GiantessSandboxDev wrote:Another big update.
Hi GTSDev, here is my bug report for this version. Also posted on the Patreon post.
Version .12a Bugs, Feedback, and Suggestions
As always, I removed the prior version config files and allowed them to be regenerated by the game.
Bugs:
When starting the game and on subsequent restarts, it does the config changed alert for the following two files, every time: scenes/PoolsideLounge/init.gsbs and scenes/TinyAI/init.gsbd The files exist, so seems like something in the game is not recognizing that.
A strange SFX is happening when Jess is in stomach acid. Sounds like rice being dropped or some sort of crackling. Not sure if a bug or not. Seems connected to the water drip audio as that slider controls its volume. SFX is more annoying than anything else and my assumption is that it is to represent Jess being digested. i.e sizzling. Would likely be less annoying if the sound was slower and lower pitched. This also happened a few times in the mouth activity scene so I think it may be the water drip sound misfiring. I notice it when Jess is dripping blood too.
Activating X-Ray mode after choosing restart scene or return to menu and starting a new scene results in a white screen instead of the X-Ray mode.
Rag-dolling Jess removes the cat ears, and unrag-dolling gives her an undamaged bow. Appears to be no way to get the cat ears back after rag-dolling.
When Jess becomes a corpse, she doesn't float or is impacted by physics like all the other food. (May not be a bug, but would be a nice to have as a toggle option so we could have Jess floating and affected by the food physics when rag-dolled or as a corpse.)
Partially digested food often gets pulled into the pyloric valve when it opens, blocking the passage for everything else.
At default size (Kuro - 299m Jess - 2.876 m) Jess is unable to fit through the pyloric valve / she gets stuck inside of it. Successful size ratio appears to be 115:1 where Kuro is set to 330m and Jess remains at 2.876m anything less than that ratio has Jess getting stuck.
Possible solutions could have the effects of digestion causing Jess to shrink a little until she is small enough to fit through, or to have Kuro growing is size slightly. This could be worked in as a part of Kuro's digestive process. Not sure how well that would work however as sizes smaller than Jess's default size have drawbacks that prove rather detrimental.
At sizes smaller than default, Jess's jumping is far less pronounced / effective and seems to happen rapidly like a bunny hop. It's as if she went from trying to jump at normal earth gravity, to trying to jump at 1.5 times earth gravity. i.e it is much more pronounced than would be expected, making it so that even at 2m tall, Jess can't get up on to the lip of the plate from the plate itself. Movement inside of Kuro also becomes much more difficult as well, with the same scaling that jumping follows. This includes navigating in the intestines.
When Jess is pulled into the pyloric valve, the cut scene is far too fast, to the point that it is disorienting and confusing. Would like it to be slower, or maybe a config option that we can set to have the motion slow so that it is watchable.
Nothing appears to happen to Jess if she dies in Kuro's intestines. No absorption / digestion. No movement along the digestive tract.
When rag-dolled in the intestines, physics don't appear to have an effect on Jess. Expected behavior: Jess floating and being moved like the digested food blobs as she continues to be absorbed.
Option "Lower Me In" does not appear to be working properly with the new mouth activity system. F1 remains visible after being swallowed. Being swallowed in this state leads to Kuro's arm clipping inside of her stomach. Same happens with "Enter Mouth". Sometimes Kuro will pull Jess out and return to the main interaction options, but game still thinks she is in Kuro's stomach. I did like how the "Eat Me" option worked in these though.
When being swallowed, the movement to the throat is very jerky. Happens in most swallowing scenarios.
If Kuro is laying down (Taking a Nap scene, or via script action) Jess is not pulled into the pyloric valve. Digested food blobs get stuck and don't move. May be gravity related. Investigating in X-Ray mode, it looks like the end of the pyloric valve is not connected perfectly with the small intestines. There appears to be a small gap where the food blobs are getting stuck.
Dangle Me/Catch Me action places Jess inside Kuro's forehead. Positional issue may be related to size scaling. Kuro is 330m and Jess is 2.876m in my testing.
