about the game's progress going forward.
It's a poll, basically just asking: Would you prefer more frequent updates with less content, or less frequent bigger updates?
https://strawpoll.com/polls/BDyNE9GP7ZR