Occasionally the controls WASD get reversed while inside the intestine. Up becomes down. Left becomes right.
Occasionally the pyloric valve will keep grabbing Jess when she is in the intestines already.
No matter what scene I choose, I was not able to trigger the bathroom scene. Option for scat was enabled.
Occasionally Kuro picks Jess up and places them directly inside their stomach, bypassing swallowing her.
Attempting to add starting food to Kuro's stomach via the config file results in an error shown on the main menu. Doesn't matter what object is used. I tried @"NutritionPill", @"Grape", @"Strawberry", @"GummyBear", but none worked. Error from the View Issues menu item is as follows.
Issue Type: Exception
Issue Severity: Error
Object Name: NEW MAIN MENU
Object Type: NewMainMenu
Exception Message: The object you want to instaniate is null.
Stack Trace (Paraphased):
at UnityEngine.Object.Instantiate[T] (T original)
at StomachLogic.SpawnContents (System.String pName, System.Int32 iAmount, System.Single fScale, System.Single fMultiplier)
at GiantessConfigLayout+GinatessConfig_Stomach.Apply (System.Object[]_Args, ConfigVerExecuteMethod_ExecType)
at SpecificConfig'1[T]ApplyConfig (System.Object[]_ArgList, ConfigVarExecuteMethod_ExecMethod)
at NewMainMenu.NewMainMenu.OpenMainMenu ()
Mouth activity positional issues:
(Testing and it appears that size/scale is impacting the positions that the player is set to. May need a better way to target where the player gets dropped that takes Kuro and the player's scale into account.)
Being Held scene: position is off center to the right, near Kuro's nose. Results in falling to the ground. (Jess @ 2.876m, Kuro @ 330m)
Sometimes when entering the pose, Jess falls off the hand through the space between the index and middle fingers. (Another size scaling issue. I had Jess at 2m and Kuro at 299m)
Sometimes Kuro closes her mouth and tilts back before Jess is inside, which causes Jess to fall off her hand. Kuro then re-positions her hand too low to be able to get into Kuro's mouth.
If you miss entering her mouth and she tilts her head back, when returning to position, her hand is too low.
Mouth activity issues: (When it works it's really awesome!)
Doing any other activity prior to mouth activity has Jess stuck in the dangling position and unable to jump or anything else. Choosing Put Me Down retains the dangling pose. Rag dolling clears it. However, unrag-dolling has Jess playing her swimming animation instead.
Placing food in the mouth (using the mouth activity to feed her) works sporadically. Letting go of the food at the wrong time has it sliding to her teeth, then when Kuro moves her tongue, the food item clips out and falls.
The attached rope gets stuck sometimes, where Kuro appears to be using it as floss. This ends up dragging Jess to the teeth and often times falling out of the mouth. When it doesn't get tangled, it works well.
Feedback for version .12a
Love the QOL additions!
The new mouth activity is fun!
Movement in Kuro's intestines is still a little wonky but has improved.
Seeing Kuro licking her lips was cute!
So was hearing her blowing air at Jess when using no clip to fly in front of her face.
I had trouble getting the new climb function to work. I was able to get Jess to hold on, but couldn't get her to move up or down on what she was clinging to. Not sure if I was doing something wrong or not.
Suggestions
A toggle option so we can have Jess floating and affected by the food physics. Would be nice if it applied to her normal body, when rag-dolled, and her corpse too.
It's rather hard to feed Kuro using the new Mouth Activity. So I was thinking Kuro could make a game of it. Something like a "Feed You" option under the player control menu. Kuro would put Jess down, lower her head down to plate level, so that her open mouth is level. Jess would be able to hop up onto Kuro's tongue, walk the food in, and drop it. If she stays in the mouth too long though, she might get to join whatever snack she brought Kuro. Basically the same concept as the game For Academic Purposes. Feeding Kuro could make her like Jess more and/or make her horny.
Would be neat if Kuro had a chance to open her mouth if Jess is in no clip and flies up to Kuro's lips. Sort of a "Flying food? Don't mind if I do! Come on in Jess!" kind of thing.